If you could, how would you re-balance CAS in Ground Battles?

Higher spawn cost depending on loadout.
k fanks

1 Like

Congratulations, you’ve discovered how easy it is to flank people with blinkers on…

It doesn’t make CAS any stronger, it just makes it clear that people are ignorant to the threat, be it from air, or from the flank.

I feel like the solution would be to just increase the spawn cost of all airplanes in Ground RB and set it up so only one fighter/interceptor, one bomber/strike fighter, and one helicopter per team can be in the air at a time. If I remember correctly, Ground Arcade and the Ground Arcade Assault modes already work like this.

I think the starting spawn cost is what, 480 SP?

Make it 750 for no loadout and up to 1000 SP for a loadout. Scouting can still lower it. And make it so you can scout planes and once pinged, they’re marked for everyone. Increase the reward for shooting down a plane in Ground Battles by 50%.

Additionally; every aircraft starts on the runway. No more air starts.

Not against the idea of not letting them resupply either. Once you run out of kit, you can continue flying as a scout plane and at the mercy of enemy SPAAs and other airplanes. Or you can land and it will “boot” you out of your aircraft but it doesn’t count you as killed or destroyed. So theres no repair cost or such. Have it say “Sortie Completed” and give some reward for landing the plane.

Rank I-V: 5,000 SL, 2,500 RP
Rank VI-VIII: 10,000 SL, 5,000 RP

I say all this as someone who loves CAS. I personally think the issue with CAS is wildly dependent on the Rank/BR. Up until like Rank 5, CAS isnt nearly an issue as it is with Ranks 6-8. And the very top tier being the worst with the extremely capable modern weaponry. I love the cinematic experience of pushing a point in my Sherman and contending with some Panzers while watching my friend deal with his own issues in the form of a BF-109 or Spitfire.

3 Likes

Heavily different as aircraft arent spawns in that mode, and as such I am opposed to arbitrary limits for RB.

Air starts are necessary for some planes, such as aircraft that physically cannot take off from the airfield - ideally all planes would spawn just above the airfield, like float planes do in sim.

Spotting aircraft is fine, not opposed to that, and I am also in favor of short-range leads for SPAA and HE-VT slingers on scouted aircraft.

Spawn points… ideally just need a good looking-over, and I dont think they should be increased that much. I dont want rearming to be removed, though.

3 Likes

Let anyone be able to spawn an air load-out only of a random fighter at top tier, even if they don’t have it researched

2 Likes

At least people can respond easily to a flanking ground threat, meanwhile they won’t be able to do that against air threats.

1 Like

They can easily do the same against the planes.

Stop putting up barriers.

Shooting a lightly armored flanker isn’t a big deal for any vehicle.
Same can’t be said for shooting down a plane.

1 Like

I agree with the SP increase, but the “Sortie complete” thing, and the airfield spawn make no sense, and limiting how many aircraft a team can spawn is just a flat out bad idea.

If only there was a certain vehicle for that exact task…

And you can’t transform into that when you’re in your other vehicle.

1 Like

Stop feeding the whinge…

image

My point still stands buddy.

1 Like

It’s a flimsy well beaten point ‘buddy’… There are counters, you choose to ignore them… You also want to post pics of your killfeed slaying the enemy with planes, but you haven’t encountered someone fit enough in SPAA to deal with you.

It doesn’t say you’re good, no matter how many of those precious numbers you hit.

That is what this defeatist ‘You can’t beat CAS’ mentatlity feeds, less people spawning the counter bedcause ‘everyone’ says it’s not worth it.

1 Like

There are no counters when you’re in your tank and this is something you can’t wrap your head around.

But this is true, you can’t beat CAS in your tank.

1 Like

I’ve told you many times before, you don’t need to spawn your tank first…

Get your head around that.

Again, you don’t have to spawn your tank.

The fact you constantly barricade yourself makes it clear, over and over, that you aren’t discussing anything… It’s just what you want to accept.

Saying you can’t when you genuinely won’t, is just you being beligerant and ignorant.

Yes I do as this is the only tank mode we have.

See above.

You’re just being dishonest now.
Let’s just ignore 95% of the vehicles, spawn AAs that are often times outclassed just so we don’t get attacked by something we couldn’t counter from the get go.

Yet, you don’t have to spawn the tank first…

You’re the one being dishonest where you can’t actually spawn anything other than a tank.

This is just reducing the argument to make it absurd, which is genuine bad faith arguments.

You’re part of a team, you aren’t the only one who is spawning, there’s no need for everyone to spawn the same, and they can all respawn as the vehicle you don’t want, but you’d rather make out that they won’t and are limited to all being the same, at the same risk, to make your argument undebatable…

Because you want to remain on that fixation, for the entire time.

You don’t have to spawn tanks all the time, or first spawn… You aren’t as limited or dictated as you make out.

  • Ground spawn for every aircraft regardless of type, with runways moved even further away at top tier.

  • All scout / ‘hit’ identifiers removed from aircraft’s perspective, they can stay on the map but remove them from the ‘world’ so to speak.

  • Reduce SP costs of AAM’s.

  • Add more powerful top tier AA. Only 1 nation having something even worth spawning is unacceptable.

Fingers crossed that is early 2025 not end of 2025

1 Like