I understand that this is satire and naval needs an overhaul, but by getting more interest with big players (not Yamato or Iowa thats waaaaayyy too good and hard to balance) or even the prospective submarines, it might motivate them to rework it.
I mean no offense, but non-naval players' suggestions for "new stuff" will be detrimental to naval gameplay
yea naval needs a big rework mostly with maps and spawning and some ships that where never more than fantasy on paper that never even floated on water just Stalins imagination need to be toned down…
As a British main i’d appreciate longer range maps or better shell arc’s for diving shells (also more Royal Navy ships because having the second least top tiers after France is an insult).
Honestly that one is an utter pain in the ass too its one of my most hated parts.
I don’t mind the laid down rule because it helps many nations later on. They should nerf the Russian WW2 era ships that were laid down though because many of their ships weren’t finished for the precise reason that their industry couldn’t actually achieve those goals. For instance Sovetsky Soyuz in the future should have a 2 piece belt as Russia couldn’t actually build the plate 16 inches thick but only 2 nine inch plates.
I’m a week late to this since I hadn’t seen this thread but that’s not how naval works at all.
Battleships either detonate other battleships in a single salvo or spend half the match slapping their opponent to end up with a paltry reward so the vast majority just don’t.
Spawning alone from the rest of the team results in being focused down so top tier naval is composed of both sides waiting on the spawn menu for allies/bots to spawn until there’s enough of a snowball in a single spawn that the rest of the team follows suit spawning at the same place forming a fleet.
Then once they spawn in they start scanning and hunting.
First they target and pop any DD pinatas that spawned.
Then they hit any Des Moines popping their magazines followed by any other cruisers.
And only then once all the light targets are dead will the battleships focus on each other.
There’s no choice involved, battleships aren’t going to hesitate between slapping another BB or hitting XP pinatas.
They’ll hit the pinatas every time.
Anything that counters a submarine will get ripped in half coming out of spawn and no one is going to spawn them in a mode with a capped number of spawns.
I fail to see how that is possible, since both don’t share the same BR currently. I only meet Heavy cruisers or other BBs in my BB
And even if someone decides to go with a DD at that BR for whatever reason, they usually are spawned quite far from Battleships, and firing at them from long distances would be a very poor choice, to put it nicely, since they have all the time to evade incoming salvo.
Now even assuming DDs would have a hard time destroying subs, there is also CAS, which as the event showed, can be quite effective.
finally, torps on subs have limited range and speed (especially early subs), so avoiding them is still possible, even in a Battleship, not to mention a surfaced sub is very vulnerable to heavy shells (even at periscope depth it is)
Which they should totally reconsider, since getting the big guns out is key to victory (if only the ticket bleed wasn’t so fast)
You make a good point though. Eventually there can be large map realistic battles involving tanks on land, planes/bombers, carriers and their escorts, landing craft.
Maybe the game can never handle all that, but if it ever becomes feasible, it could be incredible.
By the way, I rarely play naval, and I mostly never play RB. lol
And I’m happy to comply with my feedback being limited. You guys grinding naval know way more than I do. I’m barely starting out in it.
Premium battleship players with no lineup, people squadding with friends, players dumping torpedos into spawns, play top tier long enough and you’ll see them pop up especially when tasks shows up that require torpedo kills as La Manche is prime material to dump torps at the other spawn blob.
The more you play top tier the more this map pops up.
You spawn at best 15km away from the enemy where a Scharn’s shells take 20 seconds to reach you, at worst some 10km which gives you about 10 seconds to maneuver, you have no cover, you likely can’t maneuver due to a fleet around you and half the team is firing at you and each manuever you can do bleeds your speed.
Manuevering DD are not hard to hit at any range for anyone competent who’s played naval enough to have a feel for adjusting the range down and set up the ranging keybind to fire one turret at a time so the shells don’t all land on the same spot.
Yes, in a mode where there’s no AI controlled gunners on the subs side, the event also showed how futile using the He-111 was against the fleet of Fletchers and every American BB has one strapped to each side.
Which can be broken through to hit things but thats also high altitude bombings and not trying to find a shadow of a submerged submarine without the arcade indicators on the map.
No the key to winning the big circle maps is knocking out as many things as quick as possible to snowball, BB ignore each other unless they are being shot at at which point unless they are botting they’ll switch to you, wipe their cruisers out first starting the ticket draining from their side, draw the fire of the BB to you from your cruisers and you win.
I despise these open water maps, hence I banned them using the 1 ban 3 dislike mechanism. tho I think Gaijin should straight up remove them until they decompress naval properly, atm cruisers are unplayable on these maps due to the lack of covers, you’d just get demolished by BBs with no chance to retaliate. in fact cruisers in general are sitting ducks right now, last time I played naval I barraged a Sharnhost continuously in my Des moines for like 3 minutes but barely did any damage, then he just one shotted me. it’s like using a BT-5 against T80 BVMs, he could eat up hundreds of your shells but it only takes 1 APFSDS to kill you. Historically DDs CLs and CAs plays a huge role in fleet battles so idk what’s wrong, because right now there’s no incentive to play anything else other than a BB
if submarines are added, those maps obviously have to go
But i didn’t get them that much in my experience, only once in a while
also the ticketting as a whole is quite bad. I think naval suffers greatly from the fact that gaijin is trying to make the games as short as the other game modes, while naval is obsviously a slower gameplay
That falls back to the whole entire naval system needs to be redone and reworked.
large caps are awful for cruisers and 3 cap maps are awful for BB with sides spawning at point blank distances for those guns.
And from my experience 3 caps aren’t much better for cruisers when they see uptiers.
At least big maps give you three options to choose from for spawns, coral islands is well and truly screwed spawnwise where half the south team hides behind the island and north just gets screwed with almost no cover and a bottleneck out of the gate.
And then theres the monstrosity called african gulf which is so incredibly common.
Single spawn north for anything bigger than DD, slim chance for any cruiser to make it to B or C to fight over them and zero cover for the cruisers while both sides also dump torps into each others spawns so just spawning a second time is a gamble.
We desperately need both new maps and modes where everything has a chance to shine before more square pegs are shoved through a round hole.
The queue varies a fair bit, there have been times in the past those were all I ever saw, then a time happened that Franz Josef Land was all the game served up, they’ll pop up eventually.
It used to be better, encounter matches with the AI fleet used to be an hour long, then they cut those to 25 minutes or whatever it is now, now the large circle conquest maps are the only mode with hour long lobbies and given gaijin’s emphasis on moving people in and out and minimizing time spent in queue I expect those to get slashed as well eventually.
Prebot scourge conquest matches that ran the full hour were always interesting, both to play with and against the other dedicated players sticking through to the end and because rewards are so closely tied to time an hour did wonders for the grind.
This is the dream , but GAIJIN won’t even lift a finger for a new mode
Ihmo the only thing naval needs right now is to get rid of all these botter accounts from west taiwan.
If Gaijin bans 4000 accounts of these botters per month then the normal game modes would become interesting again. Right now they are just back again, which means 60… 80 % of each team are botters in battles of BR 5.0 and above.