If you could, how would you re-balance CAS in Ground Battles?

All true. In my experience 50% of all pilots in the 7.7 - 9.7 range line it up real nice for me. … The one’s that do not must maintain a stand off distance probably in the range of 3km-4km preventing them from easily targeting units on the field or stay so low they can only target the spawn.
If you are spawn camped… and trying to AA, Yes. You are ded.

Again, singular points not entire picture.
How is CAS spawned? By points, points given for capture and kills etc. So this tells you the team winning will naturally have more CAS to spawn in. So you spawn in an SPAAG since youre being bombed nonstop taking a tank off the field. CAS continues to increase and as players die to it they spawn in AA taking more tanks off the field.
I have been queuing at 10.7 Russia, 9.3 Germany, 10 Israel and every single one of them is a 10 minute wait time and the game is actually over in under 30 seconds. 1st kill then CAS comes in and doesnt stop. Starts bombing at flags and before the killed can respawn they are bombing the spawn points. Pushing up to the spawn camp so yes SPAAG is not just getting bombed.

I meant for the TANK selection not entire game. They didnt start tanks with CAS already baked in. It was added when they got greedy and figured another way to farm the players

From the beginning there were AI planes and it was said that later they would be controllable by the players

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This is pretty close to my experience at 10.7+ … This is why I do not play that range. Do not get me wrong, I’d love to be able to play that range… the equipment is rad. The game just sucks at that br range. I really think 7.7 - 9.7 is a CAS dead zone… ppl might try to spawn it… but it will not impact the game. It will be one suicide run with 1 kill 90% of the time.

Well since you are hiding behind an alt account, we’ll never know …

So remove APDS and APHE, making spaa totally vulnerable to ground forces, but leave BR as is?
You realize that ammo you want removed contributed to the BR assignment, right?

This doesn’t actually answer my question.

If on-screen heads up radar guidance is removed from spaa, should CAS have similar nerf by limiting them to cockpit-view only? YES or NO ?

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So there were no player controlled planes when ground forces was first introduced - which is what Paranoid had said.

If there was one, see the devlog I posted, right from the beta.
And when the mod was released from beta, the CAS was already present.

“from the beginning”, I meant to talk about the first beta or alpha version, I can’t remember which.

SPAA are totally OP with those rounds vs ground.
I would not limit CAS any further in that range… Trying to find targets with the naked eye at that range is challenge enough.

Some are.
If you are going to take away an important part of their defense, why not lower the BR? It only makes sense.

It would be akin to removing STAB from some vehicles and saying “Nah, they are fine at the current BR even without STAB”.

Yup, adding planes to ground when tanks was being tested was always their plan from the start.They just didnt add it 1st for testing reasons.

Not really. My opinion is that the unit is out perform at its current configuration. Doing this would bring it inline with the units in its current BR.

  1. limit the amount of CAS vehicles available to be used in a match to 2 each one (2 planes + 2 helicopters) for every single player.

  2. move certain SPAAs up or down depending their performance and, especially, how players use them.

  3. change certain parameters of very particular vehicles to make them less OP and more fair.

  4. change the airspawn distance depending the BR (something that doesn’t change too much after a certain BR is reached and it mostly remains the same included toptier).

  5. remodel SPAA, since some of them are still using the old models without vital components that make them more vulnerable against any type of anti-tank weaponry (Ozelot, ZA-35, Stormer HVM, Otomatic, etc).

  6. move CAS planes and helicopters up or down depending their performance.

I use CAS too, but not so often because now my goal is to research more vehicles and build line-up.

What about “strong” air support, it is unit that gives a chance to change battle’s result. Rank 6 and lower ,by my thought more balanced, there are only early weaponry that demand experience. Experience is what CAS haters try to avoid during arguments building picture that CAS so strong that any new born player may efficiently assaulting. What I do mean about “efficiency”: use x amount of taken weaponry for exact/close to exact amount of kills and returning safely on airfield. Do majority of players play CAS efficiently? No. Majority takes CAS clearly understand they can’t do anything except flying suicide mission because lack of experience of using weaponry properly.
There are dozens of SPAAs, BR gap can be filled with lower BR one, on low ranks difference barely noticeable. But problem in those players who doesn’t understand how to shoot from gunned air defense aiming straight into plane from 4km thinking why I don’t hit, as soon as such players decide to use part of their brain to calculate trajectory CAS would lose its effectivity to change battle’s result.

Players just want to switch problem of lack of experience onto Gaijin, but even if , hypothetically Gaijin will allow them to play only Ground, they will come on forums to complain about long queues and battles filled by bots.

And in the end ,I want to add one important thing, limited visibility of tanks on ground background+ weather that makes to find target challenging.

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With which of these “dozens of spaa” referred to do you have an air-kill to death ratio above 1?

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What do you mean

Your posts seem to imply the issue (CAS dominating spaa) does not lie with the system, but with the user.

As you are giving advice on how gunned spaa should be used, I was wondering which spaa units you have had success with. I would measure success as being able to kill planes more often than they kill you.

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Perhaps because I didn’t meet enough planes playing Sweden on low ranks. I have kills though on SPAA, and often tanks because I cannot sit for 10 minutes in rage looking for planes.

Btw, as soon as people lose arguments they go to look at personal statistic 😏

Well if YOU can’t shoot down planes with any consistency, how do you have the nerve to tell everyone else they are doing it wrong.

Your bit about players shooting their guns at planes 4km away is ridiculous.

First of all, you can’t see a plane from 4km away with ww2 spaa - the planes will not render that far.

Secondly, IF players are shooting when CAS are out of effective range, they are more than likely new players to the game at low level. This happens with ground units too. The average player with some experience understands how far their guns will be effective.

Thirdly, majority of the time, targets without radar do not know they are targets until the bombs are raining down or they are being strafed. Aircraft in WT are just way to quiet. Somehow ww2 planes have been granted stealth technology.

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There are hundreds of players who takes SPAA in the beginning of battle, especially on higher BR more often.

This is example from past games, when people see plane in sky perfectly afar but try to shoot, why? Or I have no right to say something because I’m not SPAA player? This is ridiculous.

To drop bomb plane should fly close enough to wipe, you still ignore the issue of bad visibility of vehicles on the ground from sky, which motivates plane fly low and being exposed.

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