Vegans are actually the perfect analogy for ppl who want TO.
They’re pushy, obnoxious, and constantly try to use the authorities to force everyone else to cater to their wishes. They want to be the majority so bad that they spin themselves into believing that they’re the majority. Anytime som1 else makes a good point, they just start hurling insults and try to take the moral high ground.
The best economic action is the do borderline nothing, copy paste as much as possible, outsource some models and count their money? Snail is sitting on a diamond mine but is happy with scraping the surface, or too greedy to invest in the equipment to earn way more.
Oh yeah, getting an intern to tweak some numbers to improve bomber gunners, increase the structural integrity of the plane, tweak reload numbers… going to bankrupt them!
You’re the one pretending it’s impossible for them to spend some time on not catering to planes exclusively without the whole thing falling apart, spending some times on bombers, lose money, spend time on naval, lose money, spend time on sim, lose money.
If you can prove to Gajin that TO would be profitable (you can’t cause it’s not) then go right ahead. Give em a reason that actually matters to em. If you can’t, then stop spamming the forums with TO bs.
It’s not even about TO but about not neglecting every aspect of the game that isn’t beneficial to pilots, it doesn’t need to be TO to not have ground forces be a playground for pilots.
Making the niche game modes unfun not only is easy, but it’s profitable.
Spoiler
Player frustration makes Gajin money, infact it makes more than it loses. That’s Gajin’s entire business model. Every single QoL change or new vehicle isn’t to improve the game, it’s to make fancy update logs and new premiums for you to buy.
Making Warthunder more fun is not necessarily good for Gajin. They aim to strike a balance between fun and frustrating so that players feel the need to buy prems, but don’t wanna leave.
The only reason Gajin would wanna push that balance more towards fun is if they got a legitimate competitor.
CAS is by far, too big a factor in ground battles and is way over-represented. If you do some research you’ll find while CAS has certainly been a factor in SOME tank battles historically, it’s a long way from being part of, or a factor in, the majority of tank battles. If no other solution is palatable to Gaijin, at least reduce the number of aircraft available in ground battles and not have it be case of another plane being available as soon as one is destroyed. It’s bad enough having to watch out in EVERY direction for enemy tanks because team mates can’t be relied on to cover any flanks etc, without having aircraft being an issue for practically the whole of every match too.
Aircraft already have enough advantages (particularly in arcade) like silent bombs in many cases, ground targets being identified by vehicle class enabling targeting of easy kills, no loss of life or any other cost or consequence for dying.
Sure, the only thing not niche is top tier jet gameplay, match length is 4 minutes of which 2 minutes it’s flying 1 minute is shooting and dodging missiles and then 1 more minute to kill whatever is left, thrilling gameplay.
Surely no one wants to play anything else but that.
It’s making the most money rn so yeah. I didn’t see many LVT M24s whilst playing low tier Italy earlier so clearly WW2 prems aren’t a considerable amount of Gajin profits.
Sorry, Gajin has decided that second spawn CAS is actually the issue, and not first spawn CAS. Ironically that works well for “CAS mains” as it means the chances of an actual CAS nerf are lowered
In recent years supermarkets across the board have massively increased the amount of vegetarian and vegan products precisely because there’s more money to be made by catering to this demographic. This makes your analogy fit, but not in the way you intended.