good point … here again we have a complex situation. As far as I know, the MM doesn’t take my lineup into consideration when he throws me into a match. So of course it’s completely up to chance how everything turns out. If I as a player deliberately decide to go into a battle where I’m at risk of being attacked by planes and rely on others to make the necessary moves, it will backfire.
If I as a player always assume the worst case scenario, then the only thing that can catch me cold and hard is something I’m not prepared for.
If we have a team that hasn’t prepared much for all eventualities, you unfortunately have to live with that in such a random system. I’m always swearing at home when I see what some players do. But that’s just the way it is. If everyone prepared for everything, much more would be possible and the battles would also be more exciting.
Of course, that’s not something we can ask of everyone. I like to look at it from the following perspective. Let’s assume you have adapted to a situation and are using all the means at your disposal, whether morally acceptable or not, and then someone comes along and tells you to stop because they don’t want to adapt. In short, the person who has adapted should do it again so that the other person doesn’t have to do anything.
I looked at including the 5.0 flak but simply didn’t bother in the end. Why?
Well to put it simply my experience with CAS goes like this. I get killed by CAS, the sky is seemingly filled with enemy planes. I re spawn in a SPAA, try to move slightly away from spawn by which time the enemy CAS has gone and now I am in a SPAA facing enemy tanks in a Wirbel.
Also I don’t think the MG SPAA in that fast prop/Jet phase of the game are viable pick when putting together a team. I just become a victim of the very thing I am trying to hunt. All SPAA does is attract the CAS to you. It’s like taking a knife to a gun fight.
Looking at it from a flyer’s perspective, when the bombs run out the best thing for CAS to do is hit SPAA with MG or cannon and they will happily indicate exactly where they are for me, I can even see which way they are facing thanks to that lovely tracer.
It is sad for game balance when taking SPAA isn’t even an intelligent option for somebody who complains about CAS like I do :)
Yeah the SPAA lack some options to fit the different playstyles. I like the Ostwind II but it needs a hell lot of practise. Especially because there will be nothing between 5.3 and 7.0. And the planes are already travelling at over 600km/h from 5.0, which makes them difficult to hit if you have a low cadence.
Unfortunately, SPAA is only the second best answer when it comes to enemy aircraft. If there are more than 3 planes in the sky, you have to come up with something if you only rely on SPAA. It’s not impossible, but it’s also very tricky.
In GRB up to rank 4, the SPAA are currently so keen to shoot at long distances that I can only fly past at a distance in a straight line and other pilots take care of the rest.
SPAA is a good option in itself, but you really have to invest a lot of dedication and time. Who wants to do this when you know that you will be laughed at in the forum and not taken seriously?
Both really .In long grass all I can see is grass.
I train in Arcade with the leader sometimes and I can hit CAS if they are coming right at me but the vision is terrible. In reality the crew had a spotter with binoculus.
I think the only reason anybody uses SPAA is because its all they can afford in SP after losing lives .Also, it takes time to mod a SPAA so half the time you are not even fully effective. I think this is why you see so many at first spawn, players just trying to get land kills so they can gain the mods for air.
I got rid of my fetish for cool graphics when electricity prices kept going up. Since then, less is more. And also in terms of visual clarity.
I’m probably in the minority again when I go out with a SPAA as my second tank ^^
In case you want some things that helped me … here you go.
You have to develop a feeling for the lead. What helped me a lot at the beginning was to pay attention to whether my bullets were passing in front of the aircraft or behind it.
If they are behind the aircraft, you have too much lead. If they are in front … too short. I usually start with too much lead and then shorten the lead as the enemy flies past. This almost always guarantees a hit with SPAA with a high cadence.
I actually understand CAS was made to give an advantage over ground units.
I can understand a limit of one plane only might help but ULQ lover showed how much damage on plane can do in the right hands. Only way forward si to leave CAS as it is for those who like it and have a separate game for those who want a break from it or just hate it.
SPAA needs a little work to make it helpful and attractive to play Do that before nerfing CAS.
Though First Spawn planes is not “nerfing CAS”, it is just, in my opinion and yours, not a great idea.
I still can’t see the nerf CAS aspect of it. The artificial limits are not really nerfing CAS, nor is the reduction in SP, nor the increased rewards for taking out aircraft (specifically SPAA, at least unguided, which needs to go up in my opinion regardless). The limit of two times in a row maybe, but overall not a nerf.
GRB is not perfect and can do with refinement as the game evoles, sonething that still has not happened since adding more and more modern vehicles to a game for more for older vehicles. And of course I don’t like the idea of First Spawn as you can easily spawn one as it is (if you want to or are able to).
So everybody spends their SP on Planes and nobody can catch a zone and win the game. Any great change is a nerf on CAS the way I see it .The OP proposals are .
To be honest the number of games where CAS totally ruins the game for tankers are not as many as some think we agreed on that a long time ago but there are so many games where the game is happening in the air and the ground unit feels detached from it.If you have no roof MG then essentially you are.
One work around could be a very low SP cost for SPAA but doesn’t every so called workaround introduce equally hideous repercussions? Fighters are often the best CAS as well so filling the air with anti CAS fighters hardly helps the tanker.
Not if shot down, no. You can see from my few screenshots what can be done. Not skies full of planes but one player eating up lots of enemy birds. I wish I had some shots of the 7+ kills but often not enough targets so I would land and rejoin ground in those instances.
The Sub Jap thing has a good gun for it, lucky enough when I used it as an SPAA (one out of hundreds as tank hunting/dying to) I got a great result as you have seen.
I have read the post a few times and I can see the idea destroyed in the first few replies.
The fact is it’s called GRB. not ARB 2. Land units should take priority here it is that simple. We don’t need a major rework just a one plane per player limit if we must. Then you still have CAS to revenge lawn dart if you must but not a constant airshow raging overhead while you are trying to focus on a shootout on the ground
Even though I do not think enough people would be swayed by it, not SP reduction but SL/RP modifiers increased would help. Heck, I got 2nd in that screenshot even though the game was won by my teams ground action (and me killing every plane).
Plane on plane is correct, but SPAA on Plane and general ground on ground could be higher imo.