If you could, how would you re-balance CAS in Ground Battles?

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  1. Gajin confirm they ain’t gonna do it multiple times, so suggesting it is wasting everyone’s time.

  2. Adding three new ground game modes, TO RB, TO AB, and TO SIM would mess with match making.

  3. It would make CAS balance even worse as Gajin now has an excuse not to fix GRB.

Honestly, I don’t disagree. It is a waste of time. In reality, I don’t think CAS necessarily needs a rework. The GB game mode itself is what needs a rework. Something with more large scale maps with engaging and dynamic objectives and fights. I’ve seen several suggestions all with very low views and backing.

Maybe it isn’t what the community wants.

But to me, these 10 minutes matches rushing A,B, and C to enemy spawn are incredibly repetitive and boring. (*edit - and are what give the “imbalance” of CAS a crutch to stand on)

3 Likes

Something like nuclear escalation but for ground battles. Maybe they can integrate infantry too.

they did in a 6 year old QnA.
gaijin has every reason and resource needed to add tank-only. they pretend like it wouldnt be a monumental improvement but thats just because theyre lazy and the gamemode wouldnt “cleanly and seamlessly” 100% integrate with existing tech trees.
there is no reason tank-only couldnt exist. there would be a massive number of players who would love such gamemode

thats worth it

gaijin already doesnt fix anything. nothing would change

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this thread has 3650 messages and zero of those detail a single valid reason why tank-only shouldnt exist apart from “dont try to ask gaijin, theyre too lazy”

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on some maps you can spawn a SPAA and be dead in 30 seconds because of horrible map design (and tiny maps in general).
people present CAS as balancing for low tier matches which almost makes sense, but at top tier this doesnt work at all

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false

Yes, they’re lazy, and they realize that adding TO is not worth their already minimal effort.

Ruining matchmaking is not worth appealing to a small number of noobs who want to do nothing but sit out in the open.

There’s been dozens. You just ignore them.

@MightyBaozi

Sorry to ping ya, but can you clear out the troll comment please?

youve posted thousands of troll comments around this topic, why do you feel uncomfortable seeing someone else post a “troll comment”?
imagine if everyone you respond to would instantly ping an admin and start crying about trolls. if everyone was as unreasonable as you, it would happen for nearly every response youve ever sent.

never in your post history have you actually responded to an argument or suggesstion. the nonsesnse you always spam in response hasnt changed since we last discussed CAS more than a year ago.
you always say everyone ignores all the evidence and arguments and that CAS is completely fine, yet you never even began to show signs of actually using neurons to process the text that youre responding to

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Altough i do agree it can also be the other way around, especially with the pantsir SM SV which can kill you before you had to chance to fire and if you did fire your ordanance will already be destroyed before they can reach the battlefield, now i do agree in that nations that arent russia its harder because for some reason they get stupid missles and the dumbest helicopter which is basicly unkillable with multi vehicle spaa which is incredibly odd. but then we would get off topic and we wouldn’t be talking about SPAA and CAS but rather stupid war thunder stuff.
Besides that id argue low tier CAS is worse then top tier, no lead indicators, no radar and no survivability against a plane that has fake APHE and planes that can carry so many bombs and rockets it becomes a mini A-10.
Overall i get what your saying but CAS isn’t balanced in low tier matches nor is it CAS overpowered in top tier (aside from russian CAS ofcourse), but this is just my opinion :).

Aside from a select few handful of planes (mostly just Yak-9s) CAS is very easy to shoot down with WW2 SPAA.

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Anything fire and forget should be limited to two rounds/missiles per aircraft/heli. Ground vehicles have low limits. They can also put a timer on CAS once spawned. Lots of options actually…

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Yes this could work…in arcade. My idea is that they make the game mode match the time period and give us something akin to nuclear escalation where each team has objectives to accomplish/attack/defend with a map large to allow all ground vehicle types to flourish. Everyone will have their role such as spaa having time to position and hide themselves, artillery being able to do artillery things, scouts actually scouting ahead and marking movements to team, CAS actually having to use GMTIand coordinate with team to find targets and not just shooting fish in a barrel, etc. just something dynamic and stimulating.

So FnF SPAA should also be limited to 2 missiles?

I have that poster on ignore for the exact reasons you have stated. Bet they complain because I hurt their feelings with this post. Thin-skinned as a new potato.

2 Likes

Here, exactly 2 fnf munitions just for 1 assist/cap. You should try it out and tell us how it went.

Just make 2 modes:
One for only ground vehicles, and one for planes and ground. it is that simple

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I think CAS price needs to be increased because SPAAs get overwhelmed by the huge amounts of planes. It just makes SPAAs a free kill instead of a counter.

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not putting ccip at 7.3 can be a start

What’s this got to do with balancing CAS?