Neither of them have lost much power by 6000m. Both have giant wings and are relatively light which helps with high altitude flyability.
In return the A7Ms have terrible aileron authority, low speed at any altitude, are absolutely MASSIVE, and compress very hard.
In a P-47D-28 (which is now 4.7 btw) you should seek to third party them whenever they start a dogfight (which will be very often as that is their only move). At those low speeds they’ll be unable to roll out of the way.
And gaijin thought this thing was fair at 5.0 and 5.3? Thing could give Bf-109 K-4s and Yak-3s a run for their money. That’s nearly if not 6.0 material.
A7Ms have long, fat wings which makes them very slow to roll. The guns are also super wide in the wings which gives a pretty bad convergence factor, making them terrible in a head on - Id absolutely be forcing a head on in a P-47, with 8 .50 cals you are going to shred him. Start firing from ~1.5km out, and roll out of it before ~800m, his convergence issues will struggle to land a hit on you while you have filled the sky with lead.
It is faster in a climb and a dive than the Zeros, so I agree the P-47 will struggle in that regard. You are still faster in a dive than him though, if you can get him to turn a bunch of times and burn his energy, he will struggle to gain it back and keep up with you, especially with that roll rate.
I do agree the P-47 is definitely a plane that the game doesnt really suit in an Air combat role, airfields are placed much closer together than in real life so the P-47s lower climb rate is a big issue in getting to enough altitude before combat starts, which wasnt much of an issue IRL. However once it is up there, a high up P-47 is a very scary opponent to fight.
I’ve tried taking a look at their roll rates compared to the P-47D-28 but the A7M2 has 10 degree faster roll rate than the D-28. I thought it would be something, I could use, but the D-28 is actually slower than the A7M2 and M1 at rolling.
Man, the only thing going for the Reppu is turning. Its slower than majority of things it fights, while having comparable climb rate with them. Compresses at dive or above 600 km/h, have guns far apart so the convergence is really whack, have massive wings and once it catches fire,it dies and any hit into it makes it near uncontrollable.
It is. P-47 is faster, doesnt compress as hard in dive and can dive using faster speed,have much better armament and convergence aswell as flight performance. Reppu barely flies in altitude, just like Zeros. Also Reppu´s rudder is absolute ass.
Lies about the armament. 20mms are straight better due to how much they over perform. It’s been talked about in the “.50s need to be buffed” thread 1 cannon can literally melt aircraft.
You literally see the horsepower graph. The A7M2 still produces over 2000 horsepower at 5000m while being over 1000kg lighter. The ONLY thing the P-47D-28 has is speed. But that’s just to separate. The whole point is to put the P-47 into a more advantageous position at higher alts. but that doesn’t matter as the A7M2 still produces up to 2000 horsepower and the A7M1 1800. That’s a lot. That’s more than even the P-51D-30 at that altitude.
It might produce more, but due to its wing it cant really use them. And if you think 2x 20 mm and 2x 13.2 with awful convergence are better than 8 tightly packed .50 cals then i have nothing to say anymore. Just stop being cry baby typical US main, and get Reppu,fly with it yourself and see that everyone is right about it…
Using speed and your firepower,50cal is pretty good in head-on, if you want, we can have a solo later, compared to Ki84 or J2M1, A7M is pretty easily, basically it is a larger Zero
If we wanted maximum balance, yes it’s a bit too low. However there’s monstrosities like the LF Mk9 and Yak3U at 5.7 so I don’t actually think it’s that dominant.
Unless you have a massive energy/position advantage, you can’t do anything to the A7M with a good pilot. It turns like a zero, while being much faster but with a worse roll rate.
So the only way to fight them is to outclimb them, which is easy in most fighters around that BR, but if the A7M player is good, you will have to do many BnZ passes to bleed its speed with the chance of getting yourself killed in return each time you overshoot. Depending on the plane and how you conserve your energy in the BnZ, the A7M might even start gaining energy advantage even while defensive
The whole issue is that the A7M can actually hang at high-alt. So you got essentially a faster zero that traded some of it’s turning performance for:
Faster top speed
faster climb speed.
better guns
better high altitude performance.
And like what you said, the aircraft will be able to recover that energy easily from dodging due to it’s better performance. 1 cannon is enough to make any plane have a bad day. Wing mounted is actually better on props due to your likelihood of of striking wings, the weakest part of the plane in the game.
The plane was built first as a fighter. it was the literal backbone of the U.S. Airforce, the ability to carry large payload was mostly due to it’s surprising durability. Attackers existed for a reason.