Dont you…shoot left and right as “pre fire” when they try to dodge?
You will hit them regardless as youre in the effective range of those SPAAs
And I can still see traces of that and avoid it?
You either teleport around or youre above physics
Lets say youre in a Hind,you wont be able to dodge non stop meanwhile you shoot guided rockets at the enemy…the SPAA will get you regardless
Of course I can, I have done it ton of times, even in SB where controls are much harder and You don’t have 3rd person view
Brotha,its just skill issues for the SPAA
You can “out range” SPAAs even with MGs if you know how to shoot properly
Example
How come SPAA cant kill a flying pencil going straight?Cause they lack proper skill or they lack enough knowledge to enable a radar
And yet…i managed to kill 27 people with it,does that mean CAS its broken?No
in those amout of game i managed to kill at least 1 heli/plane per game ignore the dead games where there no planes at all the whole match
What I’m talking about is what people can do and what SPAA can’t do anything about.
Heli flies in 3D and that allows it to eaisly avoid SPAA fire especially that You can clearly see it while maintaining aim at the SPAA. Again I’m still not mentioning guided bombs that gepard can still be forced to fight.
Something else that would help greatly is if every plane had a different base cost based on flight performance class. e.g
Light fighter 600sp
Heavy fighter 500sp
Heavy attacker 450sp
Bomber 400sp
All rank 6/5 that a Gepard (The one im talking about) aint never gonna see besides some and those aint that op as you say they are
Ragarding FaF missiles,i said a solution,shove every helipad and airfield 20 km further EACH from each other and from the battlefield
So people wont hover over the helipad,shoot and rearm before the missiles even hit the targets
Its not about the performance of the vehicle but about what youre carrying
What I say is what can happen in game.
Yes, but something like an F4U-1A with a single 1,000 bomb should cost more than say an SBD-3 with a single 1,000 bomb.
with a 8.3 SPAA its highly impossible but sure,i do understand FaF issue for Helies
I stated a solution before idk if you say it
We can test it out tommorow if You want.

So did anyone learn to use a SPAA properly over time ooooooor they still complaining CAS op/refusing to learn to play them? lol
Way to add something useful to the discussion genius.
low reward? killing someone with impunity is low reward?
i dont know why i keep replying to your posts, youre posting directly from a psych ward
and also move planes further.
but this still doesnt fix the core issue of CAS being unfair to ground players
crazy that a literal SPAA main says this to players who actually play GRB
Its a start tho,that would solve FaF and rearm before the missiles even hit
9.3 is when SPAA (Chi PG04A, Fre Santal, Jap T93, Israel Machbet, and USSR 23-4M) get the first heat seekers. A couple also have short range 20/23mm platforms. AC start to get RWR at this level too. The only advantage SPAA has here is for those players that don’t use their radar and try to lock via the heat seeker with a rear aspect shot. That is of course assuming the pilot isn’t paying attention because these missiles aren’t that reliable…low alt tactics or hard turns shake them.
Since your weapons are entirely short range, the minute you start locking up AC with radar you’ll likely get smoked by an AC with RWR (this is certainly the case if you are uptiered).
So not the advantage you suggest. Pilots can avoid the launch in the first place by simply staying low(which is common), or shake it after the fact by, well, turning. Moreover the effectiveness of the SPAA missile attack usually requires that you do not use all the tools available to you, whereas the AC most definitely has its full suite at its disposal.
I think the introduction of these first heat seekers is far from the advantage you claim. Rather, it is a miniscule step to chip away the significant imbalance AC holds in its favor.
Early SAMs are far too powerful rn. It’s to the point that SPAA is near unplayable cause no1 bothers spawning planes.

