If you could, how would you re-balance CAS in Ground Battles?

It’s not needed because you’d run out of easy kills. Love this logic.
I recommend Air RB if you are actually interested in being competitive.
In Ground RB the “fun” in planes comes from making ground players miserable, as hitting people with 1000lbs bombs is not exactly a challenge and they can’t do anything about it.

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That’s not what I’ve said at all, but that’s just you trying to explain to yourself why anyone doesn’t favour your demand…

Sorry you don’t understand opposing opinions without having to make a villain.

That’s your logic to own, and I’d suggest you seek a refund… It’s not very good.

Reeks of things living in your mind rent-free.

You can by all means go there, I have no care to change my desired modes.

No, they’re trying to win, they don’t want to make your game miserable… You just want to wallow in the mire of being upset that you got got…

Stop wallowing, and making out that everyone is just ruin ing your game because you got got… It’s pitiful.

I’m using T-34-85 + Yak-9K combo and even dropped a few nukes at full uptier.

Love seeing Tiger II H, Jagdtigers, Ferdis etc dying from 45mm APHE nuke they can’t do anything about

You see, I have no problem with tank players having fun in tanks. I’m bad at tanks. But I’d join in. I’m good with planes. But I have a dedicated plane mode.

You are not a villain, just a regular certain hole in the back. It’s a common trait of people enjoying beating somebody who can’t possibly fight back.

Your “desired mode” is just making tank players miserable. Their only option is to use planes too. So it’s either ez mode for horrible players like you or poor man’s air RB.

Nope. If the point was winning, tank only mode allows you a lot of ways to win.
Ground RB is all about making people miserable and unloading player’s own frustration onto others once the former tank player becomes CAS abuser himself. There’s no challenge. The satisfaction comes from the knowledge people are getting frustrated and they can’t do anything to stop you.
In Air RB satisfaction comes from outsmarting and outskilling other people. If I manage to kill a good player or a player in a better plane - I’m happy. If I die - things happen, I had my chance, better luck next time.
In CAS RB boom goes the bomb.
This mode is maliciously exploiting people who simply want to drive tanks, as they will never have a fighting chance once you jump into an EZ mode plane, and their frustration further fuels CAS mains who are outnumbered by their targets thanks to tank mains.

I would simply remove any incentive to be tank mains from Ground RB, because it’s pointless and players should have a clear picture. This mode is about bombing tankers and if you want to be tanker - don’t expect Prokhorovka. Expect Iraqi 1991 experience.

I’m a CAS main myself. And I think playing like this absolutely sucks.

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Do you need a blanky or something?

If you don’t even play tanks, then what’s this all got to do with you?

Yea, no… TO mode is a wished mode for at least 7 years now, and it’s obviously not going anywhere, so stop wishing.

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Way to go to make this political for no reason… What in the trashheap is this garbage?

This is what I was directly referring to… A ‘typical’ ‘CAS hater’ (Read game hater because if it were anything, it likely gets the same response) who can’t handle being got in the game, and are upset enough to make out that someone just does it on purpose just to get them, compared to them merely playing the same game, which involves getting others…

BULLETPROOF LOGIC RIGHT THERE… There is no reason to be so cut up about someone getting you.

(Edit - Nope)

I understand why some might like current state of things as it allows players to not get better.

With TO, You would need to use better tactic, really learn Your vehicle and have a line up allowing You to play on all maps.

With the current state of things, You only need to be able to gather around 600-1000 SP and You are ready to go.

Why bother getting better on the ground when You can just bomb someone? He will come back in SPAA/air? That is good, he won’t be such a problem on the Ground anymore.

Playing with air in mind is easier and always will be. Having TO would mean that all players in the queue to the mixed battles have that in mind, meaning things would get harder for people and no one likes when their fun is taken away.

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Increase spaa rewards
Give eqal spaas to all tech trees (at least in key brs)

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Defeatist sentiments and the “SPAA bad” myth are exactly why players get outplayed and defeated by their opponents.

