Not really.
Planes like Yak can destroy ground units trying to cap a zone, while planes with MGs that are not capable to pen tanks can still mark enemies on the ground.
Not really.
Planes like Yak can destroy ground units trying to cap a zone, while planes with MGs that are not capable to pen tanks can still mark enemies on the ground.
It’s 2025 mate team doesn’t care pings nor ping themselves lol Ground games are played in the fastest way…
And on higher brs planes would have to stay far away or stick to the deck.
I spawn SPAA a plenty, since they are fun vs tanks.
Killed T32 using Kugel yesterday, though it took me like 500 shells.
But when firing at planes, shit like this happens basically every match (1st 30mm APCR, then 30mm M-geschoss to the same wingtip, dude was 100% fine afterwards, Ta-152H with lesser damage would have to RTB, but Yak-9K has this excellent flight model, and that wing should have been shortened by helf after the 2nd impact):
But wait, maybe I should spawn 37mm SPAA to counter planes? Yeah, that will work!
1st step in CAS rebalancing should be to make SPAAs actually deal damage.
Unlucky honestly, what rounds did you use? If it was APHE, not going to explode a plane. If you used FI-T or HEI-T rounds, would definitely lit up that yak with the amount of hits you landed. APHE just making holes in that plane lol
Yeah mate, I’m just that non-smart. I launched potatos at him and after making thousands of posts on topic of WW2 guns and ammo I still can’t choose the right kind of ammo.
I just make videos to randomly complain without making any attempt to verify what happened beforehand, despite the game giving me exact enough info on what actually caused the damage in the post-battle summary.
Now, seriously, that was Bf 109 F4 from italian techtree and I landed 3 37mm M-geschoss shells on him, then checked post game what the hell happened and made the video
Vs Yak-3 I even mentioned what exactly I landed.
well, unfortunate event lol
Counting these in balancing is almost close to the 50cal cope… Maybe 40 bofors may need some help but usually it’s okay. The module damage should work sometimes when it’s not the best condition to blow up the whole thing
But yes next update features some fixes for explosives.
Well, fighters survive 37mm M-geschoss so routinely I will soon stop getting annoyed.
I think this is a pretty big issue. A7M1 tanking 2x37mm M-geschoss is a very good reason to just quit using SPAA, because what’s the point. I only jump into SPAA if I can’t spawn a fighter because I died too early and stupidly. Because fighters are way more reliable.
Even if Yak-3 decides to tank 2x30mm (sad norm) to one wing, you can always land another.
With SPAA you most likely won’t get a chance
Good old BRs where fighters are still useful…
But yes, 70sp vs 450sp :D
The issue isn’t SPAA shells being too weak, I’ve seen singular 14.5mms rip wings and tails off Bf 110s and Me 410s. The issue isn’t SPAA exclusive either. The issue is just Gajin’s damage calculator being cheap and heavily reliant on RNG.
Planes in general are long overdue for durability buffs, especially planes like P-47 and Do 335. Singular 20mms shouldn’t be ripping entire wings and tails off of anything other than a Zero.
Maybe its not the SPAA that needs a change,its the damage models on the planes
Im pretty sure its should have been fatal regardless,APHE on the engine should be enough to detonate no?
@Loofah The models are so bad that for example (Saw this on a video btw) that this plane :
Will turn on a side if the tip of the wing its even 1% damaged
Like literally like a vessel going down in the water
You might have the cause and result a bit mixed up. Let me explain.
First of all - low caliber HE is excessively powerfull, and russian 14.5mm MG combines ridiculously good ballistics, powerfull HE bullet and great total ROF. It’s absolutely overpowered compared to other SPAAs, basically only once SUB I-II arrives at 5.3 it finds its superior in plane killing.
I do not disagree on this. Some SPAAs are absolutely busted. Soviet 25mm Milktruck has firepower greater than Ostwind 2, because 25mm currently is performing the same as 37mm or 40mm.
This is caused by Real Shatter 3.0 casually narrowing down the differences in damage to an extent so big 14.5mm HE basically hits almost as hard as 20mm, and above 20mm everything feels the same with some weapons having a huge chance to do next to nothing for “reasons”.
Now, there’s the “other topic”. Aircraft feel so weak, because Real Shatter 3.0 did 2 things:
The latter is the reason why 14.5mm MG is the hammer of god against aircraft, and Shvak often needs 1 tap to rip your wing off.
In other words - aircraft are not “too fragile”, low caliber HE shells are just WAY too powerfull.
Is it the flight model that would need to be nerfed to stop a flying wing from flying with half the wing missing? Like the HO 229 missing a wing
I don’t think Ho 229 needs a nerf.
Reread.
I’m saying plane durability needs to be buffed. Idk why you’re talking abt nerfing flight models of flying wings.
there is way too many people parking their SAMs right next to each other - without any cover - AT ALL , not even a bush of some sort - so i feel a tutorial is in need
We don’t need tutorials, we just need SPAA to cost more so it isn’t exclusively played by noobs who died and can’t spawn a tank.
I disagree. SPAA should be cheap to spawn to allow for a counter to aircraft.
The real question is should SPAA have AP belts with high pen ammo in them for dealing with tanks.
I agree that WW2 SPAA should be 70sp, however all SAM SPAA and radar gun SPAA (namely stuff like Gepard) should share SP cost increases with other tank types, and SAMs should be 100sp and radar gun SPAA 150sp.