highly target vehicle specific. If its a vehicle you cant kill within two shots, your first shot should go for barrel anyway.
with what exactly were you shooting that Tiger II?
Did you unload all practise rounds? :P
I once shot Wolverine into .50cal with Stug III G, shell detonated on the MG and spall changed direction to go into fighting compartment.
I also very recently bounced HEAT-FS from the ground into the belly armor of IS-4 and detonated its ammo (screw top-attack munitions, were pulling UNO reverse card).
These were freak accidents enabled by gaijins spagheti code and pure luck, not something you can reliably do, and as such they shouldnt form a basis of any argument.
I know all of that.
Im simply saying that AP isnt as bad as people make it out to be.
Said ammo rack will be empty only when Tiger II runs out of ammunition. Even if not, three out of five crew members sit in turret, with commander and gunner sitting behind each other, next to gun breech. Any hit to the right side of Tiger II turrets will at the very least cripple it if not destroy it.
Moreso, 7.7 mediums such as Pattons cant lolpen Tiger II with serial production turret if they use APHE, but Centurion mkIII can.
Bro … you can go straight through the turret in a Panther … it’s even easier lol.
Nope and nope, in that case they were nerfed to the ground because of players stats and not vehicle performances, as it is always the case with French vehicles.
If anything it just proves my point, the tanks went from 6.7 to 8.0 entirely because it used APHE and french players absolutely wrecked everything since they are used to crappy AP shells. Now they’re at 8.0, with terrible penetration, no armour and no stab, but god forbid they use APHE so nerf’em even more
Nah even when full, if not exactly centered, the shells will not detonate.
But anyway, i’m not saying that AP doesn’t work, hell i main France and i do quite well, i’m saying that APHE has every advantage in every situation.
Back to the Tiger example, again, any APHE would one shot it easily while i need to gamble and shoot at least another round
Through the flat parts on the side, sure. That’s harder to hit than a cupola, especially on moving targets. In general you just often have to aim for pretty small weakspots. Which is fine, but it’s disingenuous to pretend like that’s not harder than clicking on someone’s UFP or general turret area.
We’re comparing them to other vehicles in the French tree, and they moved past the 100/120 mm AP slingers. They even moved past the Surblindé, which is going to trend towards above average players even harder.
7.7 Pattons cant lolpen the turret face of Tiger II with serial production turret with APHE. THey would have to either have HEAT-FS already loaded, or hope they will get chance to reload.
Of course, but that’s why a bit of skill is involved in this game … still though, i perform way better in the Jumbo then, let’s say the AMX M4 FL 11, gun wise.
Well yes … but that’s what i said, it’s proving my point. If a 90mm gun is at 8.0 while a 120mm is at 7.7, the only reason it’s the case is because of the shell. APHE > AP
That’s what I’m wondering about, it’s ridiculous that we still have no talk about a revote while the APHE buff even got through. The APHE nerf they proposed would have been the healthiest thing for the game in long-term and would have lowered the TTK, so that tanks that don’t one shot from a single shell are not seen as shit.
Meh … for most tanks yes but in the French case it’s not true, it’s mostly player stats. The Bat-Chat was perfectly fine at 6.7, where all similar APHE shells are.
Also take a look at the EBR 1951, that got the biggest nerf in the game history for obviously no reason … the thing is just a Puma sitting at 5.3 instead of 3.7 …
its not just the gun floating around, its the platform too. BatChat 25t and the premium 90mm AMX50 are 8.0 because they are mobile tanks with 4 second reload AND APHE to boot. They will never slug it out like Maus and other tanks, they will always flank, and flanking neutralizes the biggest downside of APHE - lower pen.
With the recent changes to APHE allowing the nose of the shell to pass through engine blocks and generate huge spall (like AP would) this is no longer an advantage that AP has over APHE any longer.
Meanwhile APHE overpressure (one of the most ridiculous mechanical choices) literally turns some shells into magic bombs that can hit something, fail to penetrate, but still reward a kill. See 88mm/51 Pzgr nonpenning a Jumbo turret frontally but still killing through the hull roof. It shouldn’t be a controversial opinion to say overpressure on APHE should require a significant filler amount that is well above 170 grams (really should start above 600 grams at minimum) to be eligible for overpressure.