If you could, how would you re-balance CAS in Ground Battles?

make it same as arcade. you can bring your own planes, but it needs to be reward based. remove plane spawning cheaper through scouting. that just allows people to be dumb team mates, roam around for a bit. scout a few targets, and then get themselves killed just so they can spawn a plane. we should remove that.

if you get 2 or 3 ground kills, you can spawn in a plane of your choosing.

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only a solution that works for all players is going to work.
planes in ground battles can be a fun aspect, but they should add a ground-only gamemode so that you can choose what you play against

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DITTO! Apparently my post was flagged as ADVERTISING SPAM.🤣🤣🤣🤣🤣🤣🤣

Just increase the cost of spawning an aircraft, especially with ordinance, and also increase the rewards for shooting down aircraft as spaa, maybe even reward players shooting down aircraft with non-spaa.

And give spaa a very basic indicator like the lead indicator in arcade but reduce it down to a simple arrow that gives you a very rough idea of where to aim.

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Spawn costs won’t really stop the problem of Realistic ground battles being ruined by CAS. What might would be the REMOVAL of AIR SPAWNING and make Taking Off compulsory as with Simulator battles. This might also limit some of the impossibly heavy bombloads that seem to be ‘stuffed’ under the aircraft now…who hasn’t lost half their team to a 5000kg bomb. In addition, landing safely back at the airfield also be made a condition for kills and battle points to count…that should take care of the ‘Kamikaze’ problem. Skill should be rewarded after all.

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This one doesn’t really make sense to me. You kill 3 tanks, get shot down by SPAA and get zero rewards? I’m down for forced take-off, but having to land to get all your rewards is really odd and out of place for War Thunder.

The issue is the good old mediocre player CRASHING INTO TANKS. If they have to land SAFELY…NO KAMIKAZE TACTICS. By safely i mean NOT a wheels up belly landing as a certain Pe8 user does. If you played Birds of Steel Gaijin got that correct as Kamikaze crashing into aircraft on the runway didn’t work but for some reason like all aspects regarding aircraft in this game it has been dumbed down. This should not be a shoot 'um up game.

This would be the same as saying no tank vs tank kills should count unless the player enters a cap zone as a method of stopping camping.

It just wont work and Gaijin will never implement it.

They would need to code that you still get rewards if you RTB after sustaining damage. Would suck if you got several kills, but had a landing gear shot off and now those kills are just void because you had to belly land. Which is why Gaijin does not code that even for air battles, it would be too much work for no real gain and you could just deploy landing gear and rip them off to trigger that.

Whilst people belly landing is a shame, its hardly worth being up in arms about. There are some aircraft which are much easier to land like that because the runways can be too short. Hunters without drag chutes for example are a pain to land.

This is a game where vehicles of all sorts shoot each other…I’m not sure how anyone could think it’s anything but a 'shoot ‘em game.’

Also…there are anime pillows here, so let’s not pretend that Gaijin or anyone else take WT too seriously.

I know they won’t change a thing because Gaijin won’t even do anything about the unsportsmanlike/cheating going on that i have brought to their attention; well i say nothing, they did, they removed my post immediately. I digress, how would you eliminate the Kamikaze problem seeing that tanks can’t crash into aircraft?

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Nothing. They died, that is their consequence. Spawning an aircraft already costs loads of SP, and does cost them SLs as well to repair. If they kamikazed to kill 1 person, then they’ve wasted that spawn, when they may have been able to get multiple kills with RTBs or even just dropping bombs on different targets within a single sortie.

And I see no way of distinguishing between someone “intentionally ramming” a tank. Or someone that made a mistake, misjudged when to pull out of a dive, didnt see a tree or just had a bad lag spike.

so remove that feature* (arguably ahistorical, and dumb) or give rewards for landing? I’m not sure what the perfect solution would be, but it definitely isn’t “lets make rewards delayed”. What if you cannot land because the match has ended? What if you get shot down? What if you want to continue flying and taking out enemy aircraft? Does playing CAP mean you don’t get rewards until you land- giving up the airspace you control? Its a solution that only works if you think of it from one perspective, whereas we’re talking about a game that has two perspectives, and arguably way more.

Also how would you stop this? You can land w/ critical damage and be repaired, so losing your gears (or damaging fuselage w/ belly landing) is also landing w/ damage. There is no proper way to “stop belly landings”.

The whole point of this game is to kill enemies, if then take objectives (which is almost impossible without shooting enemies). This is literally the whole point of a “shoot 'um up” game. Aircraft shoot eachother, tanks shoot eachother, etc. Nobody is playing War Thunder purely because “ooh I can fly!” or “ooh i can drive”, because if they did then they’d go to Microsoft Flight Sim or any other vehicle game.

edit
*also want to say im not advocating for this either. they’re sacrificing themselves to get the kill, their death is their punishment. They will almost always be in a negative SP trade and wasted their opportunity to get more kills.

If you try to belly land without deploying your fully operational gear then you could receive X amount of seconds on your repair timer as a “penalty” for doing that.

Something similar can be done if player receives damage that’s very similar to the action of over-speeding your gear, in efforts to circumvent the system above so you can land “without” it.

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Except this sorta already exists? You take damage from a harsh landing so you take more time repairing.

This just seems so hard to check. What if someone just sucks at landing, they get penalised? What if you’re too damaged to slow down as you might lose control? How long is this penalty? How would Gaijin, with their spaghetti code, figure out a way to make this consistent w/o wrongfully punishing other players? Belly-landing is definitely something I don’t like, but there is no real way to get rid of it honestly. And to be honest it feels more like a non-issue if anything.

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Apparently it isn’t enough as people are still doing it because they still gain time.
I’m looking more at something like 20-30s of penalty time for trying to be a smartass.

I’m pretty sure they know what was the cause of the damage (enemy round, missile, environment, etc.) so if your gear suddenly evaporates out of thin air. Someone being bad at landings would produce destroyed gear at the time of landing, not seconds before.

Also, checking for destroyed components that are crucial to the normal flight before applying a penalty sounds pretty easy…

At the very least, they could implement a penalty for people landing a fully operational plane without gear deployed, as this scenario doesn’t have ifs and buts.

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we’re talking about War Thunder here, its a miracle the game even runs w/ how badly its coded. the replay system alone runs on dreams and prayers

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That is true as well, which is why I proposed the bare minimum to deal with the most blatant belly landers.

I think an 80 degree dive on a target is intent enough, plus…don’t forget the ‘drop bombs a millisecond before crashing into the target’ brigade; just to make sure of a kill. No battle points for that I suppose? Try RGB rank 3 as a tank and see if you change your mind after a few battles there.

In sim 20% of our reward is tied to landing and this happens way too often and I bloody hate it.

There was a time it ruined my ability to enjoy the mode because I was stressing over getting back to airfield before tickets bled out rather than having fun and helping my teammates secure the wind.

It’s inconsequential

Pictured: Belly-landing a spitfire by slamming it into an aircraft carrier as a last-ditch effort when my engine died on the way back to base.

Pictured: J2m2 with its entire wing shot off belly-scraping at 450 km/h touchdown speed repaired in… 30 seconds as gain. (I legit scraped the whole length of run way after touchdown.)

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this is not true, the replay system isnt actually coded. replays are saved and played manually by an indian tech support center. when you rewind, it sends a signal to a guy who plugs in the right file