If you could, how would you re-balance CAS in Ground Battles?

6 planes per team in sky at one time no, its not a limit that they can spawn only 6 planes only 6 planes can be in the sky at one time per team, someone got shooted down next person can get to a plane, person that died in plane have a cooldown for 2-5 minutes from spawning in plane he cant wait in “spawn chose screen” so we wouldn’t se plane campers he is gonna be auto spawned in first available tank in next minute, players who would take only one tank rest planes just gonna be kicked out of the match after death in one plane or they don’t gonna be able to spawn anymore

I’d say make SPAA br redundant, what does it mean? Make it works in a way similar to CAS which the better SPAA requires more points to spawn, example you can use the Strela at 6.0 if you could afford to spawn it with 1500sp etc, because players like to argues that CAS is balanced by spawn point so their A-6E or SU-25K are allowed to get free kills because theyve earned it, but I would prefer Tank-Only-Mode as the best solution.

put bases for bombing in GB, and more tikekts/more time

It would be interesting if you could bomb the enemy runway and put it out of action or severely damage it.

3 Likes

In response to the OP:

Increase ground ordinance SP depending on its type (especially Heli ATGMs and absurdly large bombs like the Pe8)

Leave base spawn points for specific Air combat loadouts the same as current. Redo some of the weird SP costs for some air specific options (why is the air targets belt for the M61 vulcan 150sp gaijin??)

Thats about it really.

Basically make it so you cant cap a base in a BT-5, J out, and then spawn in FAB-5000 Pe-8 immediately. But you can still spawn in a blank fighter with that to shoot down said Pe-8.

3 Likes

That actually sounds like a good idea, I wouldn’t mind first spawning the Sturmtiger and range find the airfield or helipad and toss a few 380mm into the hangar, this also somehow makes artillery platforms like BKAN or M109 variants more useful and doing exactly what they are design to do.

That mechanic does actually exist in game already. Called modular Airfields They are used in EC gamemodes like SB. Drop enough bombs on the runway and it prevents spawning on it.

But there is 2 issues I see

The first is that currently, the amount of bombs required would mean that would be entirely impractical. Youd never put enough bombs in a single match to disable it. This amount could be significantly reduced but it leads onto problem 2

The second and the biggest issue. It would only make things worse. Whichever team got CAS up first, could knock out the enemy AF and gunarantee easy air supremecy. Not too mention it would also likely disable the ability to spawn CAP. Which again only further buffs CAS. Matches would snowball even faster than they do now.

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…We’re turning ground battles into air sim with player tanks?

Thats a bad idea because some nations have infinitie more stronger CAS planes than others and is not the same 6 stukas with a single bomb than 6 A1-H with 6 bombs each.

The only good and easy way to fix the CAS problem is increase the SP cost.

also whoever is using T-6-1 command to call air alert, that command should shortly display the location of the enemy aircraft in the minimap

There is another command for that

so ? there are always mix nation games and you compare 6.7 plane to 1.3 plane? still that gonna lower planes in sky SP cost don’t

6.3 to 3.3 is just example but you want compare another BR and is the same, certian nations have better CAS than others.

SP increase is necceseray, is stupid see people just can spawn a P-8 with a 5,000kg bomb just after cap a zone in a reserve tank and press J.

Love your ideas. As someone who plays a lot of SPAA, I have some ideas for buffing it.

  • Add plane spotting to SPAA. It would function similarly to spotting on light-tanks, but planes would be outlined as in Realistic Air Battles. If distance are also given on the plane, then it should be rough estimates, at most.
  • More places for SPAA to reload. Capture points are always checked by enemy planes for easy kills and its a death sentence for any vehicle to stay on a capture point.
  • Greater spawn point reward for shooting down planes, especially strike-craft and bombers. This will also give teams on the receiving end of CAS spam some way of spawning more replacement vehicles.
  • Ability for SPAA to change vehicles. Nothing is more boring and awful than spawning in as SPAA, and then finding no planes. At best, you’re in a SPAA that can flank and capture points. But you’re always less useful on the ground than other vehicles.
3 Likes

That looks to be coming sometime in the summer. I guess September

Screenshot 2024-03-08 050146

Planes in general are problematic on ground because, unlike in reality, AA capabilities are not a permanent thing around and there needs to be some level of compensation to it.

Playing at 4.3 RGB iam thinking about these things:

On the plane side i would like it if a couple of options would be testen to determine how viable they would be:

  • lower fuel/ammo count to require more frequent refueling, preventing planes to dominate an area
  • lower top speed, to prevent fast responses and allow for easier tracking
  • lower flight ceiling to prevent bombardment from heights where SPAAs struggle to hit
  • larger auto spot area around ground spawn points
  • reduction of bomb effects, requring more precision to destroy something
  • more spread on gun weapons
  • spotting or even auto spotting towards planes under certain conditions (close enough to an ally, when firing weapons, something like this)
  • also a mode without any planes, i would realy like to see how this would play out

For Ground forces i would like to see this:

  • propper training Area for SPAAs
  • better zoom on SPAA guns to make it easier/possible to see tracers and get some assumtions
  • snap in for the range finder if the cursor is near an airplane and faster range finding if the target is an airplane
  • better turret rotation speeds for SPAAs to make it possible to react better
  • XP similar to hit XP for near misses to make SPAA worthwile even if the target is not hit, but nearly hit, would also help to get some idea how far players where off
  • Moveable turret MG for all Tanks. Especially on the lower tiers this is not a thing, which is not suprising as the reality often had dedicated AA units nearby or tanks with specific roles where no target for planes

This would make all open-tops and lightly armored tanks go obsolete. Not to mention planes with 12.7mm, 20mm, 30mm (doesn’t require anti-tank belt) destroying other tanks with ease.

And works because naval units have AI AA.

It doesn’t.

All You have proposed won’t change a thing when it comes to air vs tanks balance and will only be an excuse to silence people wanting just a tank vs tank gameplay. We all know that You just don’t want it to get added ;).

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  • Increase SP cost for bombs exceeding 2000lbs dramatically. They are the lowest skill weapons in the game and some work more like nukes than bombs. They should cost way more to spawn in.

  • Give all SPAA spotting and allow planes to be spotted.

  • Make revenge bombing against TOS, resulting in account timeouts.

I think that solves the most annoying aspects of CAS mechanics in WT, but it also counters the tools the least skilled players resort to so obviously it will never happen. As much as I love playing air I’d probably play half as many games with an air spawn if some Timmy couldn’t kamikaze me in an Me262 because I had the audacity to kill their Tiger II H.

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How should this be regulated?
I’m automatically screwed if the opponent who killed me is also generally an important target that has to be taken out of the battle. We know how well you can rely on important targets being ignored for a long time in battle.

You can’t regulate it. I don’t really want CAS to be changed. However, if you COULD do it, I would accept a change like that.