If you could, how would you re-balance CAS in Ground Battles?

CAS is designed to have low risk with low reward. Saying SPAA requires more skill than CAS is just dishonest.

You have never seen Sim battles then…
You already a big ah arrow on the minimap showing you air support its up,do 2+2

But Gaijin has to make proper tutorials on how to shoot down planes and longer ranges

Low risk you say?I dont remember at which br specifically but around 8.0-9.0 you get overpowered SPAA that can shoot missiles with proxy at planes without countermeasures
If you manage to dodge the missiles,here comes another one then you get lasered by broken SPAA at that br range

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Yeah…

I wonder how this overpowered laser AA deals with weapons that can kill them outside of their effective range

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Yeah, sadly Gajin’s balancing abilities completely fell off after the WW2 BRs. From my experience in LAV-AD, most stinger vehicles could easily go to 10.3+ and still be powerful.

At that BR range you maybe can BOMB toss but thats fairly it for (effective range)

OR

Maybe you can shoot unguided rockets from very far away but that takes skills to hit precisely

Firstly they have to lower SP costs for AA missiles for fighters then they have to increase SP cost per bomb/rocket for any plane
The difference between spawning a fighter without bombs or a striker with 3 bombs its like 100/200 SP depending what plane those are,useless to say how stupidly easy its to get those SP to run a full bomb loadout

Anyone can look at the game and see that it is just a lot of bollocks as helis, guided rockets/bombs exist at that B.R. range and can deal with SPAA outside of their effective range.

Gepard from 8.3 can meet an Mi-24A for example that can just use falange from 2km and be untochable by gepard. That is just one example, should I go on?

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SPAA at that BR range can kill fairly easy anything under 3/4 KM so…

They really can’t.

You can see traces from SPAA and just move a little to right/left while still aiming at the SPAA and taking it out.

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Youre a sitting duck tho and the helies at that BR excluding the Hind,they are made out of paper,if you barely touch anything in those they are cooked

Dont you…shoot left and right as “pre fire” when they try to dodge?
You will hit them regardless as youre in the effective range of those SPAAs

And I can still see traces of that and avoid it?

You either teleport around or youre above physics
Lets say youre in a Hind,you wont be able to dodge non stop meanwhile you shoot guided rockets at the enemy…the SPAA will get you regardless

Of course I can, I have done it ton of times, even in SB where controls are much harder and You don’t have 3rd person view

Brotha,its just skill issues for the SPAA
You can “out range” SPAAs even with MGs if you know how to shoot properly

Example

How come SPAA cant kill a flying pencil going straight?Cause they lack proper skill or they lack enough knowledge to enable a radar
And yet…i managed to kill 27 people with it,does that mean CAS its broken?No

in those amout of game i managed to kill at least 1 heli/plane per game ignore the dead games where there no planes at all the whole match

What I’m talking about is what people can do and what SPAA can’t do anything about.

Heli flies in 3D and that allows it to eaisly avoid SPAA fire especially that You can clearly see it while maintaining aim at the SPAA. Again I’m still not mentioning guided bombs that gepard can still be forced to fight.

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Should I provide examples?


Or maybe SB?

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Something else that would help greatly is if every plane had a different base cost based on flight performance class. e.g

Light fighter 600sp

Heavy fighter 500sp

Heavy attacker 450sp

Bomber 400sp

All rank 6/5 that a Gepard (The one im talking about) aint never gonna see besides some and those aint that op as you say they are

Ragarding FaF missiles,i said a solution,shove every helipad and airfield 20 km further EACH from each other and from the battlefield

So people wont hover over the helipad,shoot and rearm before the missiles even hit the targets