If you could, how would you re-balance CAS in Ground Battles?

but in fact you can decide whether to activate or deactivate that option like on ships, that’s why it’s optional.

In theory yes it would balance the game and in reality never going happen because people spend money on premium planes then on tanks. TO mode making premium planes useless almost except for ARB and SB. Nobody would buy prem planes or spend GE on faster research.

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I made an on-topic post that we need to buff CAS furtherbecause it apparently is not breaking the game enough.
And I guess CAS mains flagged it as off topic. Hilarious

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Obviously you’re taking the piss, but to make out that CAS mains flagged it, is bad faith entirely…

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Well, at some point we have to stop pretending it’s mixed battles. Ground is CAS fodder. I’d just like to fully embrace it and allow everyone to just bomb the opposing non soviet team to hell. Nowadays only a small group with certain MRLS can do that early gane but still, happened to me twice in the span of 10 games (on 2 different days, not the same people). If that’s how the game is supposed to be played, add it to tech tree and lets just spawn Yak-9K 30s into the game. Someone wants to enjoy tnak on tank combat? Apparently they are not Gaijin Target Demographic anyway, so who cares?

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Ahhhhh, excellent…

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Something I thought the other day is to force pilots, at least in top tier in both GSB and GRB, is to force built-in MFDs as the primary method of aiming.

I feel like having a 16:9 full screen 1080p image as the TGP/Seeker display is a massive advantage and makes aiming way too easy, it would also make MFDs a bit more useful in general and the game would be a bit more immersive and challenging at the same time. (Some MFDs pod displays are super detailed, but we never get to see them in action 😄)

Also, please make CAP loadouts cheaper. Thanks.

just add a 5 minute timer before any CAS could spawn in GRB
or do a 2 minute timer and adding ordinance to the vehicle increases the timer based on the SP cost of the ordinance

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Increase spawn cost for aircraft, make dynamic spawn cost for specific load outs. More ordinance=more spawn points. Perhaps move to planes further away from the battle, reduce amount of planes allowed to be spawned by a single player per match

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‘You had the audacity to kill me in a PVP game’ is all I’m hearing there…

as per my last post:

You think it is, but it’s just a game… Why the hate for people just playing the game.

Whilst they are the enemy team, they are still players, and not deserving of such ire as people often put out.

Exactly

Excatly, why hate for ODL people.

Also

God forbid to taunt enemy player in no offensive manner.

also, yap session:

Maybe i do it, because i want people to talk with each other. Like, i remember good old days, when games did not have MM and random battles, and people were playing on dedicated servers, forming small communities, making friends etc. In this days we have MM with random battles, where you play against randoms you will never see again.

And i liked how in old days people were chatting about random things. Today, 80% of the battles are completly mute, or just rude remarks.

If typing something to provoke somebody to reply (not really offensive) makes people talk with each other, with competetive manner, then i will be doing that.

It makes me feel less like single player game against bots.

Hahaha, just tried the “just use SPAA”. Yak-9K was clobbering my teammates while flying in a relatively irregular fashion. Fired around 1000 20mm rounds without scoring a SINGLE hit.
I’m not very experienced with SPAA. But I’m damn good in Air RB. I can predict trajectories just fine. And unless Yak-9K is like 400m away - GL. If he’s 400m away that’s because he just 1-shot you and is pulling up. GL HF. SPAA is so frustrating.

My fix? Just buff CAS some more so nobody plays SPAA outside of soviet magical ones with twice the range and firepower.

I’m glad you experienced that.
Defending yourself feels good.

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15hrs in a SPAA vs 57 days in a Fighter gametime total. Yeap, just require more time spent on a SPAA to understand how to play them. It’s easy on fighters due to the amount of time you spent flying them to know and predict shell trajectories.

Too bad typical scenario is Yak-9k vs Ystervark where Yak is cirtualky unhittable and one shots you at will. Or 37mm halftrack vs several cannon or .50 cals that practically outrange you. Pure fun. SPAA is good vs bombers and some attackers. Vs small and nimble fighters it generally sucks. And I think this is how Gaijin intended. SPAA gameplay is the punishment for not being able to spawn a plane. The only nation with truely good SPAAs is also Soviets, Just in case you wanted to dogfight or chase that Yak-9K. Truely the experience of all time.

Dude, I kill SPAAs left and right.
I guess other players are not doing good either.
Also it’s not even about aim, as I can clearly see that by the time my shells reach the place where the target would be, it already has changed the course as Yak-9K can dodge all day while easily killing people left and right.
Wyvern can “only” slap you from 1200m away.
Outside of Soviet SPAAs with best range and excellent 1-shot kill ability (Soviet 14,5mm MG hits harder than 20mm), SPAAs generally do not work.
And even if you get into map middle to shoot that Yak short range, you’ll get smacked by a tank because nerfed 20mm HVAP can’t kill anything nowadays.

Why not just buff CAS and make ground players suffer some more? The whole point of playing tanks nowadays is spawning a plane ASAP. Guys wirh MLRS are in the air 30s into the game. Lets embrace this gameplay and rename tanks to “fodder” so nobody is mistaken.

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