I think artillery strikes should be buffed

Currently, many people complain about the overpoweredness of light tanks; whether that is true or not, I will not debate on this point. What is clear, is that artillery strikes are not powerful enough.

You see, these are designed to make players not to camp on the perimeter, but they barely work, requiring a direct hit to do anything. If artilleries are designed to give people consequences for staying, then why most of the times they only take up the tracks at most?

We already have orange smoke; a very easy signal for players to move away.

Also, you only get artillery strikes if you made kills/scouting, so this is a great test for the “skill issue” guys to see if they actually support a skill rewarding mechanism.

1 Like

Yeah, cuz dying to rng is so fun right?

Artillery is pretty good as is and buffing it would only ruin the gameplay for more people

Of you run into a tank that can’t be killed by arty just leave, it’s already handicapped as is

2 Likes

It currently is RNG-ish.

Buffing it would make it consistent and non-RNG.

That one forgotten feature +1

yeah, only in arcade

Well I’m not too sure about RB rules, but I support buffing them in both modes.

maybe if you didnt have to spend a gazzilion crew points to make artillery somewhat viable

alltho decent TIGER_TANK_1 suggestion :D

wait, you only play arcade?

You made this post under RB…

ahh sh*t here we go again

3 Likes

its not that bad this time

3 Likes

Sounds like adding the super arty from the battle royale game mode we had. Not sure it is a good idea.

Imagine getting more of the beconing tracked because some dude saw a bit of your track around a corner and now you will die from arty that hits you in the last couple seconds of repair.

The need for a dislike button on the forum is overwhelming

1 Like

the lethality could be buffed a bit imo, but the cooldown should then be increased

half of these posts are valid what a weird strawman arguement lmao

-1

Artillery is already improved based on your specific crew level for that area. It doesn’t need improvements outside of that. In my opinion Artillery in War Thunder should function as a support tool meant to make the match move not sonely made for scores.

In arcade battles, Artillery being availble upon successful kill or scout is fine as well. I found Artillery in arcade ground battles to be much more effective than what is found in realistic ground battles and simulator ground battles.

Different from arcade ground battles, in realistic ground battles and simulator ground battles the Artillery is available by the start of the match and there’s a cooldown of about 2 minutes between the barrage without needing to score points to use it, which shows the effectiveness between Artillery in arcade ground battles and realistic/simulator ground battles.

No

Its already BS enough