As I wrote above, in reality, SAMs are located in positions that do not provide dead zones for aircraft to attack. And naturally, the radar is not located near trees/buildings/cliffs/hills as in our stupid fantasy game.
Hahaha, very “good advice”, but in the game it works on a very small percentage of maps and not for all units of equipment. Try hiding such as ITO90M, Pansir S1, FlakRakRad, etc.
Let’s be honest and not repeat this fairy tale about changing the location of the SAM? “I am especially very pleased with the maps” of 500-500 (maybe 700) meters in size, flat as a desktop. This gives you an excellent way to choose a place for your grave - to die from an IFV/Tank/etc.
Oh my god, on paper it’s very simple, but in the game even gun radar anti-aircraft mounts can’t shoot down a straight-flying plane, not to mention a slow-flying or hovering helicopter. In reality, an airplane-helicopter encounter with a short burst of 30-35mm shells will end in a pile of scrap metal. I’m especially pleased with how such an aircraft as the Su25 survived two of my FIM92Ks with Ozelot and calmly flew on, continuing to destroy our team. Or the F15/F16 survived the 95Я6 (57Э6) and flew on, continuing to irritate me. Or how poor the controllability of the ASRAD-R Bolide is - after 5 km the missile starts swinging and it’s impossible to hit even a straight-flying target; I recently died on FlakRadRak after firing two VT1 missiles at an assault drone and died from his ATGM (secret plastic armor withstood 2 VT1 missiles, although in reality he would have died instantly after the first hit); Gaijin had a similar scam with ADATS MIM146 until recently, thanks to Devil06 for removing his missile sway.
Anti-aircraft missile and radar gun systems in the game are very, very weak compared to reality. If you give them real parameters and capabilities and make battlefield maps of normal real size, then aviation will play under completely different conditions, the first cocoon will be in range up to 5.5-8 km and height 3.5 km-5 km for MANPADS, the second air defense cocoon ~ 8-10 km in range and 6-8 km in height for systems like Roland, 2S6 Tunguska, ADATS and the third cocoon in 15-18 km and height 12-15 km ITO90M, Pansir S1, Tor 2M / HQ17. I have not yet taken into account purely cannon anti-aircraft installations like Gepard / DCA30 ~ 3.5-4 km.
The most fun should come from systems like Stormer HVM/Ozelot (naturally tuned for real confident shooting down of maneuvering targets in 7-9G). The plane will not even know that it has been captured, and even if it understands that darts have been launched at it, then in a cocoon with a diameter of 7 km, even in a maneuver in 9G, it will not escape its death. And yes, I have big questions that the optical IR tracking machine is so dependent on the weather as it is now in the game - it is impossible to capture a target further than 4-5 km in fog/heavy clouds.
Considering that Gaidzin announced the introduction of multi-component SAM systems into the game such as S-300 & Patriot, it is logical to move the respawn of aviation to a distance of 35-50 km from the battlefield. With the real parameters of the SAM in the game, aviation will actually move from one SAM cocoon of destruction of air targets to another.