Genuinely the current situation with AP vs APHE is shockingly bad, I’m speaking from my own stressful experiences playing ground SB in WW2 era BR’s for Britain (TL-DR at the bottom).
As it stands right now APHE sadly isn’t going to receive the rightful and historical nerf that it deserves, in my honest opinion this never should have been put to a vote and should’ve been implemented as part of an update.
To explain, APHE at the moment is massively overperforming. The orb of death caused when an APHE round detonates inside of your tank is completely fictional and it causes a lot of unfair crew knock outs and rewards bad gameplay. Historically the added shrapnel from an APHE round detonating inside of your tank should follow the trajectory of the penetrator in a cone of damage. Truth be told the damage shouldn’t be much greater than what AP is causing right now.
Sadly in game as mentioned this is not the case, you can place an APHE round into the engine bay of a tank and the shrapnel can literally travel 90 degrees and wipe out the entire crew. The amount of HE filler also makes almost zero difference, case in point go into test drive with a Russian reserve tank and fire dead centre into the Panzer IV. 9/10 times you’ll one shot the whole crew.
Now to add onto the fact that the abusers of said round like Germany and Russia also have incredibly thick (and dubiously bouncy) armour, higher mobility than expected and in the case of Germany high penetration to go with it… you can see how things can be considered somewhat unfair.
Now lets compare that to Britain and AP/APDS.
Granted some guns are better than others and in the reserve tiers at least the AP isn’t bad, but as soon as you get to the heavier stuff oddly things get considerably worse.
The 17lber gun historically is widely regarded as one of the best anti tank guns in the war. So much so that the Germans would go out of their way to target them in a convoy as it’d turn a Tiger into Swiss cheese. In game however the 17lber is absolutely miserable.
For starters unlike APHE in most scenarios it cannot one shot the enemies it faces whilst they can most certainly delete you no matter where they hit you. Tanks such as the Panther require a minimum of three shots frontally through the turret which takes so much time that before you can get the third shot off his friend has killed you. Or you target his friend and then the Panther repairs to then one shot you whilst you’re reloading.
Even if we ignore the realism aspect, from a gameplay aspect this is not fair at all. Especially when you factor in the abysmal accuracy of the 17lber and British WW2 era guns in general. A funny instance last night was me attacking a Tiger at Tunisia about 800m away, the first shot killed his gunner and yet with the exact same aim point the second shot hits the ground in front of him. This is with expert crew. He of course then kills me with a hit to the turret which explodes in a perfect ball sending shrapnel backwards killing the entire crew.
Jagdpanzers are particularly funny as well. The UFP has the magical ability to bounce the 17lber AP from as little as 100m away. Of course you’re then instantly detonated by his return fire.
Even when the rounds do actually penetrate it’s not uncommon for a driver to eat an entire round resulting in your unfair OPHE demise. The fact you can have an engine eat a 300mm+ pen APDS round at point black range yet it won’t stop the piddly shrapnel from an APHE round from eviscerating your crew is an insult.
So APDS then, more penetration means it’s more competitive correct? No. It’s even worse.
Not only does the poor accuracy persist (whilst other tanks are pixel perfect) but now your shells will “shatter” even when they blatantly shouldn’t. Flat side armour will shatter APDS rounds, the side of a Tiger I turret will bounce AP and shatter APDS rounds with well over 200mm of penetration. From my own personal experience a Jagdtiger’s rear plate (engine bay) will shatter the 300mm+ APDS at point blank range.
It’s funny to me how APDS shattering is a thing and yet if you mention APHE fuses failing to activate (as they realistically did) the playerbase screeches… (Rules for thee… not for me…).
As a side note the map design also hurts AP users, most of the time the maps spoon feed tanks directly into one another due to the small sizes and bad layouts. Flanking isn’t an option on 90% of maps and AP users that have to hit small weakspots are at a massive disadvantage against one-click delete tanks.
So as for how to fix this completely unbalanced situation…
The incredibly suspect APHE nerf vote shows the majority doesn’t want APHE touched unfortunately and we can all imagine the hypocrite screams if APHE fuses failed at high angles etc. So all we can do is unrealistically buff AP to match APHE.
For starters remove shell shattering, it’s buggy as heck and hurts gameplay… if APHE fuses can’t fail then APDS rounds shouldn’t shatter.
Allow AP rounds to bounce and ricochet inside of penetrating tanks to cause more damage. An AP round penetrating the turret should ricochet downwards into the crew compartment potentially killing more crew/detonating ammo racks. This actually happened in reality and is more realistic than the APHE ball of death.
Massively increase spalling causing a much larger cone that grants more common one-shot knockouts. Cause a massive area of the armour that was penetrated to create a wall of shrapnel knocking out crew.
Seeing as we abandoned realism a long time ago there’s no reason why this couldn’t be implemented. It’d make gameplay considerably more fair than what we have now and it’s the only solution until APHE is rightfully and realistically nerfed.
TL-DR: AP is bugged and APHE won’t be nerfed so make AP as potent as APHE for gameplay.