also whoever is using T-6-1 command to call air alert, that command should shortly display the location of the enemy aircraft in the minimap
There is another command for that
so ? there are always mix nation games and you compare 6.7 plane to 1.3 plane? still that gonna lower planes in sky SP cost don’t
6.3 to 3.3 is just example but you want compare another BR and is the same, certian nations have better CAS than others.
SP increase is necceseray, is stupid see people just can spawn a P-8 with a 5,000kg bomb just after cap a zone in a reserve tank and press J.
Love your ideas. As someone who plays a lot of SPAA, I have some ideas for buffing it.
- Add plane spotting to SPAA. It would function similarly to spotting on light-tanks, but planes would be outlined as in Realistic Air Battles. If distance are also given on the plane, then it should be rough estimates, at most.
- More places for SPAA to reload. Capture points are always checked by enemy planes for easy kills and its a death sentence for any vehicle to stay on a capture point.
- Greater spawn point reward for shooting down planes, especially strike-craft and bombers. This will also give teams on the receiving end of CAS spam some way of spawning more replacement vehicles.
- Ability for SPAA to change vehicles. Nothing is more boring and awful than spawning in as SPAA, and then finding no planes. At best, you’re in a SPAA that can flank and capture points. But you’re always less useful on the ground than other vehicles.
That looks to be coming sometime in the summer. I guess September

Planes in general are problematic on ground because, unlike in reality, AA capabilities are not a permanent thing around and there needs to be some level of compensation to it.
Playing at 4.3 RGB iam thinking about these things:
On the plane side i would like it if a couple of options would be testen to determine how viable they would be:
- lower fuel/ammo count to require more frequent refueling, preventing planes to dominate an area
- lower top speed, to prevent fast responses and allow for easier tracking
- lower flight ceiling to prevent bombardment from heights where SPAAs struggle to hit
- larger auto spot area around ground spawn points
- reduction of bomb effects, requring more precision to destroy something
- more spread on gun weapons
- spotting or even auto spotting towards planes under certain conditions (close enough to an ally, when firing weapons, something like this)
- also a mode without any planes, i would realy like to see how this would play out
For Ground forces i would like to see this:
- propper training Area for SPAAs
- better zoom on SPAA guns to make it easier/possible to see tracers and get some assumtions
- snap in for the range finder if the cursor is near an airplane and faster range finding if the target is an airplane
- better turret rotation speeds for SPAAs to make it possible to react better
- XP similar to hit XP for near misses to make SPAA worthwile even if the target is not hit, but nearly hit, would also help to get some idea how far players where off
- Moveable turret MG for all Tanks. Especially on the lower tiers this is not a thing, which is not suprising as the reality often had dedicated AA units nearby or tanks with specific roles where no target for planes
This would make all open-tops and lightly armored tanks go obsolete. Not to mention planes with 12.7mm, 20mm, 30mm (doesn’t require anti-tank belt) destroying other tanks with ease.
And works because naval units have AI AA.
It doesn’t.
All You have proposed won’t change a thing when it comes to air vs tanks balance and will only be an excuse to silence people wanting just a tank vs tank gameplay. We all know that You just don’t want it to get added ;).
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Increase SP cost for bombs exceeding 2000lbs dramatically. They are the lowest skill weapons in the game and some work more like nukes than bombs. They should cost way more to spawn in.
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Give all SPAA spotting and allow planes to be spotted.
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Make revenge bombing against TOS, resulting in account timeouts.
I think that solves the most annoying aspects of CAS mechanics in WT, but it also counters the tools the least skilled players resort to so obviously it will never happen. As much as I love playing air I’d probably play half as many games with an air spawn if some Timmy couldn’t kamikaze me in an Me262 because I had the audacity to kill their Tiger II H.
How should this be regulated?
I’m automatically screwed if the opponent who killed me is also generally an important target that has to be taken out of the battle. We know how well you can rely on important targets being ignored for a long time in battle.
You can’t regulate it. I don’t really want CAS to be changed. However, if you COULD do it, I would accept a change like that.
I ask differently. How is this mechanism supposed to work?
How is the mechanic supposed to recognise that it was “revenge bombing” and not useful from a tactical point of view? Just want to understand.
I mean I can speculate on it but I’ll make some caveats now to make sure I am understood correctly:
- I don’t want to do this.
- I generally just want people to be able to play whatever they want, however they want.
So if I wanted to make a system to prevent revenge bombing and I was the CEO of Gaijin for a day, I would probably make an announcement that shows up on every players screen when they log in for at least a week stating that the TOS is going to change to enforce new behavior rules. The new TOS would state that revenge bombing would be categorized as a form of harassment. I would then define that “revenge bombing” would be any act of spawning an air asset and seeking to destroy the player that last killed you either first or exclusively. Enforcement would take the form of reporting the replays through the behavior reporting system in the game, and I’d bolster the review panel to be able to process the extra claims. Large ordinance or carpet bombing would not be included unless the player was intentionally targeting the single tanker in question when better targets were available instead. I wouldn’t allow it to ever result in a permanent ban, but it would go from a day to a week at most.
It’s not a good idea from a business perspective because of all the extra labor to process the reports and any time you have to use rules to get people to be decent to each other it inevitably falls apart. I just don’t understand how there can be so many people who rage about CAS but at the same time every time I win a 1v1 in War Thunder the loser reaches for their low BR kamikaze plane to make sure everyone is having a bad time.
Thanks for your explanation. o7
I’m for these 2 options mostly. A lot of the complains are for CAS SPAM due to how easily its obtained. It will decrease the spam for sure. It also wouldn’t hurt to allow spotting for air targets too as it will alert players and allow them to take different actions according to incoming CAS. I liked RB due to no enemy showing on the map like AB but ever since the spotting mechanic came in, started leaning to SB. To make it fair, allowing to spot air will help a lot.
If its part of the game as we are told it is then why should obtaining it easily be an issue?
They will propose every other change instead of just saying that implementing TO would solve all issues regarding ground vs air balance because in most cases they won’t be able to have fun anymore.
I would generally reduce the effective range of bombs. if someone manages to drop a bomb next to me he deserves a kill, but if he just managed to sling it 2 houses behind me it shouldnt kill me at all because the precision is missing.
It would also be gread to have range finders work quicker against planes and have a better zoom so you can easier see where your shots go. The zoom on some SPAAs is an insult.
Thats super hard to correctly implement. It would help much more if they just remove the kill cam, or at least everything befor and after the impact so you best case get a direction but no position. This would make ravange bombing much much harder.
If TO GRB was put into operation this whole debate would vanish and CAS players would have zero threat to their enjoyment or existence.
The only thing that would change for them is the cessation of constant nerfing/tinkering of CAS in GRB.
CAS whiners would not be a threat to CAS players and CAS players would not be a nuisance to TO advocates.
I don’t think it takes any great level of intelligence to work that concept out.
It does however seem to take more intelligence than some people have on this forum to understand it.
Another one is less target that are going to spawn in air/spaa to deal with them, meaning more competition.