exactly… its completely retarded, their spawn point requirements must have the lowest possible to allow it… even then people will still say “Skill Issue” blah blah blah, but again, Im all for CASbut not that rediculous amout.! but as usual no one will listen and think thats perfectly acceptable in a GROUND battle!
Seriously, you tell me your team only managed to shoot down 12 enemy planes in ground battle?? only 12? really?? honestly you guys need to do better! if you don’t shoot down at least 20 planes in ground battle, don’t even think about playing ground vehicles because you all don’t deserve it!
It seems obvious the CAS needs to be WAY harder to spawn in, bare minimum 3 kills/3 caps. That, and NO immediate Heli spawns, minimum 1 kill just to spawn regular rockets.
Simple solution:
Lead indicator for SPAA. It updates every few seconds like naval arcade, so a maneuvering plane will be safe. But when he’s aligned on target, he’ll be easier than normal to shoot down.
On one hand this will allow less experienced players to have a more effective starting point and not be a liability, and it will also more rapidly develop their aiming skills and intuition for manual leading.
This is even more important when we remember that across BRs aircraft can fly at a large variety of speeds, and jets can be particularly difficult to manually lead. And in those BR jumps, a player will also use different SPAA that each have different velocities and rates of fire.
For SPAA that are not good at tank-killing, the total time a player will spend in one can be very low until he jumps to the next BR bracket.
I personally don’t believe in measures like increasing spawn point costs or other soft blocks. Players should be able to enjoy flying helicopters and jets in mixed modes. Increased SP just means it’ll be the more skilled players using CAS and then the problem isn’t really solved. It should be a more level playing field.
I know in arcade the system is built entirely different but it is indeed a more level playing field and none’s complaining about CAS then. To the contrary, players want to take CAS for a lot of reasons, and SPAA there are more effective and SPAA players see that as free points.
ha ha ha thats probably very true lol, most ive ever seen in battle in 12 years!
20 planes up in total in GROUND RB, completely laughable.
NOTE: SUGGESTION MOSTLY BASED ON TOP TIER!
- Increase spawn cost, at the least doubled but preferably tripled for high precision guided ordnance. (Meaning that players who want to use these sort of aircraft, would actually risk losing their ability to spawn back in if they die!)
- Increase spawn distance from map from the current, to at least 100 km to give AA time to react.
- Force planes to take off, instead of being given an air spawn.
- Introduce multi-vehicle AA, giving western nations SAM platforms that are capable of engaging planes at long range.
- Make radar based AA actually use locking mechanics for guiding munitions in, SACLOS can still be an option for systems that have such capabilities; but it shouldn’t be the primary form of munition guidance.
- Educate players on how to use AA effectively, and also educate CAS players on how to counter AA effectively.
- Incentivise players to play AA outside of “revenge killing” the plane that just killed you. (ie: people first spawning AA more)
This is my own suggestion list. I think if this is done, the AA vs. Plane engagement could become quite fun. Forcing planes to take off, from a further distnace would prevent them from immediately gaining supremacy over the air and could perhaps incentivize spawning in planes just to kill enemy planes.
The spawn cost is one thing that would definitely have to be increased, but spawn distance is something people over look. The air spawn also gives planes the ability (at least with current munitions) to start firing practically as soon as they spawn in. The radar mechanics being based on SACLOS rather than actual radar locks also hinders the performance of AA at longer ranges, while making it unrealistic at close ranges.
Player education is also important, both for CAS and AA players. So is the incentive for SPAA players to play AA, which currnetly does not exist.
Finally, AA vehicles themselves. The addition of multi-vehicle SPAA would mean that especially BLUFOR nations would finally be able to catch up in the range department. Which is very important if planes spawn further away now.
The advantage should be with the SPAA, the plane should be the ones trying to play around that. Being forced to spawn on the ground, would mean you would have to think how you take off and approach the battlefield!
Only a fool would put a limit for players
1 button SPAA. 1 button is enough to react. Planes already spawn inside your detection range.
Increase spawn distance and most of the planes will bomb you outside your radar range and you won’t even know about it.
Nothing will change.
Imagine patriot MS on infantry map 🤣 and nothing will change.
The first good thought
Could, but outside infantry maps.
Why?
Why should I spend 900 SP and still have to outplay (I can’t say outsmart about players who play with two buttons.) a lot of players with SPAA for 70 SP?
Because that 900sp allows you to delete a lot of stuff like tanks that have 0 counter, they are like free kills. That is very little sp to ruin the fun for players who just wanted to play tanks.
True, but still I have to earn 900 SP first.
Easy counter: look at the sky (or spam T-6-1), press G once, Press S for 2 seconds, wait 10 seconds.
Congratulations, you did it! Just don’t tell anyone!
I don’t perceive the destruction of my tank as Ruined gameplay. There is no difference between killed by CAS or killed by tank.
Yes, there is a big difference, one give you a fighting chance, other just come delete you and ask you to suck it up
Very similar situation like spawning a prop and gets deleted right away by modern SAMs, how does that feel
Press G and then S. It’s not difficult.
In general, I think that FnF weapons should be limited to two missiles/bombs per aircraft and removed from tanks.
Why? Because tankers aren’t smart and doesn’t want to learn.
- plane spawn points: IR ATGM multiplier: 1.66x → 1.8x
Probably stupidest decision ever made by Gaijin….again.
AGM-65D for 385 SP instead of 365 SP:
This will probably solve all the problems.
Very bad take
How can you say that being killed in fair fight and fire exchange with enemy tank and being nuked from stratosphere by some atgm or paveway while driving out of spawn is the same?
Spamming T-6-1 and immediately smoking at any sign of trouble is a perfect gameplay loop, don’t you think ? Would be funny seeing everyone just stop doing whatever and immediately smoke and hide, just to try and hide from almighty air units lol.
At least you had a chance to kill the latter one.
Another tankman’s mindset. The tanker wants to survive and do nothing for it.
Is it more pleasant to just die after getting hit by a rocket in the turret?
Your enemy has a serious advantage. Why don’t you want to take advantage of the enemy’s weaknesses?
Of course not. But it’s a small step in the right direction.
I just don’t think that’s a fun and engaging gameplay loop.
None of those are actually fun, just goes to show how much fun can be had by smoking and hiding at the first sign of an air unit.
My enemy has inherently unfair advantage, which needs changing.
They can also just wait out your smokes and attack you then.
No. It’s not the right direction. Never be.
Right direction:
- Add AI controlled(not player) heavy medium range Anti-Air systems like S-350, IRIS-T, Patriot PAC3.
The system should force the pilots to lower the flight altitude.
- Add datalink between SPAA and heavy AA system.
Tankers are mostly blind, they need assistance.
- Add education missions for SPAA