When you choose to lose or don’t have enough experience to make ___ work, of course you’ll end up defeated: they outplayed you! What brings success (skill) takes time to build up, it doesn’t just come to you.

Most SPAAs die to other GFs, not aircraft. The lack of data filtration in WT is what contributes to the “SPAA bad” myth–not what really happens in battle…especially when you consider capabilities and SP costs too.

While I would say your description of the exact ease with which the Yak-9K moves is probably embellished a tad, I will also fully acknowledge the Yak-9K’s current status is bogus.

Historically, the Yak-9K was regarded as a fat cow, treated by its users as being like a heavy fighter (a la Me 410, Pe-3, etc.) and prone to serious reliability issues.

Reliability is not something that’s ever really reflected in-game (see late war Germany) and flight models’ liberties make such classifications as “heavy” into wobbly critiques…but the first point is clearly at odds with the Yak-9K’s current status in game. The Yak-9K should lumber about like a tank–not run about like a ballerina or anything close.

Although I generally find complaints about CAS to be usually meritless, current critiques of the Yak-9K are valid for the reasons above; they should be answered with a change to the Yak-9K’s modeling, BR or both.

Silkmonger’s thread went back to January 2017 and the idea was likely mulled before then…so it’s even older than that.

The only credible avenue forward I see for realizing a TO ‘mode’ is the ‘trigger queue’ concept…but nobody seems keen to lobby for that and so the TO concept as a whole has now languished. Based on history, I doubt that will change soon (if ever).

As I have said for many years, the fact that TO’s chief proponents have done so little to press for the idea and to pitch various aspects of it (a la the trigger queue concept) has likely hurt it in the eyes of the developers. Their thinking is likely along the lines of ‘if they (TO hopefuls) care so little for this, what must others think?

I’ve always thought increasing air kills with SPAAs to 400% (versus rewards for ground kills by SPAAs) was a good incentive…just an arbitrary number but I think it’d be enticing.

If aircraft truly are so prevalent, there have to be people willing to chase that SL…

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Because of how mode is made, we know that.

That is why You compare SPAA deaths to air and other way around to see the difference and what is better

SPAA demises caused by vehicles and causes (ex. suicide, map border death, etc.) cannot be held against SPAAs or their effectiveness. As there is no practical way to filter data at scale, there’s really no way to analyze things in the manner you have suggested (with the implication that ‘SPAAs are bad’).

When you have someone like @JuicyKuuuuki or a similarly competent SPAA player around…it’s time to find your way away from over the battlefield. Nothing prevents anyone from sharing their feats of abilities in a given vehicle except experience and developed skill. All in all, this is wholly typical of gameplay in WT.

Given their inexpensive SP costs and other capabilities (especially for capturing), SPAAs certainly have their own merits.

I feel like I’m the only person not consistently dying to CAS at Tiers 1-6. I almost never get revenge bombed, I never really get bombed (minus top tier hell) and I play Japan mostly, a nation with lacking early CAS and as a minor nation, can face pretty much everything else. Outliers like the Yak-9K and Kh-38MT are the only ones that get me, along with the Su-25/39 recently as 11.3 JPN has a SPAA range of 5km. Is it really as widespread as some people make it out to be (minus the few I named)?

before people take this the wrong way,
yes i still think CAS should be balanced better. its still possible to just skip a tank by rushing with a heli (Ka-50 mainly). i just dont see it as big as an issue as some people make it out to be.

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The problem is there is less planes then tanks so u cant have the same system of rp and sl for spaa like tanks

Well, from my experience: SPAA die by tanks mostly late game where people mass spawn them because the game is already unplayable in a tank due to CAS infestation and because they are low on SP.

