Most of the skill involved with Ground-to-Air is positioning, I.E. being where planes will actually dive into your shots instead of just firing blindly at them from out of spawn protection and hoping you get lucky or they come to you. Air-to-air is definitely significantly easier when you take into account that most of your opponents will be heavy strike aircraft laden with excessive bombs; but the lack of distance markers can make lining up your gun convergence significantly more difficult so it’s IMO harder than it is in Air RB and should pay out at least the same, especially considering you’re contributing a lot to the team by denying air strikes
WZ305 … Games 613 Air-Kills 164
ZSD63 … Games 117 Air-kills 14
Type 99… Games 54 Air-Kills 20
PLZ05 … Games 113 Air Kills 14
PGZ09 … Games 319 Air-Kills 214
PGZ04A … Games 128 Air-Kills 82
Games = 1,344
Air Kills = 508
Air kills per game = 0.38
You probably don’t realize that he uses these SPAA’s to fight tanks too and not just planes. Resulting in a much higher death rate compared to mine. I am also certain he is unaware of power positions for the SPAA. To add, aiming in realistic battles is more challenging than it is in arcade, since you are a Arcade main in this Realistic Battles thread. I agree with you that CAS is more annoying, but only when it comes to Arcade since players do die to CAS there more than 50% of the time per game.
Poster claimed that they have no problem using spaa to deal with CAS.
I just showed that the claim is a great exaggeration.
I am aware that players use their spaa for attacking ground units and air units. But in this particular discussion that is irrelevant. The fact that they shoot down less than 1 plane for every 2 battles is what counts. Shooting down 1 plane every 2 battles does not demonstrate that spaa are good counters to CAS.
As for CAS in arcade - I find that way less annoying. targeting CAS in arcade is much easier. Check my kills per game if you like. The numbers speak for themselves.

Sounds like a you issue tbh
I mean, who knows, probably doesn’t have problems doing so or maybe he is indeed lying. One can always drive around with SPAA and troll or face tanks with easy to kill no armor SPAA and have lower K/D making the stats say “liar”. In order to find out the truth, must look at multiple replays as I have done in the past to others here just to find out the “dying to CAS EVERY GAME” was super exaggerated in RB. Stats can only show half the claims, the other half is reviewing replays and see if they were trolling or playing serious.
your right, it doesn’t demonstrate it. If he wants to though, he can achieve similar results to mine per game. Stats can be manipulated.
Spoiler

RIP my 2 deaths, but just wanted to play some SPAA today. CAS free match, no tanks died to CAS besides me.
Then filter out their deaths to ground forces or j outs because those are irrelevant to this particular discussion. And only then speak about how many planes they kill and how many times they lose to them.
It only demonstrates that you discard the fact that they used spaa for ground combat but refuse to discard the fact that part of their deaths wasnt because of planes. Hypocrisy.
Remove Russia
See? I play them a lot, also I dunno why the PLZ05 and Type 99 are there, they’re HE slingers that happen to have a HE-VT shell, lol
Genuinely no idea what you think showing my air kills demonstrates here. I said I play AA frequently and have no issues dealing with CAS, which is true, I also said the drama over CAS is greatly exaggerated because people don’t really spawn them a lot which is also true as you can see by the lack of kills for the PGZ04A and PGZ09
Do you honestly believe 0.38 air-kills per battle is an effective deterrent to CAS?
I am showing that you are ineffective at countering CAS.
Lots of battles with spaa used - yes.
Effective at getting the job done? - No.
That’s the thing about early-tier SPAAs. They’re deterrents. A lot of CAS pilots just won’t dive on vehicles with an SPAA near them because they know they’re almost guaranteed to die for it, even if they’ll take the SPAA with them and hit some of the tanks around it.
In practice this translates to them having underrepresented killcounts vs. their game impact, even if you account for the number of games where a tank gets them before they can hit any planes, or there simply isn’t any CAS.
Early-mid tiers there are plenty of air units. That’s pretty much the only ranks I play RGB.
If the spaa is positioned properly to help the team, the CAS will eventually become targets.
The kill counts are not underrepresented. Early-mid tiered gunned spaa are not as successful as guided missiles because they are at a huge disadvantage with respect to aiming and range of engagement.
CAS gets to choose when to engage and they will do so when it is advantageous.
This is the entire point of the discussion.
So when gun SPAA make it disadvantageous for them to engage the targets it’s protecting and they choose to engage different targets; the gun SPAA has done its job.
Most SPAA stand no chance against a decent pilot
That’s why they’re only 70SP. The point isn’t to survive, the point is to be able to take out the most expensive thing on the enemy team with you to discourage them from wasting their CAS spawn on your protected targets.
„The point is to be a free frag”
Lmao
If they die for it, which they will because they have to dive on you to kill you and if they dive on you it’s basically impossible to miss them, it’s not “free”. In fact it’s the furthest from “free” it’s possible for a kill to be in the entire game because CAS is expensive as fuck and SPAA is basically free.
You get to spawn your next tank or plane; they’re either back to the hangar or in AAA unless they had a lot of SP (and if they had that much SP then you have bigger problems than CAS)