I never understood why there is no All Vehicle Big Battle Mode

I’m seeing a number of posts here that seem to miss something critical between the discussion: map size. It’s a lot harder to find and strike a ground target when they have more than 3.75km x 3.75km at map grid to move in, unlike current random matches at largest. If using a full-size air map with improvements to the trees and buildings, you don’t need to worry about hiding behind one particular rock formation to cover a capture point because you have more than a klick of area to move in.

Ah yes, ‘fed lies’… not looking at stats and seeing nearly EVERY spaa in the game having negative kdrs. Not seeing nearly every SPAA being utter fodder for even average pilots. Not seeing plane pilots taking literal 120mms to the chest and not dying, allowing the pilot to drop bombs after having a ‘dead’ aircraft. Not seeing every SPAA having ONLY tracer belts because it would be heresy to have AA that actually have the ability to kill planes without being spotlighted to every plane. Planes are spoon fed advantages. Its nearly impossible to have a negative kdr in aircraft in ground RB under radar BRs. Try arguing otherwise and you are a troll.

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maybe ships can be locked to destroyers or at most light cruisers. and they could have missile ships maxing out with CG’s like the Ticonderoga class for high tier.

destroyers generally are good all rounders and they are a constant throughout the timeframe WT is in so there would be destroyers for all the different general eras with appropriate defenses for most threats. not to mention, ground units could effectively return fire on destroyers that stray too close or they could add ground units with weaponry specifically to deal with ships

Just because you aren’t able to directly engage someone, or be a threat to things, doesn’t make effort worthless.

It shows you have not played top tier much or played it recently. If facing russia and they have planes up you will not be able to even get 300m out of spawn before eating a kh38 missile. And since you are now in a tank and not a plane since you want to play the tank you are useless against the enemy plane slinging these missiles from 15km away.

The choice to spawn in a plane then makes much more sense because in the plane I have a high chance of killing or just completely distracting the enemy. As for spawning in a tank you are literally just feeding that same plane kills and thus score and SP.

What’s this got to do with SPAA?

Oh that’s right, nothing… It’s just you failing to down a plane with a 120 mm shell.

Whataboutisms suck mate, and just feed the mire.

ROFL… No I am not…

This is absolute nonsense, and your fixation on KDR only comews from one place, and this, isn’t CoD…

This isn’t about top tear though, so stop trying to throw that top end into the mix to barricade discussion, because it’s really just petty gatekeeping.

Are you dense? Pilot durability has EVERYTHING to do with SPAA. Engines don’t generate spalling or shrapnel, meaning kinetic rounds hitting plane engines have a good chance of killing the engine but won’t hurt the pilot. Meaning you can still drop ordinance. Pilots have absurd durability, far surpassing even exposed crew on tanks. You can put multiple 20mms into unarmored cockpits or through the back of unarmored seats and have the pilots not die. Pilot snipes are rare, but its utterly artifical. There have been times in WT’s history where pilot kills were ~30% of all air kills, but they have buffed pilots articilally so that bomber gunners weren’t as effective and plane damaged matterd more. That you can’t see the correlation between artifical pilot durability and air having advantages is laughable.

Then you have the HUGE number of weak points on planes not modeled. Planes can’t have their guns or bombs destroyed on the aircraft. Planes cannot have the cockpit control pannels destroyed. Planes’s flight assistance instantly determines where damage is and what control surfaces can counteract damage to other surfaces (which would cause a crash with any human controlling).

KDR matters are you are being willfully ignorant if you think otherwise. A good portion of games end up being deathmatches, where the team with the most people still in game after 10 mins winning. Hell, we even have a 2 cap game mode where kills are far more often the determining factor than capping. And the games that are capped are usually be the team with… guess what… more kills.

This isn’t cod, but this is a basic part of ANY instanced shooter. Again, you have to be willfully ignorant or trolling to not see otherwise.

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We need it back, being back World War mode

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dw black night can just intercept shells

And yet we were talking about SPAA being outranged and not being able to kill planes anyother way than with another plane.

No, and that’s where the ‘conversation’ ends.

I’ll not have you make out that me having different views on tactics and actual differing playstyles as being ‘dense’.

And as per usual, ULQ in here backing you up as I mentioned before.

This absurd ‘You don’t agree with me so you must be wrong’ is idiotic.

@Pacifica @Forum Moderators I’m TIRED of this genuine bad faith arguing and beration.

This isn’t discussion, it’s dictation and dogpiling without any actual basis.

And you aren’t outranged in the example that was given when I said about it not being outranged.

Stop gatekeeping and barricading discussion, and just arguing to try and make someone bow down and submit… NONE of this is “DISCUSSION”.

And which example would that be exactly?

Convieniently a thread that I engaged with in the past week, has been deleted, and it’s mainstay was that you couldn’t range a Pe8 or a Lanc with WW2 era vehicles, which is gone.

Doesn’t matter, my stance and statement still stands, and with the implementation of the new SPAA on the next update, that’ll make a different outcome, won’t it?

Who are we kidding, there’ll be players still complaining and making these statements about air being the only option because that’s all they find works.

Oh please, you start out ’ how does a pilot taking a 120mm to the chest have to do with SPAA’ as if you can’t draw parallels. Then you get indignant when you get called out on said willfull ignorance. ‘without any actual basis’? Seriously? You are the one who started the discussion with ‘well we know whan you say is not true because SB’… LIke SB flying is like RB flying. You start with bad assumptions, throw out only situational argument, make bad conclusions, feign ignorance, then when you are called out you cry.

I disagree with most of what ULQ posts, so stop trying to make it out like you are the victim of something.

Discussions about bad ideas often end up with them being called… bad ideas. That you can’t understand that everyone criticizing the idea is a sign of that is on you. That IS the discussion, no matter if it goes the way you want or not.

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WT Engine should be taken outside and executed NKVD style …it couldn’t handle 10 % of what would be needed for combined battles.

Because it doesn’t matter… You’re comparing them being shot with your SPG with an SPAA to be absurd and mock.

“Willful ignorance” give me a break.

You’re totally mistaken if you think I said anything about SB at all.

It’s the fact that the mentioning of it, and the mantra it pushes, is what feeds the disdain.

They can, but that’s not after actual discussion.

That you can’t actually track what’s said is of concern seeing as you are that wound up to ‘debate’…

Within 3 minutes, the lurker ULQ has already liked your misguided attack.

Wonderful.

Quoting this because it applies… Stop being so uptight guys.

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Can’t wait for a new version of WWM, probably is going to be much better than the old ones.

Sadly probably it is going to be again only good for squadrons consisting of best players to win the whole mode, but I hope normal players are going to enjoy it too!

If the new spaa actually have the range it might be better but I would not know since France is not gettin one this update.

It’s the thing, it’s an effort, and an attempt at making something better.

There’s others to be added, as well as other roles, but the larger concept of radar over all, but this multi-vehicle/data linking is really going to be promising.

Very keen to see the development possibilities from even having this sort of thing brought in, along with the possibility in the future of having target lazing directly implemented.