Defeatist sentiments and the “SPAA bad” myth are exactly why players get outplayed and defeated by their opponents.
When you choose to lose or don’t have enough experience to make ___ work, of course you’ll end up defeated: they outplayed you! What brings success (skill) takes time to build up, it doesn’t just come to you.
Most SPAAs die to other GFs, not aircraft. The lack of data filtration in WT is what contributes to the “SPAA bad” myth–not what really happens in battle…especially when you consider capabilities and SP costs too.
While I would say your description of the exact ease with which the Yak-9K moves is probably embellished a tad, I will also fully acknowledge the Yak-9K’s current status is bogus.
Historically, the Yak-9K was regarded as a fat cow, treated by its users as being like a heavy fighter (a la Me 410, Pe-3, etc.) and prone to serious reliability issues.
Reliability is not something that’s ever really reflected in-game (see late war Germany) and flight models’ liberties make such classifications as “heavy” into wobbly critiques…but the first point is clearly at odds with the Yak-9K’s current status in game. The Yak-9K should lumber about like a tank–not run about like a ballerina or anything close.
Although I generally find complaints about CAS to be usually meritless, current critiques of the Yak-9K are valid for the reasons above; they should be answered with a change to the Yak-9K’s modeling, BR or both.
Silkmonger’s thread went back to January 2017 and the idea was likely mulled before then…so it’s even older than that.
The only credible avenue forward I see for realizing a TO ‘mode’ is the ‘trigger queue’ concept…but nobody seems keen to lobby for that and so the TO concept as a whole has now languished. Based on history, I doubt that will change soon (if ever).
As I have said for many years, the fact that TO’s chief proponents have done so little to press for the idea and to pitch various aspects of it (a la the trigger queue concept) has likely hurt it in the eyes of the developers. Their thinking is likely along the lines of ‘if they (TO hopefuls) care so little for this, what must others think?’
I’ve always thought increasing air kills with SPAAs to 400% (versus rewards for ground kills by SPAAs) was a good incentive…just an arbitrary number but I think it’d be enticing.
If aircraft truly are so prevalent, there have to be people willing to chase that SL…