If you could, how would you re-balance CAS in Ground Battles?

Yes, this is a known issue that should be resolved. We have already seen 2 examples of aircraft getting proper RCS modeling, I guess a total RCS overhaul will come with Gen 5 aircraft.

and I dont see the problem with that. Its historically accurate and would change nothing for SPAA vs Helis below the top tier ARH slingers (as SACLOS can target them just fine) which currently can do very very little vs most helis if they are static because at the moment, they are essentially always notching (can do the same thing btw in the harriers in ARB)

Below top tier, it enables the usage of SARH aircraft to counter helis. Its always pissed me off that the Tornado F3 is basically unusable as CAP in GRB for the most part, because helis cant be detected by the radar and multipathing is still too high and everyone really hugs the deck in GRB (and I cant risk climbing because of the SAMs)

So:

  • Properly model RCS signatures for aircraft and weapons
  • Properly model RCS signatures for helis rotor blades
  • Properly model Multipathing on a per missile basis

And just holding to the tenants of what war thunder should be about, realism, you balance the only really really OP CAS at the moment, which is the top tier FnF Helis and greatly improve the balance at lower BRs too. Especially the effectiveness of CAP which is something that I thought you were a strong advocate for

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Nukes are too cheap and a stupid addition to the game they encourage toxic playstyles. And not teamplay.

CAS is the same it is too cheap for the impact it does have. Remove the Nuke or make it when you die more than once you cannot get one. Dying 3 times and having a nuke is idiotic.

Increase top tier CAS load outs to 2500 spawn points Nuke to 5000.
Watch the game change for good overnight.

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How is it toxic?

Because player care more about rushing to the spawn and copy behaviours seen by their favourite Youtubers. Watch the Youtubers they all do the same thing get some kills and then farm the spawn…Oh sorry not the spawn but 10m out from the spawn.

Make the Nuke harder to get and it becomes a truly special thing and not just oh another Nuke.

But if they are successful in doing so they are actually contributing to the team more than people who die without doing a single kill

This is too much as a baseline, but I do have a pending suggestion to change the SP cost to be on a per-hardpoint basis. So instead of X weapon costing X amount regardless of if you have 1 or 20. It instead costs Y amount for 1, 2Y for 2, 3Y for 3, etc etc.

It could then have a multiplier as well for taking over a certain amount. So take for example GBU-53, Spice-250, Brimstone, etc etc weapons that can be taken in large quantity, what if over a certain amount the cost was increased by 1.5-2x. Making the costs for maximum strength loadouts very high, but reasonable for more average loadouts. It balances aircraft vs aircraft better and allows for maximum loadouts to be added in air modes. (Can also be applied to very strong weapons like for example KH-38MT, take more than say 4, it also increases the cost)

They also need to tweak the cost of weapons based upon BR too way more than they do currently. So I would also suggest that weaker weapons cost less or maybe even nothing.

At top tier for example, an unguided bomb, a SAL bomb and a GNSS+SAL bomb all cost the same amount. Why?

At 12.0+ (maybe even slightly lower) I would make unguided bombs free like rocket pods are. Make SAL only GBUs a little cheaper and then leave GNSS+SAL as is.

It gives a reason to ever take weaker loadouts and balances the extremely strong loadouts all in one go.

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No because that stops the game being about objectives when you can just kill the enemy team. It is the single reason why War Thunder at top tier is so miserable.
Before this crap we used to have battles that ebbed and flowed. Now we have cap a point rush and camp the spawn die and then get a fully loaded CAS plane get 5+ kills die get your Helicopter another 5+ kills. This gameplay and ticket bleed is making games end prematurely and it is not enjoyable when the game is already decided within 3 minutes.

If enemy team allows You to get close with that nuke.

If one player is so good to gather 2500 SP, then enemy team is at fault.

That wont work though when we compare Russian and NATO systems.
Rockets as an example a NATO Rocket is weaker than a Russian one yet they would have the same spawn points.

Same with top tier loadouts a Typhoon with LGB and Brimstones would probably cost more than a Su-30 with 6 Kh-38s. Every other mixed battle game has balanced aircraft by limiting their payloads. War Thunder persists in being “realistic” while offering no counter to CAS even top tier SAMS do not guarantee protection.

CAS is out of control and the I win button it is needs to now be seriously looked at and rebalanced. It can either be done by spawn points, or changing what weapons aircraft can carry. Take the Su-30SM it carries Kh-38s so why would you ever play the Su-34…Well remove the Kh-38 or limit them to 2 from the Su-30s and give players a reason to play the strike variants of these airframes. Is it realistic? No is it balanced yes.

