Reduce the respawn point of fighters if only take aams, 480 is the maximum I guess, and the second time should be lower than 700, I don’t know why so many people complain that they wanna use SPAA to get a revenge kill immediately, they can respawn many times just for one kill, and never consider using a fighter.
I would give pilots full AIR RB EC, so that they would have an actual mission to play CAS and other underdog aircraft in apart from G RB.
2 reasons why people spam planes in G RB.
AIR RB is a stale 10 year old mess, more so now with that 16v16.
G RB doesn’t have markers and so if you spawn a CAS plane, you won’t get immediately targeted by the whole enemy team for an easy kill.
For those 2 reasons peple run from AIR RB to G RB to have meaningful engagements and subsequently ruin the game for the players that play WT only for the tanks.
In conclusion, you have to fix AIR RB in order to fix G RB.
I only wish that the arcade touch did away with all planes and helicopters, only tanks vs tanks,Playing history like airplane tank battles, playing arcade machines like tank battles, perfect!
I would love to see how effective R3 is and how it (which is one of the most effective SPAAs due to high fire rate) deals with two planes that know what they are doing.
But then, we would need data from multiple matches. Stats on my F4U-4B comes only from GRB and can be seen by everyone.
Only if they know about its existence and its location. Also they need to focus on him and usually matches are 10+ vs 10+, so such situations rarely arise.
The R3 doesn’t even have bright tracers to give away its location while it is shooting at an aircraft.
Your post shows that you are relying on the R3 player to not use the vehicle properly. It should keep a low profile, use visual cover, avoid unnecessary movement and wait for a proper opportunity.
Shooting at an aircraft even barely gives away its position due to the lack of tracers.
The only way to spot a properly played R3 from the air is by using ‘competitive settings’ that just don’t render its surroundings, which is borderline cheating.
Not really. I am just relying on him not to have seen my location before spawning his aircraft.
Visible perhaps, but hardly noticeable. That is usually good enough especially since most air players first go for high value targets on the ground or their respective killer, which gives the R3 perfect opportunities to shoot them down.
I’m playing with everything maxed out, except HDR and everything renders in as soon as I spawn, including trees and buildings. Only some terrain lods are shifting around during my approach, which often provides visual cover for tanks that just ‘disappear under the terrain’.
I can’t deny that I am putting myself at a disadvantage with these settings, but I don’t mind that at all.
Sorry but there isn’t really place on any map that allows You to not be seen by aircraft.
You showed us a screanshoot of 5 air kills which are almost 8% of Your overall air kills in this vechicle. R3 is a very good SPAA but it isn’t effective enough against air targets compared to just an air unit. It is just how things are that two air players can destroy any SPAA by just coordinating their attack.
Which comes down to relying on air player not using their vechicle properly.
At all settings some things don’t render from certain distances, nothing special really.
And this is the best that can happen. When I use the air and see that more than two players are spawning in SPAA after I killed them it means that I have done the perfect job for the team.
Air player making (forcing) enemy team to spawn countermeasures only hurt the team. 4 SPAAs will stop me from attacking them, but I can fly around, make them visible to other planes/tanks and just wait a little to see how they get destroyed. My record was probably around 6 SPAAs spawned after succesfull air strike.
Ctrl+C Sim Ground aircraft system.
Ctrl+V into GRB.
aka Allow first spawn aircraft, but on the airfield with cold engines. You’ll have almost as many CAP players spawn as CAS.
Most of GRB CAS problems come from starting at speed with altitude, with no time for CAP to intercept. The other cause is mouse-aim instructor allowing too-accurate gunnery and bombing but can’t see that changing 🤷♂️