If you could, how would you re-balance CAS in Ground Battles?

They are not shooting at planes. They are tank-hunting.

And this has nothing to do with low-mid BRs where prop planes with 1000lb bombs can easily wipe out tanks, and kills open-topped spaa with near-misses.

Criticizing others for their poor play on something specific that you also have issues with is ironic.

In some cases, sure it’s the user. But overall, against gunned spaa, the system in RGB heavily favors CAS for a variety of reasons. Which is why you don’t have many games in spaa.

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They are universal, as soon as plane appear they already on it.
Exactly for you , I played one game on low BR. Visibility of vehicles on ground is awful, you have to know ballistic of missiles, it doesn’t guarantee kill. 1000lb bomb you have to throw precisely ,if the game decides to calculate fragmentations correctly, you make kill. 12+m radius doesn’t guarantee kill if we talk about armored vehicles.
On every plane there is countermeasure and it’s effective.

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The reason they started removing apds from some of the spaa was because they were spending all their time killing ground vehicles. Look at stats of players with the 341 - guarantee you they have a lot more ground kills than air kills.

So you were obviously in a plane - big surprise!

But you kind of avoided the main topic. How many planes did you shoot down?

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Yes, and SPAA who ate burst of 20mm while it destroyed plane with blast

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I already know you were in a plane by your previous post.

HOW MANY PLANES DID YOU SHOOT DOWN?

USA - XM 246, ADATS
USSR - Pantsir, TorM1, Strela, 2s6
GE - FlakPanzer
…etc.

Pretty much any of the SAM systems carry a better than 1:1 KD

Not talking about SAMs.

Gunned spaa - and mostly below 8.7. That’s where the big discrepancy of power is.

SAMs have much better range than most gunned spaa.

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I disagree with that assessment. SPAA is super OP at about 8.0-10ish. XM246 and the Chieftan Marksman both sit in that range. The XM246 has a HE VT round without a tracer making it extraordinarily effective as SPAA because the enemy planes cannot see it coming.
The bigger problem with both of those is the impact they have on the other tanks. Pretty much nothing on the ground in that range can withstand the AP rounds they fire. SAM in this range is extraordinary mostly because a great deal of the planes you shoot down have no flares. (g91, f84, mig23)
…In the 3.0 to 7.7 range I think the balance of power is correct. Especially when you consider SPAA is 70sp vs 450sp for an aircraft? – And if you want to bring some bombs in a full down its 80sp vs 640sp.
CAS has a great deal of power over a match when executed well, games are rather one dimensional without it.
If you do not like CAS in your games play 7.7-10. It is basically 75% of all aircraft fielded in this range are lucky to make it to the field of play and kill one target. As such, in my experience you see less than 4 planes a match.

You mixed up X246 with M247. M247 is excellent SPAA for its BR but doesn’t do too good against ground vehicles.

Logic like this works in some strategies, where two players have “SP” and they choose what unit to spawn for it. Can you explain how should I use this logic in WT? Ten players must spawn SPAA to counter one plane? Amount of players is limited, so there is no way for it.

SP cost restricts aircraft, because it’s impossible to balance them versus tanks in other way - thats all.

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I’m done responding to your alternate account.

You want to discuss, use your main.

Not sure… Maybe → You can spawn 2 SPAA every match without doing anything… and 0 planes until you kill or cap.
Perhaps that is exactly why you wind up with like 50% SPAA in many matches.

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These threads are just filled with cope from people who camp and then get bombed, or mentally disjointed players who genuinely believe that they shouldn’t have to play agaisnt CAS because they don’t want to play it themselves for some moronic reason. Threads like this are why sometimes its a good thing that gaijin does not listen to the community at all.

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its always the case lol Even after showing great stats, they said “My experience doesn’t matter” lmao I’ll never forget that.

Best K/D on a 5.7 Br SPAA
ZSD63/PG87: K/D is 10.4

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He may not be a SPAA player, but he’s not entirely wrong either, there are many player that still don’t understand how to use them.

Clear example of what “Not to do when driving a SPAA” There are many new and old players that still behave this way.

Meanwhile a small clip of my gameplay with the Chinese ZSD63 SPAA.

As someone who loves cas. I gotta say the new cas at top tier makes it incredibly difficult. Even if i drop bombs and get kills, i akways get shot down after. And thays if i can even drop them without being shot down

Just like there are examples of bad spaa players, this looks like a decent example of poor CAS. Neither of those shot down in the clip attacked with bombs, rockets or even auto-cannons. Your ordinance was heavier than the attackers. Perhaps they should have re-armed before continuing ground attack, or attack CAP units since they were now unburdened.

Average ground players vs average CAS players would not fare as well in the situation you showed.

Would be great to see community numbers of spaa air kills vs deaths from air, but I doubt Gaijin would ever let that info be public.

huh? we watching the same video? I was literally being spammed by rockets and autocannons…i just shot them with accuracy either ruining their aim or they panicking that they are actually getting damaged by me and losing control of their plane causing them to miss more…bombs can be shot, i aim for those when I see them drop but not in this case.

There are many examples for sure on both sides. Sure they prob didn’t know how to CAS and probably should of rearmed but they didnt, did they. Regardless, I denied CAS dominance which is the entire main goal and reason on using SPAA as well as making them focus on me and not my tankers.

You are right - I missed the rockets as it didn’t seem like any of them hit you. Hard to imagine they could all miss. I’d say it was a case of above average player taking out below (or at best) average players that did not know what they were doing.

On a tangent, I’m trying RGB a little more lately but - is there a reason my US 3.7 lineup keeps getting uptiered to 4.3 battles? It seems like a constant thing…

I would say their the biggest mistake is rather low AoA. When attacking SPAA I usually use very high AoA so its harder for them to hit you while its easier for me to hit a crewmember in open top vehicle.