If you could, how would you re-balance CAS in Ground Battles?

Something I thought the other day is to force pilots, at least in top tier in both GSB and GRB, is to force built-in MFDs as the primary method of aiming.

I feel like having a 16:9 full screen 1080p image as the TGP/Seeker display is a massive advantage and makes aiming way too easy, it would also make MFDs a bit more useful in general and the game would be a bit more immersive and challenging at the same time. (Some MFDs pod displays are super detailed, but we never get to see them in action 😄)

Also, please make CAP loadouts cheaper. Thanks.

just add a 5 minute timer before any CAS could spawn in GRB
or do a 2 minute timer and adding ordinance to the vehicle increases the timer based on the SP cost of the ordinance

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Increase spawn cost for aircraft, make dynamic spawn cost for specific load outs. More ordinance=more spawn points. Perhaps move to planes further away from the battle, reduce amount of planes allowed to be spawned by a single player per match

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‘You had the audacity to kill me in a PVP game’ is all I’m hearing there…

as per my last post:

You think it is, but it’s just a game… Why the hate for people just playing the game.

Whilst they are the enemy team, they are still players, and not deserving of such ire as people often put out.

Exactly

Excatly, why hate for ODL people.

Also

God forbid to taunt enemy player in no offensive manner.

also, yap session:

Maybe i do it, because i want people to talk with each other. Like, i remember good old days, when games did not have MM and random battles, and people were playing on dedicated servers, forming small communities, making friends etc. In this days we have MM with random battles, where you play against randoms you will never see again.

And i liked how in old days people were chatting about random things. Today, 80% of the battles are completly mute, or just rude remarks.

If typing something to provoke somebody to reply (not really offensive) makes people talk with each other, with competetive manner, then i will be doing that.

It makes me feel less like single player game against bots.

Hahaha, just tried the “just use SPAA”. Yak-9K was clobbering my teammates while flying in a relatively irregular fashion. Fired around 1000 20mm rounds without scoring a SINGLE hit.
I’m not very experienced with SPAA. But I’m damn good in Air RB. I can predict trajectories just fine. And unless Yak-9K is like 400m away - GL. If he’s 400m away that’s because he just 1-shot you and is pulling up. GL HF. SPAA is so frustrating.

My fix? Just buff CAS some more so nobody plays SPAA outside of soviet magical ones with twice the range and firepower.

I’m glad you experienced that.
Defending yourself feels good.

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15hrs in a SPAA vs 57 days in a Fighter gametime total. Yeap, just require more time spent on a SPAA to understand how to play them. It’s easy on fighters due to the amount of time you spent flying them to know and predict shell trajectories.

Too bad typical scenario is Yak-9k vs Ystervark where Yak is cirtualky unhittable and one shots you at will. Or 37mm halftrack vs several cannon or .50 cals that practically outrange you. Pure fun. SPAA is good vs bombers and some attackers. Vs small and nimble fighters it generally sucks. And I think this is how Gaijin intended. SPAA gameplay is the punishment for not being able to spawn a plane. The only nation with truely good SPAAs is also Soviets, Just in case you wanted to dogfight or chase that Yak-9K. Truely the experience of all time.

Dude, I kill SPAAs left and right.
I guess other players are not doing good either.
Also it’s not even about aim, as I can clearly see that by the time my shells reach the place where the target would be, it already has changed the course as Yak-9K can dodge all day while easily killing people left and right.
Wyvern can “only” slap you from 1200m away.
Outside of Soviet SPAAs with best range and excellent 1-shot kill ability (Soviet 14,5mm MG hits harder than 20mm), SPAAs generally do not work.
And even if you get into map middle to shoot that Yak short range, you’ll get smacked by a tank because nerfed 20mm HVAP can’t kill anything nowadays.

Why not just buff CAS and make ground players suffer some more? The whole point of playing tanks nowadays is spawning a plane ASAP. Guys wirh MLRS are in the air 30s into the game. Lets embrace this gameplay and rename tanks to “fodder” so nobody is mistaken.

There are some good SPAAs out there that are not soviet, but in most cases You will do as well in SPAA as an air user allows You to.

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For you I guess not. I cannot say the same thing.

Period.

If you want to try a pretty competent AA play some with M247.

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Then don’t get mad at players playing the game and bettering you… /thread.

That’s often people leaving because they are giving up, which isn’t part of the game but a bad player choice.

What’s this got to do with the hate you display for players playing the game?

Yea, I don’t think this is going to be anything worthy, but go on…

Doesn’t sound like you’re looking for any conversation in this instance, so stop lying…

What even is this? You’re just trying to avoid that you’re toxic… lol.

That’s just you… You don’t have to be so fixated on the only reason for you communicating, being that you got bombed…

Pretty simple really.

They “work”. At the same skill level as scoring RP-3 hits from 900m away or 1500m consistent snipes with 45mm.
In other words - it works when SPAA operator is VASTLY more skilled than all the pilots in the air. Vastly because if the pilots are any good, they will go eye for an eye at worst, and just consistently kill the SPAA in the most likely scenario.
I suck at ground attack. I kill far more SPAAs than any other type of vehicle because even with MG151/20 they can be killed from 1000m away, and at 1000m away and going 500km/h I can cover 200m before even Soviet SPAA shell reaches me.

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So there IS a chance for SPAA against planes… WHO’D HAVE THUNK?!

SPAA usable against aircraft?. Definetly a marketing lie :P

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It’s that Big-Armor marketing tactic xD

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