If APHE won't get its realistic nerf.. then it's time to unrealistically buff AP

Only him with its UK 7.7 line doesn’t know…

Get Foched, mate.

Yup.

But will its solid shot destroy the enemy? that’s the next question.

I’m on your side, though. Britain is absolutely fantastic at those BRs. APHE is fantastic, but you can’t discount other things in this game - stab, things like gun depression, etc. Loving Britain 9.0 right now.

Lul, poor fella just turned his game into survival horror.

Entirely dependent on matchup. Im not gonna pretend its always sunshine and rainbow, but figuring out how to win against stronger vehicle is part of the game.

Yep.

APHE is simply only part of the whole kit of a vehicle and other aspects cant be disregarded.

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Yeah, no doubt.

Two lower tier vehicles that I’ll pick over APHE slingers all day -

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Sure dude, clearly we aren’t playing the same game

Deciding to pick them isn’t proving anything. Take the M4A4 and imagine that we replace its AP shell by APHE.
It will automatically make it waaaaay better and the br will likely be that of a Tiger. APHE > AP

  • We know APHE is better than solid shot.
  • I have posted multiple videos in this very topic with me melting everything with the Flakpanzers APHE.

I’m saying that there are also other factors at play when it comes to vehicles. I was saying I would happily take that French autoloading Sherman over the majority of APHE slingers at that those BRs. I already said in that last sentence the reason why - and it has nothing to do with the shell.

you see no one is denying that APHE doesnt do damage. What I said on multiple occasions in this thread, and what Dudes Rug said, is that these vehicles have some sort of tradeoffs when compared to similiarly BRed vehicles that get APHE instead.

IS-6 gets APHE, I would take Somua 10 times out of 10 instead. Make Somuas AP do as much damage as IS-6s 122mm, what is IS-6 left with? It will be outclassed in most aspects bar side and turret armor. Ergo Somua wont likely remain at its BR of 7.7.

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I don’t care how experienced you are. If you’re wrong you’re wrong. Being good at the game doesn’t stop APHE from one shot killing me with poorly placed engine bay shots nor does it make my APDS stop getting eaten by crew.

Would you like some undisputable evidence of the in game stupidity to debunk all of your completely whack claims? Watch this.

This is test drive mode, every tank on the range is fully loaded with shells and there’s no lag to cause interference with the damage. Your claim of “Just shoot the ammo rack in the turret bro!” does not hold water as I’ve explained multiple times. Observe how my high penetration APDS gets completely eaten by the crew in the turret and it takes multiple shots to finally detonate the ammo. In one of the kills the ammo doesn’t even cook off.

In comparison watch how easily the Ferdinand with APHE can break physics and nuke the entire tank sending shrapnel BACKWARDS to definitely make sure the entire crew is dead.

After this I put a shot into the engine bay of the T44 and what a surprise… dead. Meanwhile APDS gets eaten by the crew before it can hit any vital components with alarming consistency.

If you cannot see the blatant issues here as I’ve said multiple times there’s no helping you. Adding more damage to AP tanks would not make them “OP”. It’d make them balanced for once and would help mitigate the crews magically eating the rounds.

“Ad PoPuLuM FaLlAcY”.
This ladies and gentlemen is coming from the person who is literally saying “You can’t talk about game mechanics because you’re not good enough!”

This aged badly.

Funny you mention this. I just checked Thunderskill and overall I’m actually a better player than you not to mention I’d be willing to bet I’ve been playing much longer than you.

On RB you’re rated at 71.78% efficiency, On SB I’m rated at 77.59% overall efficiency. These are your rules remember…

The Panther is more manoeuvrable. I just tested the turning circle last night and you’re doing it wrong. Re-do your test but in 3rd gear with the Panther. It’ll do a full rotation in 11 seconds. Happy to provide a video for you.

Wrong as above. But then what should we all expect from someone with only a 71% overall efficiency?
(Just to clarify I think this is totally stupid but this was the hill you wanted to die on).

I don’t understand this comment? You did ignore those stats when you tried bringing up turret rotation speed to try and state that a buffed AP would be overpowered…

Points proven in the video above. Try again.

The AP wouldn’t explode making the orb of death. If we’re lucky Gaijin would model the round bouncing in the tank which still wouldn’t be as destructive as APHE. No BR changes are necessary as AP would still lack the destructive power of APHE. Plus APHE never suffers with shell shattering etc and on average tanks that lob APHE have better armour than than those that only fire AP. Sometimes as already mentioned APHE tanks have better mobility than those that lob AP.

You’d make a superb politician as you’re excellent at dodging questions. Stop running and answer. If a Panther and a Firefly (two tanks that face each other in game) are both aware of each other in what possible scenario does the Firefly have any advantage considering the mechanics and map design of the game?

You can’t. Yet you still say “Buffing AP would have to raise BR’s!!”.

Of course you would, even when you’re faced with a video showing three rounds penetrating said tiger and only turning the gunner yellow, must’ve been spaghetti code for three consecutive shots.

Except no it isn’t. The new video I’ve provided in test drive mode proves this point. If this was APHE that would’ve been a dead Tiger 3/3 times. Thus my entire argument with this thread. AP is underperforming… APHE is broken. Buff AP and restore some balance to the game.

Hahaha this comment is very funny now isn’t it?

