This is not a bad argument at all. I’m simply stating that maybe the design they want is fundamentally flawed. The fact that I’m proposing this argument means that at least one person has thought that the idea of combined arms in ground battles especially at top tier isn’t fun for the ground forces and statistically I assume there are others like me as well. “This is how they design the game take it or leave it” is not a valid argument when me and countless others have spent hours and (in my case) a lot of money having fun in lower BRs only to not have a fun time in top tier wondering why I spent all that effort. Just saying that “this is how it’s designed” and “go play another game” is such a slap in the face to the player (like me) who loves the game and has been playing for going on 10 years and wants to see it evolve. All the successful games out there haven’t stayed the same since their inception and many have had to have fundamental overhauls to their systems to adapt to the player base as it gets older. Warthunder is in a weird position right now since it’s right at the edge of the modern technology available and is having a difficult time balancing around that fact.
This is just an unneeded pedantic argument which adds nothing. I simply stated hellfires because hellfire 2s are quite effective and it was the first vehicle I had clicked on and saw it’s payload. I could go on a rant about how the Ka-50/52 can ridiculously kill you with 50 rockets whilst half the helicopter has been shot off but the idea is still the same.
Yes exactly, but a good tank player can be countered by an equally good tank player on the other team. However a good tank player can also be defeated by a CAS player with (at a minimum) a keyboard.
I refer to my first statement. Maybe I’m not playing the game “as it was designed” but if I am part of a larger group of players who play the game “not as designed” then maybe there should be a design in place for that group of players. After all, I don’t see why my contributions towards the game over all these years should be ignored just because others disagree with my points. I’m not saying it’s an either/or with CAS because I can understand that aircraft are the only reason some people play much like tanks are the only reason I play and boats (lol) are the reason others play. The wish for all of us really and Gaijin know this is to have an entire combined arms battle of ground, air and naval but that’s out of the scope. I don’t think there should be no CAS in ground battles it definitely has it’s place but I think (and I’m not saying this is how the system should be RB) AB has it in the right ballpark where air can only be spawned in when two players decide they both want to participate in an air battle.
Again I want to rehash this point that I see all the time and it’s getting boring, it is no good telling people how they should play the game or that they should play another game. Gaijin are a company and they want to maximize their audience because a larger audience = more revenue and that’s fine. I am totally happy to give my money to a game that I enjoy. Like I said, it’s not an either/or scenario, the team behind the game doesn’t need to sacrifice ground players for aircraft players and vice versa, there’s common ground to be found. However, invalidating other people’s playstyles and experiences is definitely not the way we achieve that.
Thanks for the clarification I appreciate it.