If you could, how would you re-balance CAS in Ground Battles?

and most planes below 8.0 dont have more then a 2km range…? pretty much every CAS plane uses bombs or rockets, and as much as people dont wanna say it, if you get hit by a rocket from over 2km away then it took a decent bit of skill, SPAA also really isnt that hard to play its called not shooting at a plane the second you see them and instead start then they commit to a dive

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No it’s actually quite easy. Most people (even CAS haters) play air, and should have learned the basics of lead and drop, through A2A engagements.

I said range like stats wise
In reality guns aa berly get hits more then like 800m 1km if ur rly good

Ik how to play thx but unless it dives u its still pretty hard
To land a hit if the plane is fast

Again lead of bomb is way easier

not really, I would honestly argue that before guided weapons the game is pretty balanced for CAS and AA, both take a decent bit of skill and if your good with either you will do really well

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It’s also far riskier. A single kill for CAS might be easier, but SPAA has very little risk for how easy it is. CAS is (theoretically) easier, but also far riskier and your kills are limited by your payload.

SPAA are vulnerable to:

HE
MG
Aircraft (guns, bombs, rockets)

Planes are vulnerable to:
Planes
SPAA

In aircraft, I can control my opponent’s energy (saddle up on their six in lag pursuit and wait until I get a low aspect shot) to make the shot easier. I can control closure to make the shot easier (I rarely if ever open fire from beyond 300 meters unless the target is stalling out and I’m taking potshots or it’s a bomber).

In SPAA, you cannot control your opponent’s relative energy, you cannot control closure, you cannot control aspect. You have to make do with what you are given, and sensible CAS will never give you an easy shot.

Sitting behind a corsair at 350 km/h with barely any closure shooting ~30 degree off at ~300-400 meters = easy hit with gunsight.

Shooting at a diving corsair in a stationary vehicle shooting at nearly 90 degree angle off (unless it’s diving right at you or someone next to you) that begins their dive at 1-2 km altitude and drops bombs at 500-800 meter altitude which assuming they’re perfectly above you at time of bomb drop means a 500-800 meter shot. In reality, the shot is going to be much longer than 500/800 meters because you’re shooting off from the side (for instance, if you initiate a 60 degree dive at a target from 1.5 km, chances are your actual distance is going to be 3 km between your plane and the target and SPAA shooting will be dealing with a similar scaling.)

Bombs dropped with sufficient speed from 800 meters will land where your gunsight is pointed assuming no slip given there’s no wind.

Edited to add:

Amount of lead required to hit the corsair flying a a Bf109 at ~300 meter distance:

Look for the 30 degree ring.

What even is this comparison?

It’s definitely harder in SPAA, but the same principals of lead and drop apply. The only real distance is you wait for planes to get near instead of actively go for planes.

SPAA can be killed by:

Planes (CAS, CAP)
Tanks ( IFVs, Light, medium, heavy, fellow SPAA, howitzers, casemates …)

Planes can be killed by:

Planes (CAS, CAP)
SPAA (if they make themselves vulnerable for a tiny window of opportunity.)

Here’s a more accurate comparison:

SPAA can be killed by:
Planes (if they try to shoot the plane)

Planes can be killed by
Other planes (at any time)
IFVs (if they try to perform CAS duties)
SPAA (if they try to perform CAS duties)
Unrenderred props (if they try to perform CAS duties)

The difference is, planes are always at risk if they perform CAS, and SPAA are sometimes at risk if they perform AA.

… Did you forget tanks exist on the battlefield?

And again, the vulnerability to SPAA is a very, very, very tiny window.

How tiny?

During the D-day event, I loitered at 1 km altitude for better visibility in my P-51-D-5. In RB, you can do it from a higher altitude because hit markers tell you where tanks are, and scouting exists and maps are much, much smaller.

All I had was smoke and gunflash to go by.

At 0:38 I began my dive turn maintaining 1km altitude, 400 km/h TAS.

At 0:45 I released my bomb and pulled out of the dive. Altitude was 500m RALT at a very high dive angle.


By 0:50 I was out of any potential SPAA’s range (I was flying over the little town/beach) unless they were hiding in the line of egress I was making.

Those aren’t as issue for SPAA on 90% of maps.

Yes, they are.

Unless SPAA sits in spawn, they’re getting torn up by .50 cals, by HE shells and rarely even solid AP.

Also notice the dive angle in the screenshot and all the tracers flying around.

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If you’re exposing yourself to enemy tanks then that’s your problem.

How are you going to be within gunrange to protect your teammates if you do not accompany them and stay in spawn?

It depends on the map. Just stay behind your teammates if they’re winning, and if you’re losing, all CAS will be at your spawn, so just find a good place near spawn.

Don’t you just love CAS mains arguing skill issue when SPAA stays in spawn but at the same time say that tanks are not a threat to SPAA unless you leave spawn. Make up your damn mind.

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No1s saying stay in spawn. Youre just making straw man arguments to argument cause you can’t argue with the real points being made.

Not rly the moment u shoot ppl spot u easily and its just a matter if time before u get strafed an again imo gun spaa is way harder then bombing
Even if u take 100kg bombs its still easier

Also i didnt saw a low tier spaa on ur acoount that have positive kd ratio
(Maybe the stats are wrong it happend before)

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Not exactly, it’s far more riskier if the SPAA player fires and misses everything or fires from far distance, will lose the element of surprise which is the majority of the players been doing. After that, the SPAA becomes the target.