How to dodge ir missiles that are coming from 30+ kilometers?

Turning 90 degrees and slowing down doesnt work i explode 40 times trying that… How do i dodge ir missiles from far away without turning 180 degrees? My enemies having no trouble doing that but i dont know how to. Notching is easy when its coming from 7-10 kilometers and i actually can see the missile.

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First of.

Do you actually mean IR missiles? Such as IRIS-T SLM in GRB? Where you need to notch and chaff the ground radar and then flare the missile?

The only other long ranged IR Missile I can think of is the R-27ET, but that can just be defeated with a few flares, no notching required

or do you mean ARH / Fox-3 Missiles such as the AMRAAM?

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I mean the fox 3 missiles yes, aim 120 c for example. I dont want to turn 180 degrees and wait 2 minutes… I opened this topic and just after played a game and city map came which is a close map and i managed to get 4 kills without dying but i suck at big maps…

In that case then, defending is the same if not easier at long range, as the missile has a lot less energy. You can turn 90, drop chaff and then turn back again, the missile should lock on around 18km iirc and so you’ll get warnings then, just align the MSL warning to the 3 or 9 oclock position on the RWR and release chaff, it will stop pinging it when you’ve defeated it.

You can also kinematically defeat the ARH missiles, by draining its energy. You can turn 90, which will force the missile to expend energy turning, once you’ve traveled enough and want to turn back, do a 180 and fly back the way you came, the missile will drain itself going back and fourth.

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You have to hold the notch until the rwr warning starts to disappear, try using chaff in two to three burst every few seconds and make sure to change your altitude, typically I hit the chaff while notching 90 degrees go down for about a thousand feet hit the chaff again and go back up a thousand feet dropping my throttle while going down to slow down and putting it up again to increase my speed while going upwards, this usually shakes off the missile pretty well.

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I get warnings when it is even launched at 80 kilometers (i play japanese su30mkm 14.3 which has unique sound of ‘missile launched’ thing. Sometimes it works sometimes it doesnt. Besides this how do i understand that how close is the missile? I mean i will try going 90 degrees than turning 180 degrees to drain its energy but sometimes i dont understand the distance of the missile.

I never tried going back up… I will try this too thanks.

Some RWRs will give you a rough indication based upon how far away it is from the centre, not sure if the Su-30s does or not though.

But generally, just making an educated guess at who has fired at me and where they are

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If you need help I can just go into a custom match with you and shoot off fox-3’s til you feel comfortable with them.

There’s also a few videos like the one by Catwerfer that I think are good for understanding how they work.

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I will watch his videos to understand more… Thank you so much for your offer, i will try to learn it, if i cant i will write here so we can do the custom match.

alright I live in the us so mostly available when off work hours for the us are.

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Those are ARH missiles not IR.

In that case you should do multipath, fly low (like 60 meters or less) and play with the terrain, eventually you will dodge those missiles with ease.

I never did that 180 degree chaff BS, multipathing its more easy and safe.

Make turns in different directions so that the missile loses as much energy as possible and eventually can’t reach you.

Unless the person firing at you is firing from above and knows what they are doing, then you are a free kill. Relying on multipathing is just inviting to be killed. Let alone the fact it puts you at a major BVR disadvantage flying that low. My average alt most matches is 30k ft

You are forced to depend on multipath in many situations. Most aircraft without Fox 3 missiles need to multipath to get closer to the enemy. Often it would be optimal to do a combination of both multipathing and notching.

My playstyle its fly low rush bases then go for enemies.

Multipathing its the best way to avoid getting killed by fox 3 missiles, even doing the 180 degree notch will not save you from more than 3 incomming missiles. Even with flat ass maps like sinai, you could still play good with terrain (the river).

The only exception for multipathing its when the missiles have so much explosive filler they kill you by blast radius (F-14A IRIAF).

Or when the missile is coming down with a high vertical angle. I farm kills against base bombing Mig-23MLs in the Tornado F3 just by firing from 20k ft down onto them. Funny as hell watching them think they are safe.

Maybe, but it only takes one of them to know to loft the missile or fire from a bit of alt or both to mitigate most of that defence. Even when im low, I still turn 90 and deploy chaff at the same time, even if the missile is defeated by MP still, it becomes a lot easier if the missile is taxed.

This sounds more like terrian masking not multipathing.

Pure Fox-2 aircraft, I would stick low, though less because I was using MP and more because there was no meaningful value for me to climb, though diving down onto a furball is an effective way to employ Aim-9Ms (when they work)

But all Fox-1/3 aircraft I play these days, my default is to climb and stay high

You have to do combination of both, just to be safe.