If you could, how would you re-balance CAS in Ground Battles?

If one belives that CAS is needed in order to deal with ground units, he can’t be trusted on the opinion about CAS.

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I agree. That imagined person is not here.

Really?

Weren’t You the one saying that CAS is needed in order to deal with ground units?

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I have said that CAS is better than tanks at destroying campers and heavy tanks, 'specially in uptiers, however I never claimed that CAS is needed to destroy tanks. Infact, tank on tank kills are required for spawning CAS (most of the time).

CAS is needed because it’s fun.

Sorry, I have mistook it with the need of it to level the playing field and being a perfect counter to “campers”.

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Yes, that is the main purpose that CAS serves.

The expense is pretty much the same as the toggle on custom battles to allow aircraft or not; I’m sick of seeing some dude get 1 kill or cap in gb then show up and drop 6 bomb kills. Devs need to flip that switch and give it a different label that’s all it would take.

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It isn’t, they would have to make a new game mode with the same functions, just without the inclusion of aircraft.

Once again one scout = one f-18 spawn or whatever cas of your choice, thank you airstrike mechanic.

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It seems you’re willfully ignoring what i said. As in custom battles the entirety of the framework is already there as it is set up for combined arms in ground custom with a toggle built in. It should not be that hard for a dev team to drag and drop that in to set up a new mode and rename the existing grb to combined.

I would re-balance CAS by adding a SPAA matching the battle rating to the spawn, with an AI that increases in skill per CAS kill in a battle. I would also triple the cost of CAS and put radar SPAA in higher BRs ( 8.0+ instead of 7.3 or lower?). In addition, I would re-balance CAS in order to push for tech equivalency.

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just remove it already

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Nah

Would be funny to see their face after shooting down their 3k sp super hornet with sm sv.

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Spawning an airplane with only A2A capabilities should be as expensive or cheaper than a tank imo in any BR.

Exceptions: Yak-9s since their gun is basically a CAS weapon.

For low BRs where even standard belts CAN be dangerous:
If you are using ground targets belt the spawn cost should increase, air targets belt should bring the cost down to the minimum.

At most you are a danger to open top vehicles, but that would expose you to enemy AA or Air.

If you bring a Rafale/EF in GRB with only Fox-2s and Fox-3s the cost should be as much as for a tank, since you cant get a Nuke or really win the ground game or have any impact on it, and your gun can at best kill a deployed AA.

Yeah, its never made sense to me why:

SPAA costs 70
Heli with only AA costs 200-250
Fixed wing with guns and/or Fox 1/2 costs 500-550
Fixed with with Fox-3 costs 700.

Its actually kinda insane the cost for CAP.

Id dramatically drop the base spawn cost for fixed wing down to at least the same as a heli, around 200. Then just increase the cost of the loadout options to compensate, but I would dramatically drop, if not outright remove the cost for A2A weapons. Id maybe even remove the SP cost for ammo belts past a certain point, like 11.0. Because if you are getting gunstrafe kills at that BR, then I think you’ve earnt it tbh.

Just needs a block on first spawn, and sorted. CAP becomes waaaaay more viable for countering CAS, because at the moment, its just not economically viable to spawn in a CAP most of the time.

Then on a case by case basis / BR to BR, increase the cost for certain gun types / ammo belts so that gunstrafing at lower BRs is balanced too, or at a bare minimum, just have the base SP Cost drop around 10.0 (where guided CAS starts to really become prominent)

Very true, but I still do it out of pure hatred for CAS players, it is very entertaining watching them fly in a straight line as my Fox-3 approaches.

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I still do it because I find CAP gameplay more fun than playing a tank.

But yeah, there is some hilariously bad CAS players out there that have no idea what to do vs another aircraft. A rapid triple kill with the FRS1 was probably one of my more recent-ish highlights.

Though they really need to fix Heli radar signatures to be detectable by aircraft, that drives me nuts