If you could, how would you re-balance CAS in Ground Battles?

You’ve been given the tools to solve your problem. It’s not anyone else’s fault if you refuse to use em.

Don’t argue with him, he doesn’t know what he’s taking about first of all and second he’s denser then DU… just ignore him

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Who should you take advice from, the guy who’s struggling to fight CAS and whines about it constantly, or the guy who plays CAS, CAP, and SPAA regularly and doesn’t struggle against it at all?

Ofc, it’s easier to listen to someone like you who simply agrees with him on the “CAS OP!!!1!!” pity party, and affirms his idea that he’s completely helpless no matter what, however it won’t solve anything in the long run.

If one belives that CAS is needed in order to deal with ground units, he can’t be trusted on the opinion about CAS.

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I agree. That imagined person is not here.

Really?

Weren’t You the one saying that CAS is needed in order to deal with ground units?

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I have said that CAS is better than tanks at destroying campers and heavy tanks, 'specially in uptiers, however I never claimed that CAS is needed to destroy tanks. Infact, tank on tank kills are required for spawning CAS (most of the time).

CAS is needed because it’s fun.

Sorry, I have mistook it with the need of it to level the playing field and being a perfect counter to “campers”.

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Yes, that is the main purpose that CAS serves.

The expense is pretty much the same as the toggle on custom battles to allow aircraft or not; I’m sick of seeing some dude get 1 kill or cap in gb then show up and drop 6 bomb kills. Devs need to flip that switch and give it a different label that’s all it would take.

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It isn’t, they would have to make a new game mode with the same functions, just without the inclusion of aircraft.

Once again one scout = one f-18 spawn or whatever cas of your choice, thank you airstrike mechanic.

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It seems you’re willfully ignoring what i said. As in custom battles the entirety of the framework is already there as it is set up for combined arms in ground custom with a toggle built in. It should not be that hard for a dev team to drag and drop that in to set up a new mode and rename the existing grb to combined.

I would re-balance CAS by adding a SPAA matching the battle rating to the spawn, with an AI that increases in skill per CAS kill in a battle. I would also triple the cost of CAS and put radar SPAA in higher BRs ( 8.0+ instead of 7.3 or lower?). In addition, I would re-balance CAS in order to push for tech equivalency.

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just remove it already

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Nah

Would be funny to see their face after shooting down their 3k sp super hornet with sm sv.

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Spawning an airplane with only A2A capabilities should be as expensive or cheaper than a tank imo in any BR.

Exceptions: Yak-9s since their gun is basically a CAS weapon.

For low BRs where even standard belts CAN be dangerous:
If you are using ground targets belt the spawn cost should increase, air targets belt should bring the cost down to the minimum.

At most you are a danger to open top vehicles, but that would expose you to enemy AA or Air.

If you bring a Rafale/EF in GRB with only Fox-2s and Fox-3s the cost should be as much as for a tank, since you cant get a Nuke or really win the ground game or have any impact on it, and your gun can at best kill a deployed AA.