If you could, how would you re-balance CAS in Ground Battles?

Oh yeah, getting an intern to tweak some numbers to improve bomber gunners, increase the structural integrity of the plane, tweak reload numbers… going to bankrupt them!

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You’re the one pretending it’s impossible for them to spend some time on not catering to planes exclusively without the whole thing falling apart, spending some times on bombers, lose money, spend time on naval, lose money, spend time on sim, lose money.

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If you can prove to Gajin that TO would be profitable (you can’t cause it’s not) then go right ahead. Give em a reason that actually matters to em. If you can’t, then stop spamming the forums with TO bs.

It’s not even about TO but about not neglecting every aspect of the game that isn’t beneficial to pilots, it doesn’t need to be TO to not have ground forces be a playground for pilots.

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You’re forgetting two crucial details.

  1. Gajin doesn’t care about niche player bases.

  2. Making the niche game modes unfun not only is easy, but it’s profitable.

Spoiler

Player frustration makes Gajin money, infact it makes more than it loses. That’s Gajin’s entire business model. Every single QoL change or new vehicle isn’t to improve the game, it’s to make fancy update logs and new premiums for you to buy.

Making Warthunder more fun is not necessarily good for Gajin. They aim to strike a balance between fun and frustrating so that players feel the need to buy prems, but don’t wanna leave.

The only reason Gajin would wanna push that balance more towards fun is if they got a legitimate competitor.

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We’ve been over this, they’re not niche, they’re just neglected, they’re not magically going to be popular if nothing is done to improve it.

Player frustration makes Gajin money

Which again is why this game will forever be mediocre.

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They’re neglected because they’re niche.

CAS is by far, too big a factor in ground battles and is way over-represented. If you do some research you’ll find while CAS has certainly been a factor in SOME tank battles historically, it’s a long way from being part of, or a factor in, the majority of tank battles. If no other solution is palatable to Gaijin, at least reduce the number of aircraft available in ground battles and not have it be case of another plane being available as soon as one is destroyed. It’s bad enough having to watch out in EVERY direction for enemy tanks because team mates can’t be relied on to cover any flanks etc, without having aircraft being an issue for practically the whole of every match too.

Aircraft already have enough advantages (particularly in arcade) like silent bombs in many cases, ground targets being identified by vehicle class enabling targeting of easy kills, no loss of life or any other cost or consequence for dying.

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Sure, the only thing not niche is top tier jet gameplay, match length is 4 minutes of which 2 minutes it’s flying 1 minute is shooting and dodging missiles and then 1 more minute to kill whatever is left, thrilling gameplay.

Surely no one wants to play anything else but that.

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It’s making the most money rn so yeah. I didn’t see many LVT M24s whilst playing low tier Italy earlier so clearly WW2 prems aren’t a considerable amount of Gajin profits.

Sorry, Gajin has decided that second spawn CAS is actually the issue, and not first spawn CAS. Ironically that works well for “CAS mains” as it means the chances of an actual CAS nerf are lowered

In recent years supermarkets across the board have massively increased the amount of vegetarian and vegan products precisely because there’s more money to be made by catering to this demographic. This makes your analogy fit, but not in the way you intended.

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Profits are profits, would you leave a $100 on the floor because you already made a thousand?

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pangolin you gotta stop posting, you make yourself look like a schizophrenic clown.
zero of your hundreds of your unwarranted forum posts have any grounding in reality

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Would you pick up $50 if you could pick up $100 instead?

They make more sales by doing that. TO will make fewer sales. If anything, you have just helped prove my point.

Would you pick up $50 if you could pick up $100 instead?

I’d pick up both because that’s pretty easy to do, that way I can profit from both instead of only one option.

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You can’t have both. You can only have your devs work on one or the other. Only way to have both dollars is split em in half.

Devs are barely working on anything, you’re acting as if they’re swarmed with outsourcing models, poorly implementing them into the game and letting the community provide all the information.

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If it takes em two months to copy a single U.S. vehicle to Japan, imagine what it would look like having them work on two separate game modes at once. And I mean actually do meaningful stuff for the ganenode, not just add it in a half broken state and abandon it.

Really doesn’t take that much, they could improve the game massively overnight if they wanted to, they just don’t want to, they love to bask in mediocrity and never try anything.

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I still don’t get why adding tank only leads people to believe gaijin would lose money on premiums

Premium tanks exist already and sell alongside aircraft and ships surely adding an additional tank only mode just offers another mode to use the premium ground vehicles in how are they losing money from vehicle sales the original mode is still there for aircraft and tanks alongside tank only……

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