I already play ASB, especially at higher ranks, so spare me the “it’s not scary, watch Requiem tutorials” speech — I know what ASB is and how it works. But that doesn’t magically fix the issue that strike aircraft are borderline useless outside of it, or that their value in other modes keeps shrinking.
Telling people to go play an entirely different mode with long queues and dead brackets instead of actually making strike aircraft relevant in all modes is just a lazy non-solution.
Tanks deserve their own game mode to be playable without driving 5 meters only to be bombed by a F4U-4, F6F-5 or shot to pieces by a yak-9K/UT you have zero means of fighting back against without changing vehicles.
That’s why people want to add a separate mode just for tanks.
ARB being a cesspool doesn’t really excuse keeping tanks hostage in their own mode. Not to mention, forcing CAS players to queue for a mode where their preferred vehicle can’t even be spawned at the start isn’t really fair to them, so fixing ARB is paramount.
Ground modes being the main host for CAS doesn’t feel right when you have Air modes right here and there.
What are you even talking about ?
RU tanks haven’t been the best for months now.
I could name you a plethora of realistic features that, I’m sure, most of the community wouldn’t like if they get implemented.
Making strike aircraft more usable isn’t the only reason for CAS. It’s also better for balancing against campers and heavy tanks.
imo, the best solution is RB EC where the maps would be larger, and have ai tanks, planes, and infantry, along with both player controlled tanks and player controlled planes.
This would make it harder to play SPAA due to the longer ranges, and also decrease your chances of dying to a plane bc tanks will be harder to spot, and ai tanks will provide more targets for CAS.
It is probably that he can’t deal with it without the air and instead of learning how to deal with it, he prefers to use the air that the heavy/camper can’t counter.