How to play America 5.0

I am a relatively new player and my arcade lineup for America 5.0 is 76w sherman, m6a1, and t1e1. The 76 gun is not very good but the armor is absolutely horrible

I’d suggest peeking only when necessary. Aim for cupolas and extremities of tanks as to not expose yourself too much.
Armor in arcade is generally less valuable due to penetration indicators.
Also watch your visibility stat as that one is instrumental in not being spotted behind cover.
Tldr move from cover to cover and take extra care to not get crossfired.

David this is like the 3rd similar thread you made in the past couple days.

Try doing the things people are suggesting or just ask further questions in the same threads.

The same as what @Bonrath said, but I’ll add this:

Make use of your stabilizer and good gun handling. That’s your main strength.

The stabilizer shuts off above ~15 km/h so when you’re coming around an obstacle or otherwise expect an enemy it may be wise to slow down below this speed.

The T1E1 also has high reverse speed. Find a hilltop, rocks, or other cover to reverse in and out of.

You may not have as powerful a gun or as much armor as some, but your good suspension, stabilizer, and gun traverse will allow you to react quickly and get the first (accurate) shot off.

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How am I supposed to pen a Panther D/A that doesn’t expose lower front plate, angled tiger H1 /E, Is 1, or a bushed up Jumbo frontally in arcade? How?

turret cheeks

You cannot. Go for the cannon barrel.

learn where the MG port is. You should be able to hit that by just seeing a jumbo silhouette

Are you kidding?

The 76 gun is just fine at 5.0 - can pen almost every vehicle it will run into. Even in uptier against Tigers it can pen the front plate at 500m. The pen of that gun is comparable to the KV-85 gun (also at 5.0) but with a better reload.

With a crew of 5 and .50 cal the M4A1 (76) is good at BR 5.0

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Panther D
pantherd
(Red “X” marks errors in simulation, they are not real weakspots)
Gun mantlet is largest weakspot, but it’s curved so you’ll need to hit the center (not too high, not too low)
The turret cheeks are more consistent, but also a smaller target.
Commander’s cupola is small-ish, but always vulnerable regardless of angle. (aim for center)
The front hull is a no-go. The lower plate is just as strong as the upper and you can’t penetrate either.
All Panther tanks have weak side armor. If they angle too much they become vulnerable.

Panther A
panthera
Very similar to Panther D except:
-Different commander cupola (still vulnerable)
-Weakspot under the mantlet is very narrow
-There is now weakspot on frontal hull, the hull machine gun

Tiger H

tiger 1 angle
The Tiger 1 can be a pain if angled correctly, as seen in picture above. Their hull is now totally immune to you.

tigerh

However, Tiger players often angle too little, which leaves the front upper plate vulnerable in the nearest corner to you. See the above picture.

If the Tiger angles well and you’re not sure if you can penetrate the hull, you can always go for the commander’s cupola. It is just as vulnerable no matter how the Tiger is angled.

Tiger E
tiger e
Same as Tiger H except the commander’s cupola is very small (not a good weakspot to aim for)
So you must pay close attention to the angle of the Tiger and ask: is a shot to frontal plate possible?
If not, you should consider doing barrel/track torture so you can move around and get a good angle.

IS-1
is1
Commanders copula, turret cheeks, driver’s hatch and upper portion of lower front plate are valid.
When directly head-on I prefer driver’s hatch or lower front plate.
If the turret is angled slightly to either side I go for the turret cheeks.
Going for commander’s cupola may not be necessary, it’s up to your discretion.

Sherman Jumbo
Go for hull-MG port. You should learn the location of this weakspot by heart, so even if the enemy has bushes you can still somewhat imagine where it’d be. I’m not saying it’s easy though.

I mainly play Realistic, however the advice above should be even easier to apply in Arcade since you have the armor penetration and ballistic marker to help you out.

I hope this helps

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what can I do so that I don’t get lolpenned?

Armor is only one part of the survivability of a vehicle.
leonion

Your survival depends on making good decisions so you won’t be at the wrong place at the wrong time.

You’ll want to
know your maps and the flanking routes on them
avoid open places where you can be easily seen/hit

etc.

I never bring HE, should I bring HE, or should I just use 50 cals. Also, whenever I play, it seems like all of my teammates just rush one point and lose because the enemy team takes the other points

America 5.0 isn’t as bad as people think it is. The 76 guns are decent, just remember to stay hidden as you can’t rely on the armour. I didn’t get the t1e1, but on the t1e1 (90) you can dive it backwards, it looks weird but it goes as fast and the engine can soak up fragments. I highly recommend getting the jumbo (m4a3e2), that’s what got me through rank 3 US. Also one thing you have to do is know weak points of tanks, a 76 sherman can pen the front plate of a tiger. Shooting the cupola never fails, and the drivers hatch on the is-1 is weak as well

You should take a couple he shells into battle to get rid of light targets, but always load apcbc as ur primary. As a US main, 50 cals will be ur primary weapon in most cases. If it looks light, machine gun it. If it looks heavy, get out of there as fast as you can

The tank is kinda medium cause They always lol center mass me

15 mph, not kph.