APHE is present at 7.7 yes, but also from 1.0 to 6.7
I don’t quite get the hyperfocus on this one. Brs can also be adjusted of course, but it depends on each vehicle.
A Firefly with APHE does not deserve that much of an increase.
Nations such as GB, France, can have other factors that make their Solid/APDS slinging tanks not only enjoyable - but preferable to the APHE slinging vehicles at the same BR. Right now, as is, without any APHE nerfs or solid shot buffs.
Edit: Obviously, broken overpowered vehicles like the Flakpanzer 341 can skew the topic at hand.
Or we ban content creators and have the vote on APHE again based on actual player feedback rather than a fear campaign from the most desperate sweats in the game.
The comparison makes the point stand out the most in as few words as possible. Im aware AP is present on other BRs, but I dont feel like comparing all of the vehicles across all of the BRs to make a simple point.
The CA was actually a godsend at 6.0 untill last update when they accepted like 5 different bug reports for it and killed it’s mobility. It now accelerates way worse and barely has a reverse gear
How about adding a mild incendiary effect?
Even if fragments don’t strike directly, adjusting it so that crew members turn red the closer they are to the shell’s centre should enhance realism.
It’s always been “meh” the lack of armour was too problematic and the good mobility didn’t really change much since you can’t flank with AP.
The only good tactic was playing it like a Nashorn but with only half the damage inflicted.
I mean the fact is that in all my years of WT, i can count on one hand the times that i saw one in actual battle. For me, it’s the same as the AMX 10 ACRA, too many flaws that aren’t even compensated by a good gun.
Also, why choose AP when you have HEAT with the ELC ? It’s better at everything than the AC
Flanking with AP without an autoloader is straight up impossible. I’m gonna need a proof if you want to state otherwise.
You’d be surprised, I see a lot of Jumbo, ELC and TPK, all of which are good tanks, but i almost never see a CA and never saw one performing well yet.
I think i prefer HEAT over AP. AP is supposed to do more damage, being bigger, but in reality i have the feeling it’s the other way around.
AP damage is linked to penetration while HEAT isn’t, AP is often screwed up by volumetric while HEAT isn’t and so on.
Dunno lol, replay maybe ? I don’t see a problem with your personal experience but then we’re going to talk about skill and this isn’t really the point. If you’re incredibly skilled you could just flank and hit the ammo every time but that would require an amount of skill and effort that APHE doesn’t need at all.
I usually am on the lookout for tanks on my team, i even start every battle by doing some stats about which br i’m facing in order to tell which rank is the best to play (br wise), but i guess there’s some tool somewhere that shows how much a tank is played ?
I don’t think I have any replays from before the update I’ve not been playing 6.0 much. Also I have played one match since they ruined the mobility and sadly had to take the lorraine out back and put it down after the maiming it received from gaijin.
I never really aimed for ammo (except king tigers of course) and I never really had issues disabling the turret crew and then maybe a second shot to finish off. But I will agree APHE is living life on easy mode.
Yeah you can check statshark. Here is the tanks we talked about for october.
Honestly just give it a usable reverse gear. That is my main gripe with the changes. You cannot exit a situation and cannot even peek corners or ridgelines because you cannot get back into cover