I was thinking more of spotting the SLM with TPOD first, selecting bombing point, switching to low level treetop approach and then yeeting it with help of CCRP, akin to this
Yeah, as was I. Thats a CCRP bomb toss. But would be more effective with a 1000-2000lb unguided bomb than a 500lb GNSS guided bomb. especially as you can use ripple modes with them and you cant with GNSS.
Fair enough
Only reason i wqs thinking of GPS bomb is due to correction of any deviation from target during release.
Or i suppose you can just as well yeet the BFB and let AoE take care of it.
Id really need to test it.
Third-person CCRP is super easy and fairly accurate when done right and with the GNSS 10m deviation thing, You may achieve better accuracy with CCRP and unguided these days.
So against a lightly armoured target like an IRIS-T SLM. You may find better success with larger unguided bombs.
Though you could then lase the target afterwards to correct with GNSS, if you are in a position to do that. Which im on the fence whether you would be in-time. Its a shame PW4s were denied their data-link. Would be super useful for lofting bombs
Kinda my thinking.
Saturate the target with unguided bombs and then run away really really fast.
*Double the spawn cost if you’re spawning with ordinance
*Make it cost SP to rearm on the airfield
These are the 2 big ones I’ve been wanting
So CAS, any CAS, no matter how weak it is, should cost nearly as much as a nuke?
I think air with guns or A2A missile only at the price of SPAA would be great.
More jets for SPAA to kill, and more jets to fight CAS, as well as more jets for jets to fight.
Seems pretty win win
With the asterisk of a special “air only” belt lacking AP rounds, as a pure guns Yak-9K or T-18B/57 would still be very strong
I mean at those BR’s I don’t know that it really matters. You’re always going to have some capability to damage light skinned/ open top vehicles with cannon fire. But the T-18 is an attacker, so I wouldn’t think it should be available for cheap as an air defender.
I don’t really play at those BR’s a ton anymore as I’m really enjoying playing the mid-high tier AD, so if the 9k is a real problem, maybe?
You kinda need AP for A2A combat though. It’s the most reliable way to pilot snipe or wreck engines as HE will fuze on the fuselage and explode behind the pilot.
Different calibers being compared because I can’t take screenshots in-game right now, but it demonstrates the utility and I’d say - vitality - of AP rounds/shells for air to air combat.
The .50 cal AP kills faster than the 20mm HEI (if you remember that it’s 4 bullets hitting for the .50 cal so that orange turns black in a real example.)
I have … mixed opinions on that actually. I tend to find running pure stealth belts and thus mostly HEI on the Spitfire tends to work quite well. With how badly modeled the damage models are. Blowing the entire tail or a wing off with a single hit generally has proven quite a reliable way to kill for me.
Also the added bonus that they cannot see you firing at them and so defend differently / too late
Helicopters can spawn with unguided rockets and AAMS for like 250 SP so I see no reason why aircraft shouldn’t have a spawn with none ATG ordinance or AAM loadouts for nearly the same cost since you can use helis as a makeshift SPAA platform all the same.
I figure a bare jet costs 400 SP, AAMs 50+, Rockets/Bombs 200+, Laser/GNSS 300+, IR/TV 500+
Also, why tf do belts still cost 100+ SP!!! I have to use default belts on the F-16C and F-15E rather than AIR BELTS which is annoying to switch between for both AIR RB and GROUND RB
Yeah, the most effective (and quite frankly) only anit-air I currently have for Britain at top tier is to spawn an aircraft. Which costs 10x more than an SPAA, is really annoying. Not quite as extreme without Fox-3s but still insane that if I play say 7.7. I have to choose between a 5.3 SPAAG for 70 SP or a fighter for 500+ SP.
This is one thing that really should’ve been implemented quite some time ago.
Another idea to significantly reduce the negative impact of aircraft in a fair way is to refund SP to those on the ground who were killed by air assets.
I’m sure it’s a controversial take; removing the SP drain of a death is removing the “punishment” and “reward” for dying/killing, but that’s a limited understanding of design and game theory. The reward and punishment remain, but in rebalanced forms. Destroying an enemy with CAS is still rewarded (your team can now advance beyond their position and gain control of the area that player may have been denying, etc) and the punishment for the player who dies is still there in that they have to return to the spawn with a new vehicle from their lineup that may be weaker/use a backup and still drive back into position.
Not rly if u fire the kh 38 in uta max range and turn back the irist wont reach u and sadly pantsir is in the same team
The irist is very vulnerable to strafing but i agree we need some counter to it and pantsir for nato
Or just move it along with the Pantsir to 13.0
Hopefully next update brings us CAMM to give the UK some parity.
Hopefully. The dev stream comments didnt fill us with a huge amount of hope. They specifically mentioned the SAM system used by France and Italy, but nothing for Britain
Also true but we still needs nato counters to kh 38