First off, they don’t effect both teams equally. Often times you’ll see stuff like an entire team of 8.0s v.s entire team of 8.7s.
Second off, even if they did effect teams equally, they don’t effect players equally. 5.7 player with CAS v.s 6.7 player with CAS is far more balanced than 5.7 play w/o CAS v.s 6.7 player w/o CAS.
Never seen a game with one team consisting of gap downtier like that. Not even close.
To your second point, that is simply a fallacy. CAS doesn’t balance anything, it simply dominates across the board regardless of BR gaps. The more you have, the weaker the ground play. It isn’t any more complicated than that.
if everyone played the game perfectly and according to recommendations, ideally as a job rather than a game, then CAS is balanced.
but the reality is that CAS is fundamentally impossible to balance and SPAA gameplay is simply bad, which is one of multiple reasons why nobody cares about SPAA
ok if youve seen a problem with matchmaking then make a suggestion to fix it, dont try to use it as an argument in an unrelated discussion
I legit just did a Nuke with just tanks while i had constant CAS over my head and literally clutched the game,they failed to kill me multiple times with CAS and ground units
Yes, CAS is intended to be able to kill anything at the expense of being expensive and having very limited ammo.
I seriously don’t understand what about this you’re not understanding. The whole point I was making with that guy’s post is that uptiers don’t effect teams equally.
this should be obvious bad balancing to anyone who grounds their viewpoints in reality, which looks to be most people outside of this forum.
purchasable godmode shouldnt be a thing and 100% of games that have this feature show nicely why its a bad idea
you made the point that CAS helps balance BR inequalities.
i said thats silly, and i also assume that you implied that even low tier CAS is still enough to dominate higher BR tanks
just a random player in a random spot, playing the game and having fun.
what justification is there for an unavoidable and uncounterable orbital strike?
his positioning is gone, his support of his team is gone, his fun is gone, and his best tank in the lineup is gone. and a few of his teammates probably died the same way.
“but uhh erm just respawn and stap crying gaddamit” “but what if he was uhhh doing crazy camping in the crazy spot thats slightly hard to play against”
At the very least, a death in an aircraft should count as a death/spawn, along with the costs that come with that. Why should tank users lose a life or spawn when they’re killed and CAS users have zero consequences for the same result? It’s already bad enough we have the suicide bombing BS where players deliberately crash their aircraft releasing bombs a millisecond beforehand. If you’re going to play CAS in AGB, at least have the decency of having to try not to die like tank users.
I wouldnt say that CAS its balanced,i strongly agree for the fact that you shouldnt be able to spawn a whole plane with 3/4 1k lbs bombs with just 1 assist
But by itself,CAS generally aint that op,if you simply make bombs harder to get based on SP,CAS wouldnt be such an issue for MANY people