If you could, how would you re-balance CAS in Ground Battles?

Thats a silly thing to say.

First off, they don’t effect both teams equally. Often times you’ll see stuff like an entire team of 8.0s v.s entire team of 8.7s.

Second off, even if they did effect teams equally, they don’t effect players equally. 5.7 player with CAS v.s 6.7 player with CAS is far more balanced than 5.7 play w/o CAS v.s 6.7 player w/o CAS.

Never seen a game with one team consisting of gap downtier like that. Not even close.

To your second point, that is simply a fallacy. CAS doesn’t balance anything, it simply dominates across the board regardless of BR gaps. The more you have, the weaker the ground play. It isn’t any more complicated than that.

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ive never seen an example of that.
and CAS isnt a solid solution regardless.
saying CAS balances BR differences is silly

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CAS is the sole thing that remains balanced in both uptiers and downtiers.

That’s cause you’re just not looking.

The new visible line-up feature exposes a fundamental flaw in GRB matchmaking

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And makes whole B.R. separation of ground forces pointless

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if everyone played the game perfectly and according to recommendations, ideally as a job rather than a game, then CAS is balanced.
but the reality is that CAS is fundamentally impossible to balance and SPAA gameplay is simply bad, which is one of multiple reasons why nobody cares about SPAA

ok if youve seen a problem with matchmaking then make a suggestion to fix it, dont try to use it as an argument in an unrelated discussion

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In all reality nothing is balanced nor will it ever be. CAS, however, acts as a fail safe so no one spot, tank, or player can ever be too strong.

This has nothing to do with making suggestions abt matchmaking fixes.

You said up/down tiers effect teams equally. I said they don’t and cited that guy’s post as proof. It’s as simple as that.

This post was flagged by the community and is temporarily hidden.

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And that is it.

No one can be better so I need a crutch to be able to deal with that player!

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I legit just did a Nuke with just tanks while i had constant CAS over my head and literally clutched the game,they failed to kill me multiple times with CAS and ground units

CAS once again aint OP

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This happened quite a lot in my Kv-7. I’d get 10+ all whilst CAS is swarming overhead either ignoring me, or trying but failing to bomb me.

Honorable mention to the planes who thought they could strafe me lol.

translation:
CAS exists to kill anything without a counter.
if someone plays SPAA, gigantic balance issues will go unchanged (which is intended)

you said CAS balances this, which makes zero sense

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Yes, CAS is intended to be able to kill anything at the expense of being expensive and having very limited ammo.

I seriously don’t understand what about this you’re not understanding. The whole point I was making with that guy’s post is that uptiers don’t effect teams equally.

Look at that T-34-85 that has 6.3 B.R. in that very OP spot!


They surely needed 1000kg bomb to deal with it.

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I believe it was because you were the first thing he saw - did he lawn dart after?

this should be obvious bad balancing to anyone who grounds their viewpoints in reality, which looks to be most people outside of this forum.
purchasable godmode shouldnt be a thing and 100% of games that have this feature show nicely why its a bad idea

you made the point that CAS helps balance BR inequalities.
i said thats silly, and i also assume that you implied that even low tier CAS is still enough to dominate higher BR tanks

just a random player in a random spot, playing the game and having fun.
what justification is there for an unavoidable and uncounterable orbital strike?

his positioning is gone, his support of his team is gone, his fun is gone, and his best tank in the lineup is gone. and a few of his teammates probably died the same way.

“but uhh erm just respawn and stap crying gaddamit”
“but what if he was uhhh doing crazy camping in the crazy spot thats slightly hard to play against”

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At the very least, a death in an aircraft should count as a death/spawn, along with the costs that come with that. Why should tank users lose a life or spawn when they’re killed and CAS users have zero consequences for the same result? It’s already bad enough we have the suicide bombing BS where players deliberately crash their aircraft releasing bombs a millisecond beforehand. If you’re going to play CAS in AGB, at least have the decency of having to try not to die like tank users.

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I wouldnt say that CAS its balanced,i strongly agree for the fact that you shouldnt be able to spawn a whole plane with 3/4 1k lbs bombs with just 1 assist
But by itself,CAS generally aint that op,if you simply make bombs harder to get based on SP,CAS wouldnt be such an issue for MANY people

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Just because you in particular having trouble shooting planes down doesn’t mean they have godmode.