How player skill with SPAA effects the CAS problem

Thats exactly how it works but as I said statistics is not your strong side.

I own Gepard and M247 and I play those BRs and can say that very rarely Gepard has 2 air kills. Haven’t seen one which got 3 air kills in a while.

Just had match where I had 5 air kills with M247. All planes and didn’t even know what hit them so they didn’t even had time to release armament.

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This is purely anecdotal. The vehicle stats are still correct as pangolin_fan has no other evidence of it being skewed except his own experiences.

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Buddy I think you’re the one struggling with statistics here. You’re trying to say that because (a) has skewed stats, then (b) must have skewed stats in an insanely sad anti-American cope.

I see Gepard getting 5+ ground kills all the time.

And I’ve had 12 kill games in the F-84F before. What’s your point?

Evidence of the gepard having skewed stats?

You are responding to anecdotal evidence with anecdotal evidence. The gepard is objectively better at killing tanks, and the m247 is objectively better at killing planes. Nobody is denying this.

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Yes, and thats why I am trying to tell him. Average beats anedoctal episodes.

I’m arguing ingame stats v.s whatever bs anti-America cope yall try to come up with.

Additionally, Gepard scores more kills in a game.

^^^ here you are claiming that the ingame stats do not accurately represent the gepard.

So anyone who disagrees with you are anti-America? That sounds like a lot of cope to me.

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I’m arguing that arbitrary stats don’t matter. If you record the stats of only players who don’t stay in spawn whole game, then Gepards average ~3-5 ground kills a game. Most people are smart enough to realize this.

People who are anti-America are anti-America.

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Please do this and present your results. Just because you said it doesn’t mean its true. Also if the gepard was averaging 3-5 ground kills per game, why wouldn’t the overall stats reflect that? Most people are smart enough to realize this.

And you’re anti-china because I have played a chinese tank before and you disagree with me.

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So… You’re saying that the tank with the highest KPD at 0.98 (M247) in reference to the other vehicles mentioned which still isn’t great, and you then want to move a vehicle that has less than a 0.5 KPD (Gepards) up to the same BR? Explain why this is in any parallell universe a good idea.

Negligible statistics as its impossible to separate these to sub stats, you’re just assuming a competent gepard player will get 3-5 kills every match based off, well, nothing. Keep in mind you’ve never even played a Gepard variant, so we can entirely discredit this claim.

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I’m assuming that Gepard players getting an average of 3-5 kills, are getting an average of 3-5 kills.

This should be a definition of “Just trust me bro” claims lol.

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You’re just making a nothing burger of a sentence there, you’re just repeating yourself twice, whats you’re reasoning or source for this claim, what experience do you bring to the table to make this claim even relevant??

I’ll humor you: If we take the same reasoning and apply to just about every vehicle in the game, just, assume that the KPD will be higher if only players with at least about a 1000 hours of gameplay in said gamemode. we might as well just move everything that Some person sees fit up or down depending solely on wether or not we deduct noobs out of the statistical equation, which you wont ever be able to do because noob is a pretty flexible term, and the game hasn’t, and very likely wont start tracking and deducting statistical contribution of players who dont meet a certain criteria. We simply won’t know percentages, therefore, this logic is completely negligible.

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Real, literally not even a complete sentence

Not to mention that we still don’t know the parameters Gaijin considers when changing some vehicle BR, nor do we know the threshold for any parameters that trigger BR change.

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Just ask Pangolin, I’m sure he knows.

Post screens from couple different battles with gepard getting +5 kills.
It should not be a problem, since you see it all the time, and it would greatly boost up your point

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I really hope to see less “SPAA is too good” threads on the forums, yes, there are a couple great SPAAs and some BRs are more saturated with good SPAAs, but most of them aren’t all that great. But I do agree SPAA players do stand to learn how to play more competently but there is only so much one can do fighting against CAS, Tanks are limited to a 2D plane, CAS is not. On top of this SPAA rewards players a lot less than normal gameplay, making it further detrimental for most players.

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Oh, how it burns me, how mutilated and broken the air defense systems in the game are. Literally a couple of hours ago on the Arctic map, I did not capture a target on a Pantsir (either F15 or F16, I think it doesn’t matter) and fired a missile at it. It flew without even maneuvering, just released dipoles with mavericks or whatever else it had. My radar went crazy (the capture mark started to dart around and jumped off the plane) and I couldn’t even shoot down the mavericks that destroyed me. And now, anticipating stupid snot from pilots about changing the location from the respawn, I will answer, where to change on the Arctic map? Have you even seen this map? There is a huge cliff/hill near my respawn, and if I leave the respawn, I will immediately be shot by the enemy. Maps in the game are the size of a pen for domestic animals and the ability to hide with impunity in the warehouses of the area with CAS.
The game does not even respect the scale of the equipment relative to the buildings and its cross-country ability. Such platforms as Pansir S1 & FlakRadRak cannot leave the respawns in time because of their size (this is unrealistic) and. buildings/houses that have the dimensions of midgets. Secondly, many maps do not have adequate places for anti-aircraft missile systems. In reality, unlike our stupid fantasy game, they should never engage in combat with enemy ground vehicles, armor-piercing shells are used only for self-defense against light enemy vehicles and armored units of attack aircraft/helicopters; therefore, any anti-aircraft missile and gun system has armor of 7-15 mm maximum or no armor at all. You can even read the instructions, they are usually deployed at distances of 2-3 and 5 km (and sometimes even further) from the combat line and do not come under direct enemy fire.

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