ha ha ha thats probably very true lol, most ive ever seen in battle in 12 years!
20 planes up in total in GROUND RB, completely laughable.
ha ha ha thats probably very true lol, most ive ever seen in battle in 12 years!
20 planes up in total in GROUND RB, completely laughable.
NOTE: SUGGESTION MOSTLY BASED ON TOP TIER!
This is my own suggestion list. I think if this is done, the AA vs. Plane engagement could become quite fun. Forcing planes to take off, from a further distnace would prevent them from immediately gaining supremacy over the air and could perhaps incentivize spawning in planes just to kill enemy planes.
The spawn cost is one thing that would definitely have to be increased, but spawn distance is something people over look. The air spawn also gives planes the ability (at least with current munitions) to start firing practically as soon as they spawn in. The radar mechanics being based on SACLOS rather than actual radar locks also hinders the performance of AA at longer ranges, while making it unrealistic at close ranges.
Player education is also important, both for CAS and AA players. So is the incentive for SPAA players to play AA, which currnetly does not exist.
Finally, AA vehicles themselves. The addition of multi-vehicle SPAA would mean that especially BLUFOR nations would finally be able to catch up in the range department. Which is very important if planes spawn further away now.
The advantage should be with the SPAA, the plane should be the ones trying to play around that. Being forced to spawn on the ground, would mean you would have to think how you take off and approach the battlefield!
Only a fool would put a limit for players
1 button SPAA. 1 button is enough to react. Planes already spawn inside your detection range.
Increase spawn distance and most of the planes will bomb you outside your radar range and you won’t even know about it.
Nothing will change.
Imagine patriot MS on infantry map 🤣 and nothing will change.
The first good thought
Could, but outside infantry maps.
Why?
Why should I spend 900 SP and still have to outplay (I can’t say outsmart about players who play with two buttons.) a lot of players with SPAA for 70 SP?
Because that 900sp allows you to delete a lot of stuff like tanks that have 0 counter, they are like free kills. That is very little sp to ruin the fun for players who just wanted to play tanks.
True, but still I have to earn 900 SP first.
Easy counter: look at the sky (or spam T-6-1), press G once, Press S for 2 seconds, wait 10 seconds.
Congratulations, you did it! Just don’t tell anyone!
I don’t perceive the destruction of my tank as Ruined gameplay. There is no difference between killed by CAS or killed by tank.
Yes, there is a big difference, one give you a fighting chance, other just come delete you and ask you to suck it up
Very similar situation like spawning a prop and gets deleted right away by modern SAMs, how does that feel
Press G and then S. It’s not difficult.
In general, I think that FnF weapons should be limited to two missiles/bombs per aircraft and removed from tanks.
Why? Because tankers aren’t smart and doesn’t want to learn.
Probably stupidest decision ever made by Gaijin….again.
AGM-65D for 385 SP instead of 365 SP:
This will probably solve all the problems.
Very bad take
How can you say that being killed in fair fight and fire exchange with enemy tank and being nuked from stratosphere by some atgm or paveway while driving out of spawn is the same?
Spamming T-6-1 and immediately smoking at any sign of trouble is a perfect gameplay loop, don’t you think ? Would be funny seeing everyone just stop doing whatever and immediately smoke and hide, just to try and hide from almighty air units lol.
At least you had a chance to kill the latter one.
Another tankman’s mindset. The tanker wants to survive and do nothing for it.
Is it more pleasant to just die after getting hit by a rocket in the turret?
Your enemy has a serious advantage. Why don’t you want to take advantage of the enemy’s weaknesses?
Of course not. But it’s a small step in the right direction.
I just don’t think that’s a fun and engaging gameplay loop.
None of those are actually fun, just goes to show how much fun can be had by smoking and hiding at the first sign of an air unit.
My enemy has inherently unfair advantage, which needs changing.
They can also just wait out your smokes and attack you then.
No. It’s not the right direction. Never be.
Right direction:
The system should force the pilots to lower the flight altitude.
Tankers are mostly blind, they need assistance.
They wanted to play tanks, why you keep asking them to play SPAAs? if you just wanted to fly a plane and bomb tanks, can I ask you to play tank to git gud so you don’t need to spend 1000sp to kill other tanks because you don’t have enough skills to fight fair? what will be your response, you don’t get to fly your plane in peace?
I can give them a link to a game about tanks or tell them about custom battles.
There they will be able to enjoy the world of tanks without planes and not spoil war thunder.
Of course you can ask, but tanks on infantry maps are just boring. No freedom, no tactics, just aim and timing.
Its already slowly ruining the ability to get into CAS with proper loadout isn’t it? I’m wondering how players with subpar 1.0 kdr can even get into a jet with gbus, maybe once every 7 games? if they have added a ground only vehicles mode, then they don’t have to touch the spawn points of jets in combined arms mode, technically turning a lot of pilots from flying their jet into flying turrets instead.
New mode without planes won’t remove current GRB.
It’s a pretty sensible thing to ask for.