(Originally posted elsewhere)
“Naval needs more top tier battleships like Yamato and Montana!”
“Naval needs submarines!”
“Naval needs modern ships!”
“Naval needs carriers!”
Naval in WT needs none of these things right now. Some of them, hopefully never.
This is a recurring problem I see on the forums and to a thankfully lesser extent, on Reddit. Players who have little or no time in the naval modes suggesting that what the mode really needs is a new gimmick, mechanic or technological leap which will surely revive naval. Quite often this person admits to never having played naval and is only asking for whatever shiny new vehicle they want because they have a real-life fascination with it.
Naval, for years, has been in an abysmal state. Gaijin has been struggling since the launch of NF to balance the game around mid-war battleships and dreadnoughts, let alone late/post-war super battleships. Even coastal gameplay is plagued by a number of problems that need fixing long before we add another gimmick which will raise player interest for a week, then leave the servers empty as before.
Here are my observations after a few hundred hours:
-Spawns are often within line-of-sight of one another, leading to deaths within seconds of spawning
-Spawns are far too crowded
-Spawns are often several kilometers from the nearest piece of island cover
-Hordes of Chinese bots and bot clans, with 75% or more of a match being bots with thousands of games in one ship only
-Extreme BR compression; generally speaking, any ship 1 BR below another may not be able to penetrate the other ship, especially above BR 5
-Artificial BR cap to prevent jet powered aircraft from joining naval battles, worsening BR compression
-Bugged ship damage models, especially Scharnhorst
-Ticket bleed is far too fast
-Aiming system in need of a rework; firing at close range is very buggy
-Still no ability to hide non-essential crew (AA gunners) under ship’s armor belt
-Losing a shell room means no more firing from that turret for the remainder of the game
-Most torpedo boats have no chance against surface ships due to exceptionally powerful and accurate secondary guns
-AA/Secondary gunners often unable to “spot” air targets very close by, unless the player sees them directly
-Ship drafts are all over the place. Some ships are nearly impossible to detonate as a result, others are laughably easy.
-Absolutely painful grind, especially in coastal mode, where average RP earnings, with premium, are under 3k per match.
Kindly stop asking for new stuff while all of this goes unaddressed… and has remained unaddressed for years.