If you could, how would you re-balance CAS in Ground Battles?

If the plane chooses to allow it, to boot.

The plane can deny SPAA the chance to kill it except for very, very narrow and tiny windows of vulnerability (at WW2 dive bomber bracket.)

Yea spaa at low br are way harder thats why i think the cas situation is better at top tier

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By your logic, M19A1, Ostwind, ZSU-57 Gepard, XM246, etc should all have their spawn cost increased (which I fully agree with) since they can also kill tanks very well.

However, doing one single thing, one very influential thing, is enough to warrant a high spawn cost.

CAS situation is worse at top tier.

Normal tanks have worse chances against planes, and both SPAA and CAS are far too easy to use. SPAA v.s CAS at low tier is both more balanced and more engaging.

Not to mention, the new SPAA being undertiered.

Yes u right
But u cant do special treatment to every spaa even if it can kill tanks

Huh?
First if all tanks shouldnt have chance against aircrafts thats why they cost lower sp and second the skill needed with low tier aa is much higher then cas at low tier

Not all of them but yea slm and lantsir and maybe ito needs br raise

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There’s no br where SPAA takes more skill. Even at WW2 brs, all that’s really required is a basic understanding of lead.

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Basic?
Its way harder to lead shots the drop a bomb like way more
Thats why low tier cas is so op cuz spaa can berly hit things outside 1.5km radius

That’s just simply bad players playing SPAA, firing at targets out of range, then promptly getting destroyed by non braindead CAS players.

CAS and SPAA have an extremely basic skill check in the fact that one requires more SP, and the other requires less.

CAS is by default out of range.

You don’t fly within gun range of SPAA.

You only show up in their gun range for barely a few seconds during a dive and during that time you should have incredible speed that requires massive lead uniless the SPAA is in an ideal location.

What’s SPAA gonna do against a F4U-4B flying at 500 km/h at 1-2 km altitude while constantly maneuvering?

Nothing.

All it can hope for is the corsair getting greedy and not extending properly and instead going into a stall climb right after a dive.

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That’s why you set up in ideal locations to defend your teammates, instead of sitting in spawn.

Wait for the Corsair to go for a ground strike instead of continue to fire at someone out of range (in other words don’t be dumb)

Not sure, if I’d mentioned it in this thread before but the best way to balance low tier CAS is simply to make it realistic.

In reality, rockets are super inaccurate and bombs would bounce from the ground or bury themself into it, unless the fuze was already active.
Which generally takes 8-10s to prevent planes from blowing themself up.
That would decrease CAS effectiveness by like 90%, because you‘d need to launch like 6-8 rockets to even have a chance to hit a tank sized target and bombs could only be dropped from 800-1000m, massively decreasing bomb drop accuracy.

High tier has more advanced targeting systems for both aircraft and AA, so here it’s all about aircraft/heli vs. SPAA balance.

The primary target of aircraft would be light vehicles as tanks would be a very difficult target to destroy unless advanced ammunition becomes available.
Cluster ammunition could be able to destroy or damage tanks more reliably but still not even close to how effective dumb bombs are in WT currently.

Like, retarded bombs are completely redundant, since you can set the timer of regular bombs to get out of the blast zone and they simply glue themself to the ground on impact.
If they don’t have a chute, or similar, to slow down their fall, they wouldn’t be armed yet and also bounce from the ground due to the impact angle.

Highly disagree gun spaa takes alot of skill its not ez lead like eu shooting on tank that goes 70km fastest its a plane and unless its going directly to u its very hard to land a hit even sub 1km
Maybe u have been blesses with good aim but the mujority are not that good and anyway ur range isnt more then 2 km

and most planes below 8.0 dont have more then a 2km range…? pretty much every CAS plane uses bombs or rockets, and as much as people dont wanna say it, if you get hit by a rocket from over 2km away then it took a decent bit of skill, SPAA also really isnt that hard to play its called not shooting at a plane the second you see them and instead start then they commit to a dive

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No it’s actually quite easy. Most people (even CAS haters) play air, and should have learned the basics of lead and drop, through A2A engagements.

I said range like stats wise
In reality guns aa berly get hits more then like 800m 1km if ur rly good

Ik how to play thx but unless it dives u its still pretty hard
To land a hit if the plane is fast

Again lead of bomb is way easier

not really, I would honestly argue that before guided weapons the game is pretty balanced for CAS and AA, both take a decent bit of skill and if your good with either you will do really well

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It’s also far riskier. A single kill for CAS might be easier, but SPAA has very little risk for how easy it is. CAS is (theoretically) easier, but also far riskier and your kills are limited by your payload.

SPAA are vulnerable to:

HE
MG
Aircraft (guns, bombs, rockets)

Planes are vulnerable to:
Planes
SPAA

In aircraft, I can control my opponent’s energy (saddle up on their six in lag pursuit and wait until I get a low aspect shot) to make the shot easier. I can control closure to make the shot easier (I rarely if ever open fire from beyond 300 meters unless the target is stalling out and I’m taking potshots or it’s a bomber).

In SPAA, you cannot control your opponent’s relative energy, you cannot control closure, you cannot control aspect. You have to make do with what you are given, and sensible CAS will never give you an easy shot.

Sitting behind a corsair at 350 km/h with barely any closure shooting ~30 degree off at ~300-400 meters = easy hit with gunsight.

Shooting at a diving corsair in a stationary vehicle shooting at nearly 90 degree angle off (unless it’s diving right at you or someone next to you) that begins their dive at 1-2 km altitude and drops bombs at 500-800 meter altitude which assuming they’re perfectly above you at time of bomb drop means a 500-800 meter shot. In reality, the shot is going to be much longer than 500/800 meters because you’re shooting off from the side (for instance, if you initiate a 60 degree dive at a target from 1.5 km, chances are your actual distance is going to be 3 km between your plane and the target and SPAA shooting will be dealing with a similar scaling.)

Bombs dropped with sufficient speed from 800 meters will land where your gunsight is pointed assuming no slip given there’s no wind.

Edited to add:

Amount of lead required to hit the corsair flying a a Bf109 at ~300 meter distance:

Look for the 30 degree ring.

What even is this comparison?

It’s definitely harder in SPAA, but the same principals of lead and drop apply. The only real distance is you wait for planes to get near instead of actively go for planes.

SPAA can be killed by:

Planes (CAS, CAP)
Tanks ( IFVs, Light, medium, heavy, fellow SPAA, howitzers, casemates …)

Planes can be killed by:

Planes (CAS, CAP)
SPAA (if they make themselves vulnerable for a tiny window of opportunity.)