Tortoise has to hit the small turret cheek multiple times to kill the Tiger whilst praying that he doesn’t miss-time his shot and get one shot by the long 88. Tiger can destroy the Tortoise in one hit to the MG battery, right side UFP, centre LFP due to once again, OPHE.

Caernarvon has to aim at the turret cheeks or at times the UFP although this 50% of the time will shatter the shell or the round will penetrate but be eaten by the crew. Something I’ve proven happens not down to lag but the way the game is made with the video provided above.

Tiger II can aim at multiple parts of the Caernarvon and get an automatic one hit kill with any penetration. Having a stabiliser does not balance this out.

Ah yes everyone. Not being able to one hit nuke tanks and take multiple shots to kill something like a Panther (which is the only way to kill said tank frontally) is a skill issue.

The Panther is known for having a trolly/slightly buggy turret. Just like the side of the Tiger 1 turret which can bounce 17lber rounds at less than 100m. You’re very much in the minority if you’re denying this.

This doesn’t explain the whole situation however. Add on top of this that the surgeon with 1000 surgeries without incident is then saying he could cut you open with a lollipop despite science blatantly showing that’s a terrible idea and then you have a more accurate scenario.

Again video evidence provided above with no lag etc to interfere with the results. You sir are a liar, as proven multiple times.

Centurion has only a 20% chance to set off the ammo rack and has to hit a fairly small target. Tiger II will annihilate the Centurion with any penetration and his round will never shatter nor be eaten by crew. Which one has the advantage? This goes for all scenarios.

I’ve admitted I’m not a great tanker but even I can see the tank with the better armour and the far more reliable and deadly gun is going to have the massive advantage… Your reload speed doesn’t matter when one shot from the 88mm will wipe you off of the face of the earth even with a terribly placed shot.

…Plus almost everyone else on this thread yeah?

Tell me when APHE has detonated inside of a tank and not killed either the entirety of the crew or 90% of the crew and components.

I’ll stop here as well as we’ll go on forever, plus the video provided pretty much slams most of your arguments flat.

Cheers.

It’s funny because
APHE has unrealistically high damage
APFSDS has unrealistically high damage

but AP and HEAT-FS that are usually stock shells have horrid damage, with HEAT significantly underperforming compared to irl as it doesn’t create nearly as much small fragments


bees 1
bees 2

I beg your pardon?

APDS only loadout, lol.

Try it with 20pndr AP and show the video

not my issue youre using the worse round on 20pndr.

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I genuinely laughed out loud at this. You’re telling me that those 3 shots into the side armour of the Tiger I would non pen with an APHE round? You think a T-34-57 or T-34-85 or ANY German gun at that BR range would fail to utterly annihilate that Tiger in one shot? Bugger me the Tiger must have 180mm of side armour.

I’ve also stated underneath the video I confused the HEAT shell for APHE.

So what about the APHE that killed my Japanese tank where you can clearly see it explode behind my tank and yet magically sent the shrapnel backwards killing the entire crew? Do you not see the blatant issue with the physics defying APHE here and how it breaks the game?

wt
You.

WT 2
Me.

Overall efficiency in game puts me at a higher rating than you.

More than that, if you shoot through angled tracks, or worse, the horizontal sponson plate.

Thats thunderskill? One that is reliant on player side uploads and which I havent visited in long, long time?

even if, you really want to tell me your 44% winrate makes you better than my 64% winrate for the last month, among other stats? When I have 3x times better KD on Firefly than you (with those same damage mechanics youre currently malding about?)

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You’re moving the goalposts. You literally stated that you’d take higher penetration over APHE. The APDS is the round with the higher penetration in comparison to the long 88 APHE which actually has similar to more penetration beyond 1000m. I’m happy to provide yet another video but the standard AP also doesn’t detonate the ammo rack consistently as I’m sure you know, you also cannot penetrate the UFP at closer ranges like the APDS can.

You finally ignore the point that the APDS SHOULD detonate that ammo rack every time and yet it doesn’t.

No, thats not what I said. I said id take Centurion over M48 or Somua over IS-6. AP round is only part of their kit.

Centurions AP is also round with higher pen that M48s APHE.

Great! Please do.

theres no need to go for Tigers II UFP when you can go for turret.

Its lighter round, spall is directly tied to residual pen and projectile weight.

Considering the 17lber penetrated and it has similar penetration to the Panther D that Tiger would’ve been dead with every single shot. I also know my T-34-85 would’ve got the kill from there every time as I’ve done it from that spot more than once as well. I’ll try to capture some similar footage from the same spot if I can to further prove the point. I bet it ends up in a one-shot kill on a Tiger no matter where the round is placed.

Also, discounting for now the fact that Firefly cant meet King Tiger naturally in realistic, and as far as Im aware, it cant meet him it in SIM either (obviously better vehicle sits at higher BR…)

I do find it funny that I could reliably one shot Tiger II through gunner optic with vehicle two BRs lower, using AP only. Will this happen regularly in normal game? Obviously not, but because Firefly wont meet Tiger II anyway its useless talking point.

Point im making is that even 17pdnr AP produces enough spall/damage to one shot King Tiger, and it can be done reliably (just not at any practical distance).

Funnily enough, 5.7 M4A3E8 firing point blank shot with M62 (the OP APHE) cant replicate the shot.

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