And who told you i don’t want to fight it out when i’m the last player? It actually depends. I sure want to, if there are any reasonable chance to win a fight. When there is not, i don’t want to - ain’t suicidal here. Recently, i won one when i was the last guy and enemy team had 7 folks alive, exactly by fighting it out.
But it depends on what kind of plane you’re in, and what kind of players remain in enemy team. Quite often, it is suicidal to fight. Example: you fly a jet which has no counter-measures, no radar, no RWR, no MAW, no all-aspect missiles - and you got a bunch of jets against you who got all of that and have shown they know how to use it, by scoring good frags in the match. Matchmaking allows such stuff. Trying to fight would be suicidal.
But that’s entirely different point. My 1st post is saying that IF the last guy does not want to fight - it’s a good thing for everyone who is playing to earn RP. Simple as that. You don’t like it? I don’t like it too. Our opinion does not change it, though.
As for your proposed options, they are not so good. “Crash to end the game”: doing this applies full SL repair cost. Why do it? “Let enemies shoot you down” - the same. “Land and jump out” - this one is OK only if you know you can safely land. Sadly, those days, it’s very often not the case: there are players who will destroy you when you’d try to land. Vultures, the old WT word for 'em - they prey on airfields, both with and without AA on them, to get easy kills.
About activity: after doing 3…4 total of destroyed enemy bases / enemy kills (including AI planes), activity gets over 80% even if you’d then spend more than half of a match doing nothing. There is many times more RP to gain via staying alive and increasing “time played” than what you can get by doing many more “actions” which score for activity - doesn’t get more than 100% you know.
And yes, the other team can and should keep hitting bases, ground units and NPC planes when that last guy is running away. They get triple benefit from such a prolonged game: 1st, direct RP rewards for bases and units destroyed, 2nd, several more percent of activity, and 3rd, more “time played” while also getting victory bonus over it all.
That is what i am talking about, man - that “last guy running away” and surviving for longer actually gives the other team ideal conditions to get more RP and SL from a match. They should thank him, if RP or SL is what they want. And like i said more than once already, anyone just wishing for a new match - can quit the current one and get new one any time. It’s just couple buttons to press. Ain’t too long or difficult, is it?