If you could, how would you re-balance CAS in Ground Battles?

This happened quite a lot in my Kv-7. I’d get 10+ all whilst CAS is swarming overhead either ignoring me, or trying but failing to bomb me.

Honorable mention to the planes who thought they could strafe me lol.

translation:
CAS exists to kill anything without a counter.
if someone plays SPAA, gigantic balance issues will go unchanged (which is intended)

you said CAS balances this, which makes zero sense

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Yes, CAS is intended to be able to kill anything at the expense of being expensive and having very limited ammo.

I seriously don’t understand what about this you’re not understanding. The whole point I was making with that guy’s post is that uptiers don’t effect teams equally.

Look at that T-34-85 that has 6.3 B.R. in that very OP spot!


They surely needed 1000kg bomb to deal with it.

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I believe it was because you were the first thing he saw - did he lawn dart after?

this should be obvious bad balancing to anyone who grounds their viewpoints in reality, which looks to be most people outside of this forum.
purchasable godmode shouldnt be a thing and 100% of games that have this feature show nicely why its a bad idea

you made the point that CAS helps balance BR inequalities.
i said thats silly, and i also assume that you implied that even low tier CAS is still enough to dominate higher BR tanks

just a random player in a random spot, playing the game and having fun.
what justification is there for an unavoidable and uncounterable orbital strike?

his positioning is gone, his support of his team is gone, his fun is gone, and his best tank in the lineup is gone. and a few of his teammates probably died the same way.

“but uhh erm just respawn and stap crying gaddamit”
“but what if he was uhhh doing crazy camping in the crazy spot thats slightly hard to play against”

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At the very least, a death in an aircraft should count as a death/spawn, along with the costs that come with that. Why should tank users lose a life or spawn when they’re killed and CAS users have zero consequences for the same result? It’s already bad enough we have the suicide bombing BS where players deliberately crash their aircraft releasing bombs a millisecond beforehand. If you’re going to play CAS in AGB, at least have the decency of having to try not to die like tank users.

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I wouldnt say that CAS its balanced,i strongly agree for the fact that you shouldnt be able to spawn a whole plane with 3/4 1k lbs bombs with just 1 assist
But by itself,CAS generally aint that op,if you simply make bombs harder to get based on SP,CAS wouldnt be such an issue for MANY people

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Just because you in particular having trouble shooting planes down doesn’t mean they have godmode.

“expensive”?Not at all…
Limited ammo?Sure but if you know what you do,you can always rearm at the airfield which for some reason its so close to the battlefield it makes me sick
First Helipad its close 3 Km ISH to the battlefield which makes FaF a pain since they can rearm before the missiles even hit
The Second heli pad its around 6km? and the Airfield at 8/9,maybe even 10 km didnt really look at it well but ONG,all these,expecially at top tier should be shoved at least 20 km further away each

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0 IQ will be used to write this response, because 0 or less IQ was used on your part

So, absolutely nothing has changed about your response.

i agree, even though i strongly support the TO mode and i think its absurd that it doesnt exist, i understand the greed which its coming from and a large part of CAS issues would be solved with what you suggested.

it should just be harder to spawn CAS, its incredibly cheap right now. and the ammo is barely limited as well. its just enough ammo to go 1v1 against SPAA in a vacuum, but in practice this arsenal can wipe out half the enemy team with a single CAS spawn.

A few problems with this solution…

  • You don’t get to pick your CAS when you press 8 or 9. I’ve gotten some pretty crappy air units and losing a life because of that does not seem fair
  • The air spawning is terrible. 50% of the time an enemy gets to spawn a fighter 300m behind my bomber and shoots me down before I have a chance to drop 1 bomb. I don’t understand why you don’t spawn in back of your own base.

One of my suggestions for ground arcade is to limit the number of air spawns you can earn - maybe 1 fighter (7) and 1 of attacker or bomber (8 or 9). Make them strategic - use it wisely.

It should be harder to spawn with bombs and interceptors should cost less making a trade off…
…its absurd that a F104 cost equally if not barely more than a Striker,i have to confirm that,its absurd

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I would just remove the cas option to begin with, barely suits the gamemode for tanks only. But if Gaijin won’t listen then certain nerfs will help:

  • Depending on crew keen vision of teammates, if one spots them then entire team knows it that allow fighters in the air to follow and kill. If you want eagle eye vision, then pay up with getting exposed to everyone :D

  • Second one, a translucent leading shot indicator like air arcade battle for low tier spaa on sight mode only since most of fighter planes moves like schizo…

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I wonder how removing any markers from air vehicles would change the game especially giving that 2 teamkills auto-kick You from the battle.

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Planes are already visible to everyone so check ✅

We already have this in the form of learning to aim like everyone else, so check ✅

(It seems some Nancy’s didn’t like my previous post and it was erased…so I will do as i always do and post it again!)

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