If you could, how would you re-balance CAS in Ground Battles?

CAS usually shoots more than 1 AGM

2 Likes

Ahh yes, the use of effective tactics and skill full gameplay should be punished… understood. At this point directly ban them, why bother with planes?

1 Like

If CAS is gonna be limited to 2 munitions then SPAA should too.

has anyone even considered the problem may be the maps? SPAA has like zero room to spread, nearly always having to be in spawn.

1 Like

Yep

7 Likes

I feel like this would also solve the issue of AA and CAS balance like how CAS creates demand for AA but too much of one deteriorates the other.

Actually heard this from corbs latest video but just add a limited amount of people that can bring CAS, you increase queue times for those people whilst you if you only use tanks you get matches must faster

CAS is right now is too strong and to cheap. How is possible in less of 2 minutes since the game started, 2 MINUTES !!! we can find 2 guys with planes in the sky. They only need one cap… Increase the SP cost for all planes in GF and remove all air respawn.

4 Likes

New update has made tank more unplayable cause of New CAS buff, spaa also now got more unplayable because of anti radiation missile spams.

It’s so over man, deleted the game, will probably play if interesting event vehicle gets added or when infantry gets added.

Boring and exhausting what this game is.

2 Likes

lol, it’s an I-16… It wouldn’t even take a small calibre MG to deal to it.

If the mg is able to fire at the angle I-16 is attacking.

1 Like

This post was flagged by the community and is temporarily hidden.

SPAA have good angles, WHO’D HAVE THOUGHT…

Because the game has been configured to be fast paced. For a long time, over a variety of games, there has been an increasing population of players that seem to just love 5-10 minute matches, likely due to all the Tiktok and IG brainrot killing their attention spans. Anything longer bores these players, which has led to a high ticket bleed, small overpopulated maps and fast SP gathering.

I don’t fully mind CAS, I play CAS and I enjoy CAS. But holy crap, I spend 2-3 minutes on the map, I am minding my own business and then boom, exploded by a random LMUR. That’s just horrible game design.

Today I was in a match and I died quite early on, but then I committed the sin of respawning in another tank, and in the back of my mind, as I started rolling out of spawn, I thought, you know I am probably gonna eat a LMUR aren’t I? You can guess what happened just seconds later.

The problem with CAS is mainly that maps are too small and it’s way too easy to get it.

The other problem is that Gaijin actually supports spawn camping, it’s part of the game design to push the enemy spawn and ultimately it’s beneficial for you and your team to spawn camp and get rid of frustrated players by ruining their match. That’s why spawn positions are marked, you can literally just run towards their spawn base and pick a ratty spot. Particularly in top tier, you know for a fact that spawn is just gonna be filled with a bunch of SAM systems that are, more often than not, free and easy kills.

If Gaijin wanted to actually fix Ground RB, matches should last a lot longer with slower ticket bleed and more meaningful rewards, maps should be expanded by a lot, SAM systems should be able to go beyond map borders and given infinite ammunition with ammo boxes that can perhaps become an explosive hazard if hit. Perhaps SAM systems should have different spawn locations with a Team DL that could tell you what your teammates are seeing and what they are targeting for maximum launch efficiency. CAS should be a lot more difficult to get and should only be seen after a solid 10 minutes of gameplay from those who are able to perform the best in tanks.

Spawn Bases should be entire sections on each side of the map, you should be able to pick where you want to spawn in the section and the enemy team would not be able to know where exactly you could be dropping.

Spoiler

This is a really bad map example but you get the idea. You could pick to spawn anywhere within the area, so if the enemy goes too deep, you could literally spawn behind them. But this would also make it more difficult for CAS to just point their TGP into the tiny spawn marker and start spamming ordnance. The rest are details, one-sided terrain cover, spawn camping markers, etc.

These are really simple changes, aside from the bigger maps which require more work, but Gaijin does benefit from the frustrated population of players that tends to pull out their wallets as soon as they get a cortisol spike, so ultimately since their monetization model runs around making people unhappy, I don’t know if we are ever gonna get any change at all.

Sorry for the long ass ted talk.

2 Likes

Yeah but gaijin won’t do that because they will not make more profits they think, and some trolls here hate these ideas

I think only solution to CAS problem is so to play only one tank at a time and leave on first death, spawning in other tank is like giving CAS free kill

Plus now one can spam missiles on spawns from airfield lol and keep repeating that nonsense

Would be quite a relief, i say for 15 minute there should be ban to spawn in aircrafts. It’s require zero braincell to get kill from CAS at top tiers if not ground map should have 360° coverage of AI SAMs

this is the bane of anyone trying to push any change to balancing or gameplay quality.
but it feels nicer to cope yourself into thinking this yelling into a void has an effect. i wonder if anything is ever going to change, or if war thunder players are genuinely a bottomless well of free money

Sadly people can’t turn their tanks into SPAA without dying or spawning it from the start, surprised You didn’t know about that after playing for so long.

3 Likes

CAS is on a reverse bell curve where low tier CAS is obnoxious with YAK9’s, IL2s, fw190’s, hellcats/bearcats, etc. The in the middle you get primitive jets and helis which start off good but missile based AA STARTS at iglas and stingers which after the stinger buff can lock helis at over ATGM range, which is insane when half the air in their BR range don’t have RWR, flares, or thermals. Then CAS slowly goes back up into insanity as GNSS,LOAL,MITL,HARM,FNF systems become available and you get into the cartoonishly unbalanced world of top tier where nothing is fair and the points don’t matter.

My original point is that the conversation about CAS is intentionally impossible to have a good faith argument about because it isn’t a systematic problem that’s the same at every BR and with every plane. It’s a massive number of off-balance implementations going for and against air/ground balance and every attempt to talk about it gets hijacked by people who won’t accept anything but total capitulation to a pro or anti CAS tilt in the balance.

4 Likes

That is why there is no point in changing a lot, rather divide people via skill or if they want to meet air or not

1 Like

Even nation vs nation changes radically. Because nations with no SPAA at 7.X is going to perform a lot worse than a nation with good SPAA at 7.X for example. Even vs the exact same CAS.

Yeah, I agree. “CAS” is the catch all term for something that flies. Doesnt matter if it cant even attack ground targets or is genuinely OP. If there is 1 OP CAS aircraft (and there are more than a few) then everything that flies gets labeled as OP CAS.

Its why I think a big part of the problem is not that CAS is necessarily too strong, but that SPAA is too inconsistant in whether or not its actually good.