How to fix naval

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Decompressing up to BR 9.0 or 10.0 and hard capping maximum plane BR to 7.7 should be a good start to have room for both bluewater and coastal decompression, with a second step being creating dedicated Frigate/Corvette spawn and dedicated BB/BC spawn, so Frigates/Corvettes dont have to spawn alongside DDs and BB/BCs dont have to spawn alongside CA/CLs

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I’m still very much a newbie at naval, in fact IJN Kirishima is my first battleship. I can’t say anything about high tiers, but I definitely agree that decompression at all tiers is badly needed. I was really surprised to see the difference between something like the USS Fletcher and the USS Atlanta not being even 1 full BR. 16 guns versus 5, no wonder it killed like 80% of my crew in a couple salvos.

I disagree about 30 minute matches. In fact, I hate that most matches end too early because of ticket bleed. Some matches are just starting to get fun when someone gets into a cap and ends the game too early. I do dislike Encounter, but that’s the bad map design.

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As long they get their own spawns (with covers) I don’t see why not. Coastal boats are a “kill each other and maybe capture a point before being destroyed by blue water/frigates” thing anyway. It wouldn’t change the theme even in the highest BR (I see people taking MTBs to top tier)

To your first point.

Yes, pr 206 is easily destroyed, so are all coastal small boats. But the difference is that pr 206 can slaughter up to 2km+ effortlessly.

I feel the coastal battleships (M802 etc) are hard to balance, so I don’t have a idea. I guess for now they’re vulnerable to torpedoes.

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I don’t see why you called my other ideas bad? Besides, putting the scharn to 7.3 wouldn’t change much; the ship is a representation of game mechanic issues and putting it to 7.3 would mean it doesn’t see heavy cruisers, which all battleships would kill effortlessly anyway.

Also, naval EC exists. 30 minutes is too long. If people wants a really long match they can go there.

Oh thank you, and good luck with this, I wish someone would listen

The problem with 30 minutes match is that they’re far too long, especially for people with a job and not too much energy to dump it on. It shouldn’t be deviating from the 8-20 minutes norm of air/tank modes.

For people who enjoy long matches there is naval EC; wish it would get better servers though.

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Yes, Yes, and no. He had some very good points. I think we tend to be a mite too hyper vigilant with specifics without valuing the concept. But I universally agree about Scharnhorst and decompression.

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Just suggest the whole dev team play WOWS and they will come out with something

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Everything Wargaming is now total cartoonish, childish trash.

In fact after watching WoW and WoT for ten years devolve into the Anime/Warhammer/GI-Joe greedy ripoff clown-car it is now, I finally tossed it. All of the Wargaming garbage has been uninstalled from my console as of last summer. 🙄

But I assume you are referring to a Naval PVE Mode, which if executed with proper AI, would be fun. That is prolly the only redeeming aspect of WoW, which is ruined by their stupid simple game mechanic.

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Yes. I agree. I expect criticism, that’s why I posted here, no improvement can be made without constructive criticism.

That said, I would appreciate if people actually discuss the ideas rather than calling them bad.

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But you can’t denied WOWS’s naval battle design is far better than WT right now

As a Naval mains I agree naval should be fixed, but WoW is totally the wrong direction.

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Apparently I can - no it isn’t.

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Why are most of those ideas bad?
Wait times are already horrendous,

And yes I agree the scharnhorst is a mechanic problem

How are they bad?

Also, you would way get faster games with faster matches, and top tier is filled with bot players anyway so.

- the game modes are fine. Perhaps make 2 cap dominations instead of 3.
- longer matches are far more enjoyable than shorter matches, I hate people asking for shorter matches. It ruins every game mode including air and tank gameplay.
Nor do I have the ADHD it seems people want to have.

- decompression is must across all game modes. Top br should be easily increased by .3 for all.

  • as someone who plays on controller already, rb naval is garbage to play by massive metrics. If they are going to do anything, have range auto update, it’s WHY you have a crew. I shouldn’t have to spam A like I’m in street fighter.

  • ammo racking shouldn’t be removed. The scharnhorst rather just needs to be nerfed. It’s accurate and well armored. It’s low caliber, but clearly that doesn’t matter to anything it shoots. That’s why it should be the first, and only 7.3 BC. There are some BBs that could be 7.3 as well, but not many.
    Fire rate usually decides who wins in naval, unless you have the caliber and armor to sustain hits.
    For example, the much spammed USS Helena, dishes out insane damage to WW1 BBs before they can really do much back. Via using HE-base fuse.

  • light cruisers or lighter should have a spawn, and anything heavier it’s own spawn, while coastal still has its own. There needs to be less volume consumed by ships spawning in, and less collisions. Creating individual spawns for all is too much.

  • Decompressing coastal to force fighting against BBs is insane. Coastal should be higher I agree, to perhaps 4.7, but the German coastal that can live everything but a bomb (especially the removed ones) needs a big nerf, and need to become 4.7.
    PT boats as is have a tough time fighting destroyers as is.

  • 3.3s could simply be moved lower in br, but it’s like balancing a maus. They’re super armored in a downtier. I think the better course of action is move the slower frigates closer to battle in spawn, as playing something only going 11.2 mph is so bad, that I rarely see action, and if I do, I’m usually dead.

  • reducing waves on areas there shouldn’t be tons? Agreed.
    Reducing them in general? No. Why? Because it’s realistic. It makes sense.

as I agree with most points, one issue should also be mentioned here. The decrease of target acquisition time (only AB) which was implemented previously to last update. This resulted in a huge nerfe of coastal boats! Now one often get killed shortly after spawning by a ship from the bluewater spawn. Previously the targetting time was mostly too long to lock on a coastal boat before it got cover behind a island. Now only 1-2 s is enough to be able to get a hit. And the SKR7/1 has now nearly a laser rangefinder.
This brings me to the 2.point - the already mentioned decompression. We have 4.3 boats and frigates which never can compete with their counterparts - compare PR206 with german Pfeil or Hugin - there is no universe in which the latter win a 1:1 vs the PR206 which even kills landing crafts like Alano or Asagao in seconds. Compare Köln with SKR - the same issue.
There is also the matchmaker which often gives only one side PR206 (in a 4.3 match) and the other has only 3.3 or 3.7 coastals resulting in a slaughter. I have a screenshot from todays match where enemy team has 2 PR206 which has after a few minutes much more kills as all other players in the match together.

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Only just realised this was an AB topic. I only play RB, whoops.

But I’m sure this problem is essentially the same for both AB and RB, the problem being what I’d like to call ‘The Ambulance chaser’ problem. These players are the sort that will sit there doing nothing until the team has got an enemy down to critical health and then they go all guns blazing out of nowhere to come in and take the kill - since it seems to be kills and not as much damage that determines score. At first I thought these guys were just reloading, since some guns take a while - but no, they’re purposely sniping kills.

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