In other words - their team is most likely getting pushed back and they also know that staying at spawn means an imminent death. These 2 coupled together means SPAAs become very vulnerable to enemy tanks going forward. And BTW these SPAAs go forward to help their own team’s tanks in a futile attempt to turn the tide. But the mode is configured in a way that “turning the tide” is highly unlikely. Essentialy dying oncen without scoring a kill or assist already ruins the entire game as player now has a lot lower chance of spawning CAS, which is especially painful in an uptier - all you needed was 1 action, now you have to kill 2-3 guys.
This means that team taking losses early on is basically destined to lose. I have been in a scenariore where I spawned a tank was unlucky to get smacked by Su-152 with my shell magically curving towards some impenetrable spot every time, I respawn, drive out of spawn, I get CASd, it’s game over already for me within 2,5 minutes.

But I digress. The point is - when the game is not being lost YET, so when SPAA can actually hunt planes, it gets slaughtered by planes anyway. I kill a few SPAA for every time I die to one in a goddamn Wyvern which is big, doesn’t turn, bleeds speed like crazy and is NOT good at taking damage, 1 14,5mm soviet godhammer hit will cripple it or kill it. Yet I kill SPAAs in good numbers unless there are multiple around the same area. Then I will most likely die, but it also usually means most of the map is unprotected as SPAAs can be ignored from outside 1000m range most of the time, especially if you follow the dive-pull up routine, which surprisingly makes you insanely hard to hit as your speed is constantly changing.

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Players like you keep insisting it’s skill when maybe, just maybe, it’s a knife vs a gun type of situation.

Have you ever considered that?

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A team that only (or primarily) deploys SPAAs so late as that has already lost the match and probably due to far more than just enemy aircraft action too.

Spoiler

Let’s remember that caps/tickets control the progress of a match whereas kills can only move the needle 100/kill.

As the latter is the only means aircraft with which can influence tickets, their direct effect is limited…an aircraft relies on allied GFs to take cap which really move things along.

As it stands, it’s generally best for a team to have some anti-aircraft means (whether SPAA or defending fighter) by no later than the second spawn. With some swing role SPAAs (40mm armed vehicles come to mind), they can often be effective first spawns.

All of this really comes down to how the vehicles are used rather than anything specific about them.

I’m well aware of the viewpoint you’re expressing–but I don’t necessarily buy into it (individual situations vary).

I don’t think the 'gun versus knife" analogy really fits. Even if we accept what I’d say is a flawed comparison, it doesn’t really say what you seem to imply it does (the suggestion that guns are all around better).

There’s a reason why going into combat with a rifle, a pistol and a knife is typical:in many scenarios, a knife is at least as effective than a gun, if not more so

If you’re at fist fighting range, you don’t want to be swinging around a long gun or perhaps even a pistol…there are situations where a knife simply does the job as well as/better than a firearm. A good hit with one can be just as deadly too.

Between their measly SP costs and capture capabilities, SPAAs have their own merits to boast to encourage usage.

Knife is only effective if you’re going against unarmed enemy or enemy with holstered weapons and the range is v. short. Your comment about knife is extremely detached from reality.

But it’s kinda like that in WT. SPAA may work vs IL-2 after IL-2 slows down to 300km/h.
May be good vs Duck, Me-410, Bf-110 which compresses hard at 550. It’ll be OK vs bombers.

But vs properly armed planes with decentnperformance SPAA is basically guaranteed to die. You can stay at spawn and be outnof range or move forward and get slapped by combined tank and plane assault.
SPAA works when it’s not outnumbered by planes. When it’s not spotted and enemy is not some A-hole spamming .50 cals from 1200m away or sniping you in a vertical dive in Yak-9K. In other words - counting on SPAA dealing with planes is naive. And pretty often SPAA doesn’t even have anything to shoot at. So you’re just making your team weaker and losing your chance at spawning plane ypurself as f.e. Wirbel only works vs tanks straight from the side and below 100m. If you see the front of T-34 or M4 you’re shafted and same applies to 37mm ones. Very fun. But even US 40mm solid shot is useless as it barely deals any damage.

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