If you could, how would you re-balance CAS in Ground Battles?

“expensive”?Not at all…
Limited ammo?Sure but if you know what you do,you can always rearm at the airfield which for some reason its so close to the battlefield it makes me sick
First Helipad its close 3 Km ISH to the battlefield which makes FaF a pain since they can rearm before the missiles even hit
The Second heli pad its around 6km? and the Airfield at 8/9,maybe even 10 km didnt really look at it well but ONG,all these,expecially at top tier should be shoved at least 20 km further away each

3 Likes

0 IQ will be used to write this response, because 0 or less IQ was used on your part

So, absolutely nothing has changed about your response.

i agree, even though i strongly support the TO mode and i think its absurd that it doesnt exist, i understand the greed which its coming from and a large part of CAS issues would be solved with what you suggested.

it should just be harder to spawn CAS, its incredibly cheap right now. and the ammo is barely limited as well. its just enough ammo to go 1v1 against SPAA in a vacuum, but in practice this arsenal can wipe out half the enemy team with a single CAS spawn.

A few problems with this solution…

  • You don’t get to pick your CAS when you press 8 or 9. I’ve gotten some pretty crappy air units and losing a life because of that does not seem fair
  • The air spawning is terrible. 50% of the time an enemy gets to spawn a fighter 300m behind my bomber and shoots me down before I have a chance to drop 1 bomb. I don’t understand why you don’t spawn in back of your own base.

One of my suggestions for ground arcade is to limit the number of air spawns you can earn - maybe 1 fighter (7) and 1 of attacker or bomber (8 or 9). Make them strategic - use it wisely.

It should be harder to spawn with bombs and interceptors should cost less making a trade off…
…its absurd that a F104 cost equally if not barely more than a Striker,i have to confirm that,its absurd

2 Likes

I would just remove the cas option to begin with, barely suits the gamemode for tanks only. But if Gaijin won’t listen then certain nerfs will help:

  • Depending on crew keen vision of teammates, if one spots them then entire team knows it that allow fighters in the air to follow and kill. If you want eagle eye vision, then pay up with getting exposed to everyone :D

  • Second one, a translucent leading shot indicator like air arcade battle for low tier spaa on sight mode only since most of fighter planes moves like schizo…

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I wonder how removing any markers from air vehicles would change the game especially giving that 2 teamkills auto-kick You from the battle.

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Planes are already visible to everyone so check ✅

We already have this in the form of learning to aim like everyone else, so check ✅

(It seems some Nancy’s didn’t like my previous post and it was erased…so I will do as i always do and post it again!)

2 Likes

BS number 1: Not much especially your team can’t detect them which is a headache. Add it as a visible marker like realistic air battle have which helps not only team but also spaa a lot in tracking target…

Another BS number 2: I don’t think anyone will spend thousands of books on how to spaa in games especially fighting against maneurverable schizo fighter without leading shot indicator especially at range.

But sure there are folks who have thousands of hours on it can figure out lead indicator

Wdym removing air markers?

I mean removing ground markers of friendly vehicles for aircrafts

If you’re having trouble spotting planes then that’s your problem. No one else has issues spotting the vehicles which are visible from the moment they spawn, have one fixed spawnpoint that everyone can see on map, and are loud af.

figuring out lead is easy. every single air realistic player has this skill

comparing air vs air to ground vs air is purely comedic

Edit: There is nothing wrong in stating the truth

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Sure bud can’t even let people spot those planes like ones in realistic air battle for team is somehow my skill issue…

  1. I barely find folks playing air realistic in NA server judging by how long it takes compare to air arcade…
  2. Spaa to air and air to air are literally different because on one side you can get very close and achieve kill with less lead shot skill and another is literal more than 1km away with trash dispersion and speed and can confuse spaa very easily with maneuvers…

I doubt using just skill alone won’t solve cas problems

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Buddy, this ain’t air realistic. You don’t need nanetags on enemies. If you think you do then that genuinely is skill issue.

You do know about T 6 1, right?

ARB is pretty unpopular below 3.7 cause all new players are in arcade. You can get into a match in under 30 seconds at any other br.

The only real difference is you wait for planes to come to your teammates (it’s a defense vehicle, duhh) and in exchange you don’t run the risk of being outmaneuvered by a better plane or player.

SPAA is designed to be as skilless as possible.

That is why You are so good in it right?

4 Likes

CAS is designed to be much more skilless than that