Buddy I think you’re the one struggling with statistics here. You’re trying to say that because (a) has skewed stats, then (b) must have skewed stats in an insanely sad anti-American cope.
I see Gepard getting 5+ ground kills all the time.
And I’ve had 12 kill games in the F-84F before. What’s your point?
You are responding to anecdotal evidence with anecdotal evidence. The gepard is objectively better at killing tanks, and the m247 is objectively better at killing planes. Nobody is denying this.
I’m arguing that arbitrary stats don’t matter. If you record the stats of only players who don’t stay in spawn whole game, then Gepards average ~3-5 ground kills a game. Most people are smart enough to realize this.
Please do this and present your results. Just because you said it doesn’t mean its true. Also if the gepard was averaging 3-5 ground kills per game, why wouldn’t the overall stats reflect that? Most people are smart enough to realize this.
And you’re anti-china because I have played a chinese tank before and you disagree with me.
So… You’re saying that the tank with the highest KPD at 0.98 (M247) in reference to the other vehicles mentioned which still isn’t great, and you then want to move a vehicle that has less than a 0.5 KPD (Gepards) up to the same BR? Explain why this is in any parallell universe a good idea.
Negligible statistics as its impossible to separate these to sub stats, you’re just assuming a competent gepard player will get 3-5 kills every match based off, well, nothing. Keep in mind you’ve never even played a Gepard variant, so we can entirely discredit this claim.
You’re just making a nothing burger of a sentence there, you’re just repeating yourself twice, whats you’re reasoning or source for this claim, what experience do you bring to the table to make this claim even relevant??
I’ll humor you: If we take the same reasoning and apply to just about every vehicle in the game, just, assume that the KPD will be higher if only players with at least about a 1000 hours of gameplay in said gamemode. we might as well just move everything that Some person sees fit up or down depending solely on wether or not we deduct noobs out of the statistical equation, which you wont ever be able to do because noob is a pretty flexible term, and the game hasn’t, and very likely wont start tracking and deducting statistical contribution of players who dont meet a certain criteria. We simply won’t know percentages, therefore, this logic is completely negligible.
Not to mention that we still don’t know the parameters Gaijin considers when changing some vehicle BR, nor do we know the threshold for any parameters that trigger BR change.
Post screens from couple different battles with gepard getting +5 kills.
It should not be a problem, since you see it all the time, and it would greatly boost up your point
I really hope to see less “SPAA is too good” threads on the forums, yes, there are a couple great SPAAs and some BRs are more saturated with good SPAAs, but most of them aren’t all that great. But I do agree SPAA players do stand to learn how to play more competently but there is only so much one can do fighting against CAS, Tanks are limited to a 2D plane, CAS is not. On top of this SPAA rewards players a lot less than normal gameplay, making it further detrimental for most players.
Oh, how it burns me, how mutilated and broken the air defense systems in the game are. Literally a couple of hours ago on the Arctic map, I did not capture a target on a Pantsir (either F15 or F16, I think it doesn’t matter) and fired a missile at it. It flew without even maneuvering, just released dipoles with mavericks or whatever else it had. My radar went crazy (the capture mark started to dart around and jumped off the plane) and I couldn’t even shoot down the mavericks that destroyed me. And now, anticipating stupid snot from pilots about changing the location from the respawn, I will answer, where to change on the Arctic map? Have you even seen this map? There is a huge cliff/hill near my respawn, and if I leave the respawn, I will immediately be shot by the enemy. Maps in the game are the size of a pen for domestic animals and the ability to hide with impunity in the warehouses of the area with CAS.
The game does not even respect the scale of the equipment relative to the buildings and its cross-country ability. Such platforms as Pansir S1 & FlakRadRak cannot leave the respawns in time because of their size (this is unrealistic) and. buildings/houses that have the dimensions of midgets. Secondly, many maps do not have adequate places for anti-aircraft missile systems. In reality, unlike our stupid fantasy game, they should never engage in combat with enemy ground vehicles, armor-piercing shells are used only for self-defense against light enemy vehicles and armored units of attack aircraft/helicopters; therefore, any anti-aircraft missile and gun system has armor of 7-15 mm maximum or no armor at all. You can even read the instructions, they are usually deployed at distances of 2-3 and 5 km (and sometimes even further) from the combat line and do not come under direct enemy fire.
Not wrong. In reality, radar always prevails over visual observation of the air situation. The problem with the game is its dumb and stupid mechanics. In reality, if aviation encounters a modern, well-developed anti-aircraft missile system, then this encounter will end very sadly for aviation. Naturally, a modern one, and not ancient garbage from the 1970s and early 1980s, although even among them there are examples from which aviation will perish very quickly.
As I wrote above, in reality, SAMs are located in positions that do not provide dead zones for aircraft to attack. And naturally, the radar is not located near trees/buildings/cliffs/hills as in our stupid fantasy game.
Hahaha, very “good advice”, but in the game it works on a very small percentage of maps and not for all units of equipment. Try hiding such as ITO90M, Pansir S1, FlakRakRad, etc.
Let’s be honest and not repeat this fairy tale about changing the location of the SAM? “I am especially very pleased with the maps” of 500-500 (maybe 700) meters in size, flat as a desktop. This gives you an excellent way to choose a place for your grave - to die from an IFV/Tank/etc.
Oh my god, on paper it’s very simple, but in the game even gun radar anti-aircraft mounts can’t shoot down a straight-flying plane, not to mention a slow-flying or hovering helicopter. In reality, an airplane-helicopter encounter with a short burst of 30-35mm shells will end in a pile of scrap metal. I’m especially pleased with how such an aircraft as the Su25 survived two of my FIM92Ks with Ozelot and calmly flew on, continuing to destroy our team. Or the F15/F16 survived the 95Я6 (57Э6) and flew on, continuing to irritate me. Or how poor the controllability of the ASRAD-R Bolide is - after 5 km the missile starts swinging and it’s impossible to hit even a straight-flying target; I recently died on FlakRadRak after firing two VT1 missiles at an assault drone and died from his ATGM (secret plastic armor withstood 2 VT1 missiles, although in reality he would have died instantly after the first hit); Gaijin had a similar scam with ADATS MIM146 until recently, thanks to Devil06 for removing his missile sway.
Anti-aircraft missile and radar gun systems in the game are very, very weak compared to reality. If you give them real parameters and capabilities and make battlefield maps of normal real size, then aviation will play under completely different conditions, the first cocoon will be in range up to 5.5-8 km and height 3.5 km-5 km for MANPADS, the second air defense cocoon ~ 8-10 km in range and 6-8 km in height for systems like Roland, 2S6 Tunguska, ADATS and the third cocoon in 15-18 km and height 12-15 km ITO90M, Pansir S1, Tor 2M / HQ17. I have not yet taken into account purely cannon anti-aircraft installations like Gepard / DCA30 ~ 3.5-4 km.
The most fun should come from systems like Stormer HVM/Ozelot (naturally tuned for real confident shooting down of maneuvering targets in 7-9G). The plane will not even know that it has been captured, and even if it understands that darts have been launched at it, then in a cocoon with a diameter of 7 km, even in a maneuver in 9G, it will not escape its death. And yes, I have big questions that the optical IR tracking machine is so dependent on the weather as it is now in the game - it is impossible to capture a target further than 4-5 km in fog/heavy clouds.
Considering that Gaidzin announced the introduction of multi-component SAM systems into the game such as S-300 & Patriot, it is logical to move the respawn of aviation to a distance of 35-50 km from the battlefield. With the real parameters of the SAM in the game, aviation will actually move from one SAM cocoon of destruction of air targets to another.