How the seperation of Tank RB and Mixed RB would benefit SPAA

Why would they want to rebalance all of ground forces again? That doesn’t make any sense when they already have a mode that the balancing already works for. Two sets of ground BRs because some people can’t deal with the core design of the game.

They don’t need to.

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there wouldnt even be need of rebalancing. just put the same brs. you said there would be rebalancing. i was just going along with your stupid argument and now you are here strawmaning again

They ignore bug reports, BR suggestions are generally anything that’s too much work without huge profit. They don’t need to listen to every single feedback post but there are enough that should be implemented.

this forum is now gonna get locked anyway because of you coming here for no reason at all but to argue.

You mean they wouldn’t need to adjust balance when they remove a potion of vehicles that they balance capabilities with? Aircraft capability goes into ground battle balancing for BRs, take out aircraft and you need to rebalance them.

Also, SPAA would need removed from use in that mode rendering a whole vehicles type and all that work as useless in the mode they represent.

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I don’t have any issues finding aircraft while in SPAA, whether it be 1.7, 9.0, or 10.7.

no one is talking about having an issue about finding aircraft

You do know where you are, right?

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Solution:

Dynamic gameplay, which is in game, if you have the SP, leave the vehicle and spawn a SPAA, if not, wait to get kills or get killed, I mean, it’s just a circle, so gameplay is pretty simple but infuriating. No secondary game-mode is needed, tbh, I’m kinda tired of the 2-4 CAS threads in a day, can we bring up some actually interesting or useful topics for once, in an overarching grouping of all users, most Anti-CAS-er’s. Aircraft are big, loud, and don’t have any camouflaging or bushes, shouldn’t be too hard to find them; and at a minimum take pot shots, if not direct hits.

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if you want other “interesting topics” then go there you dont need to be here. we are talking about an actual issue in the game that if fixed would be good for the over all game

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if it only worked that way in the game

I don’t think it’s an issue, maybe a skill issue, but the ”importance” of the topic is questionable, I’ve seen these a thousand times almost, they go nowhere, and lead to insults and stat pulling, which none of is very civil, and mostly petty, but I wouldn’t call this an active and large issue, otherwise people would strike the game to get it fixed, and there wouldn’t be a 200k player/day avg.

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It does, you can easily hear jets from 1-2 km away, and props from even further, even if not hearing, they are visible up to 13km away, minimum.

finding aircraft can be next to impossible sometimes unless they are right on the battlefield or you have an radar. they blend in if they have an hill behind them or are just pixels. also they make no noise at all when more than 2 kilometers away. having 1 more game mode could be nice. they could also add 1 more air more where they add helis somehow and 1 more naval mode where they also add helis.

Right? I play with 20% volume on my PC speakers and I go mostly off of sound to locate aircraff. Usually works pretty well.

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when they are 1-2 km away its too late to react already you know.??

Yeah, being a smart pilot and using the terrain around you, but you can still hear them nearing, especially the dangerous heavy and lumbering strike aircraft.

No it’s not, I’ve shot Su-7’s going supersonic, almost directly over head in a split second with no issue, and a free kill. 1km is plenty of time, if you have any situational awareness, you can strike first, and be the last thing they never see.

if i have the engine volume too high it would deafen me from friendly tanks or enemy tanks. since its too hard for them to make different sound options for aircraft and ground vehicles.