Terrible reload, low post pen damage, decent armour (though not in uptiers) isn’t really what i call really good.
Its only selling point is mobility, but that’s not really useful when your shell does a “hit” on the first target you see …
Just give it APHE, move it up to 7.7 if it scares you, and then yes, it will be good
Its 120mm AP is actually pretty decent. It’s definitely not a substitute for APHE, but it’s still pretty good.
Aiming for ammo also helps quite a bit.
The armour is suprisingly good for the most part, but I agree with you that it can suffer against 400mm pen HEATFS that is commonly found at 8.0 / 8.3.
The reload isn’t great but it isn’t terrible – 15s reload is average for such a gun.
The selling point is the rangefinder with decent AP + mobility + armour, which is a pretty good combo for 7.3 to be honest.
I mean if it had APHE then sure, but I don’t see a problem with it at 7.3.
At lower tiers AP guns, excluding things like the british 75mm, often get a lot more pen than its contemporaries (namely ARL-44 at 5.3 getting 248mm pen or Firefly getting 190mm pen at 4.7). This rule isnt universally true but it happens often enough.
And, as Im stating once again, and hopefully for the last time in this thread - they also often get advantages not directly tied to damage, such as UK 7.7 getting stabs and French 7.7 getting autoloaders.
It’s not bad at 7.3, it’s just very frustrating to play. Also what’s the point of a mobile tank if flanking is prohibited thanks to AP doing nothing from the side ?
My biggest issue is that, by the time you’re done reloading, either the ennemy has got his gunner back and shot you, either he ran away and you’re stuck with an assist
For me “low tier” is 2 and 6 pounders - not 77mm and 90mm!!
And compared to what??
“Contemporaries” is irrelevant - other guns have different lengths, rifling twists, metallurgy of shells, different propellants and projectile weights and velocities so of course they can have vastly different penetrations.
The point is the difference in penetration of exactly the same gun when using different ammo - eg look at the 2 pdr APHE and AP shot Mk 1 - you get 6mm more pen with the solid shot at 10m, down to only 2mm more at 500m - so no one uses it much except for very short ranges - even the 21g TNT equivalent in a 2 pdr APHE is worth more than that!
When you want sheer penetration you use one of the HV shot types.
“IRL” APHE should produce just a small % more post-pen fragments.
Utterly irrelevant to the performance of AP and APHE post penetration.
but 7.92/7.62mm MGs cant destroy walls like .50cal can.
theres no really point in arguing, you either have rifle round MG and you cant destroy walls, or you have .50cal or equivalent and you can. Thats the extent of game differentiating between MGs when it comes to obstacles, as far as I know.
since its been long estabilished that DoI doesnt mean anything when it comes to balancing, by saying contemporaries im refering to vehicles at the same or similiar BR. Sorry if that wasnt clear.
aight.
relevant to the balance of vehicle at large. Its called trade-offs.
There, you can destroy these stone walls, as well as brick walls and stone pillars.
You can’t with other MGs that are smaller than 7.92mm.
In fact i can’t think of many things that you can’t destroy with the german MG (maybe big trees)
The reason why this was brought up is because OP calls for unrealistically buffing AP in damage.
I merely chipped in that AP vehicles arent that bad, AP post pen isnt that bad, having access to APHE affects the vehicle BR and buffing AP damage to the level of APHE will lead to BR shifts.
All of this I explained in detail in this thread in previous comments.
But you know what, screw it. Sure, give me Somua SM with AP that does as much damage as APHE, I can be trusted around with such vehicle.