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It’s just pish, it’s not about being good it’s about abusing poor map design. You never see a player with the Nuke that is in the thick of it capping points and defending they drive to the spots they know on the map and farm players leaving the spawn.

Why would they though?

This is the big problem with CAS imo. Rocket = rocket, AGM = AGM, etc etc. Even when they are not equal.

Set the cost on a far more case by case basis and it becomes more balanced.

Should be like that at every BR uf you ask me

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How much nukes have you earned?

So raise price of unit that has no impact on battle to level of unit that has huge impact of battle.

How many times have you earned 5000 sp?

I would like to see your face after your truly special 5000sp get incinerated by 500 sp fighter or 70 sp spaa.

Lets also raise tanks price to 3x of their values because current system encourages feeding and mindless gameplay.

I play as Britain and getting nukes can be hard, we don’t have broken vehicles or broken CAS.

Yes 100% because CAS has a massive impact on the game negatively. 1 or more Su-30, Gripen can and does end the game so make them more expensive and then players will have to decide…Do I want to spawn my expensive CAS aircraft or go for the Nuke.
Or remove the Nuke it is a dumb addition.

The game is not call of duty it should not have a button that ends the game. Especially not in REALISTIC mode, Arcade sure put that crap in Arcade mode.

If I was arrogant enough to spawn my nuke when they have jets up and sams that’s on the player.

Aha glad to see you are looking at this in a rational manner. It is ground battles foremost aircraft are supposed to be supplementary not the dominating factor.

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Brits do have potent cas. Typhoon and super hornet. Issue is that they (and pretty much anything but soviets) dont have broken spaa erasing munitions and jets. Broken spaa which can operate while being immune to anti rad missiles because it uses K band track radar and doesnt need search radar to perform launches.

They have no impact on battle more often than they do. In most cases they become empty slot for their team like f104 going for base. Or just waste tickets. Especially when its not meta cas. Tanks are deciding factor.

Players wont have to decide. They wont be even able to earn cas or nuke at all.

Close enough with all that anime stuff, battle pass, weird skins premiums and 2-3 minute long battles.

Issue is that you never know. There may be enemy fighter waiting in blind spot which doesnt highlight them as spawncamper. Or that happens after you spawn your nuke. I have seen tons of episodes when people just j out to spawn aa/fighter shortly after the moment they hear loud siren informing entire lobby about nuke.

Also those 2 parts. I think issue isnt in nukes, cas or youtubers here. Its in premiums. Mid tiers suffer much less from 3 minute battles while cas is undeniably easier to spawn there. Meanwhile on high tiers, especially premium brs, matches end really soon despite planes rarely showing up (compared to mid brs). That is because it is more profitable to rush spawn and farm rp on ppl leaving it. So people go for such gameplay just to earn more sl and grind tech tree faster on their premiums. And when they die they leave because they get 1 premium and spawning free or non premium vehicles will hurt their income over time value. This is root problem in my opinion which leads to short battles and decay of any leftovers of teamplay.

More like watch toptier collapse overnight.

Its not potent.

Its ONLY FnF weapon are glide bombs that require you to throttle down and deploy the airbrake to use. It then only gets 8 of them, when others are wielding 16-20 of the same kind of weapon. Let alone GBU-53 that has the higher release limit ontop of that.

All other weapons are barely 12.0+ worthy. It is massively nerfed at the moment and in need of notable buffs to its A2G loadout. Even disregarding the overdue MMW Brimstones it could get:

  • 6x AGM-88E / AARGM / AARGM-ER (might be coming next major update)
  • 6x ALARM
  • SAL Brimstone 2s or 3s
  • SAL + GNSS Spear-3
  • 4-6 x IIR PGM-500s
  • 6x APKWS

This would at least nominally bring the Typhoon onto parity with other nations at top tier.

Not too mention the very weak CMs it has which then make it difficult to defend against the SAMs that you now have coming at you because you were forced to fly high and subsonic to use your weapons.

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Again, if one player is able to gather 2500 SP it means that:

  1. Enemy team allowed it
  2. He have done a lot for his own team, especially that most players struggle having 1 K/D and most of the time are just a free SP.

I don’t know any position on the map that allows player to be invincivle.

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Thats just inconvinience

Others are gripen and f15e? First one loses almost all aams for it. And f15e has no arms or brimstones for easy aa / heli kills. And its airframe is worse in general.

They will occupy other weapons pylons most likely

Worse than harm

Those are worthless

You can deal with aa by low level pop ups with harm / brimstone. Then kill tanks. Even if you get cms that just erase missiles, your munitions will be shot down if you dont deal with aa.

Brimstones are trash, literally no point ever equipping them

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