The SPAA all come as flat-packs and by the time they’ve finished building them, the CAS has already gone :P
They shouldn’t have to.
It just shows that even a flying brick can massacre a team in this mode without much effort
Perhaps there’s some parts missing and they need to go back to the store.
Literally this. The only reason I even play ground rb is because of helicopters. If we had an air realistic EC or a heli PvE mode that wasn’t complete dogwater, I wouldn’t even touch ground rb.
Yeah, its a real shame how neglected heli gameplay is outside of GRB or even PvE aspects of both ARB and ASB are.
Idk. I’ve played the 40mm truck and it’s stupidly
easily to shoot down planes. I don’t understand how 40mm truck, L62 anti, and Lvkv 42 players manage to miss a plane flying in a a straight line towards it.
From my own experience - because the plane is actually always going up or down and drifting a bit too so the fact it points the nose at you doesn’t mean it’s actually moving straight at you, and and your shells fly in an arc, so if you adjust wrong, you will be hitting high or low, and plane can and will kill you from over 1000m away and seedish 40mm has like what, 2 shells per second so oftentimes one shot is too low and the other is too high and after that 1s my plane is 130m closer… I have quite a few 900+m MG151/20 shots and MG151/20 has by far the worst ballistics among mid-late war 20mm cannons.
Menawhile Soviet 25mm hits just as hard or harder because of real shitter magic and it has more than twice the ROF in a single mount, and then there’s the 500 ROF double 25mm variant.
CAS need to spend RP to rearm at the airfield, id say that can help since ppl cant just stay in the air the whole game. Kinda makes it become more of a ‘reward’ like that in COD, and place emphasis on ground combat
Essentialy, right now you can kill 1.guy, spawn an attacker, kill 3.guys, spawn a fighter, again bomb someone, and if you do well enough, you may even eventualky respawn the attacker, lol. Wish I had more crews…
My typical gameplay is score 1-2 kills then spend majority of the game in the air.
Limit the amount of aircraft in the sky, similar to how enlisted does it. Two planes, two helicopters and two drones. If they still cause problems, increase spawn cost (based on weapon performance, not guidance type).
It Rebalance after the levitians update.
Yep, so I also think fighters should share the same SP multiplier as attackers and bombers if it brings or has brought air to ground armament (AGM and bombs) to prevent them spawning again and again
What if ppl start teamkilling each other to get onto CAS? We all know the average toxicity of wt players.
IDK what enlisted does to that situation since i never played it, could u explain
Never really thought of that. I would penalize heavily those who tk friendly aircraft so that they could get into one. The best course of action is to enact a 3-4minute no fly penalty so even if they do tk, they can’t get into an aircraft immediately.
I haven’t played enlisted in a fat minute but I never experienced tk in that game
Thats a pretty sound point so that normal players wouldnt get so affected when they accidentally tk a guy
To add on to it. The penalty is only enacted if the aircraft hasn’t don’t any TKing themselves. If the aircraft has Tk’d, it’s free game.
We would also need to increase spawn cost of SPAA, make it share SP increae with other tank classes, and require SP to rearn to balance out your CAS nerf ideas.
Don’t think so. Fighters, such as rafale and su-30, can do the same, if not better in Cas than strike aircrafts. However, mbt and light tanks can barely threaten jets compared to spaa with missiles.
Increasing the spawn cost of CAS but not of SPAA would harm balance at literally every br aside from top tier.
I don’t understand. Could you explain?
I didnt mention increasing the spawn cost of CAS, its just to prevent people spawning a fighter for CAS and then use another strike aircraft do do the same thing