I really don’t think that’s how that works. Complacent players don’t feel the need to spend money. Combined arms requires air, ground, and helicopters. That’s three tech tree’s each with their own prems for you to buy.
TO not only limit you to just ground prems, but it wouldn’t even be played by people who buy the most ground prems. That is, noobs who joined 2 weeks ago and want modern tanks now.
IIRC there was some research that shows most of the free to play games income comes from whales, ie. people that spend on the game repeatedly. Whale will only spend on the game if its satisfied.
Again, TO only spender would not be different to air only or naval only spender. That is, a portion of playerbase that has no interest in different modes.
By having combined arms mode only, your earnings will only come from people that like playing combined arms mode.
By having both TO and combined arms mode, your earnings will come from people that like playing combined arms mode AND people who like playing TO mode.
Theoretical example.
You have playerbase of 1000 players and only combined arms mode aviable to them. Out of these, only 800 players will spend money because they are satisfied with how you handle the mode, while 200 players wont spend any money whatsoever, because they are not satisfied with how things are.
By creating an additional and wholly optional mode that caters to those 200 players, you now gained 200 additional spendes while retaining the original 800 spenders, thus increasing the number of people spending money on your game to total of 1000 players. You can only gain in this scenario.
Its simple supply and demand. Theres clearly a demand for service (a new TO mode), its up to gaijin to provide supply (a new TO mode).
That guy literally wants to change the core of the mode and the game itself instead of just adding a copy/paste mode that already exists and would take minimal effort.
tank-only AT MOST splits current matchmaking, assuming its not implemented in a way that its cycling with mixed battles periodocally
it barely affects balancing. there would be almost no difference and it would add zero overhead for new balance changes
why are you acting as a gaijin ambassador again?
why do you care what gaijin gains? we dont care about gaijin, we are about the players of the game
and if you think TO will be a flop, why are you so afraid of its effects on matchmaking?
there will be no CAS, so less players will quit out of pure anger, and might be more compelled to spend money on tanks because they might actually matter in TO
but i agree, p2w might be more efficient for making more profit
where did you get the information that premium noobs wont plat TO?
i think they will mostly play TO, why would they put themselves against uncounterable CAS?
they would easily add it if the community wasnt completely clueless and complacent.
but maybe thats my issue, an assumption that players who are affected by CAS think its possible to change the game for the better in any way
Well, it’s hard to talk about profit when we don’t know the numbers. It is quite possible that it, on the contrary, will bring money loss, because if a large part of the audience moves to TO (I think it’s highly possible), then prem-air sales will drop significantly and the increased number of prem-tank sales (If it happens at all) will not cover this difference.
Main reason people buy prems not because they are satisfied with the mode, but because they are not satisfied with a slow RP grind. It’s more likely that negative emotions have a greater impact here, rather than positive ones.
I pulled it off the fact that people who don’t like CAS want Warthunder to be an entirely separate game. It’s not that hard to understand, well, not that hard for most people.
aight but this works with premise that significant part of playerbase buys premium aircrafts because they have to and wouldnt buy them otherwise.
Which I think is less likely situation when compared to portion of playerbase not spending because they are disssatisfied with what current game has to offer.
Sure, grind is the main reason most people buy premium. But once you finish the grind, only real reason for you to get premium is because you find it interesting or you like it.
I bought quite few prems not because I wanted them to grind, but because Ive found them interesting. F/A-18C early, Sherman (Hell), 2A4 Pzbtl, 2A4M, Yak-3 (VK-107), Somua SM were all purchases made not due to grind, but because Ive found that particular vehicle interesting, be it lineup filler at BR I like to play, or because it had interesting kit. And I know im not alone in that regard.
Look at T58. That tank is everywhere, even if its not the best option to grind US TT, and if i recall correctly, lot of veteran players preordered that one.
Suggesting improvements to how spaa work is a useful solution.
There are some tweaks for planes that can be implemented (without nerfing their performance) such as noise. War planes make a LOT of noise due to their high-performance engines. I find that WT does not really reflect this, and basically allow CAS to be silent killers.
But expecting players who play the game for the ground vehicle experience to start flying planes is NOT a useful solution. It’s like putting chess pieces on the board when someone came to play checkers
What do you mean “claim”?
But calling players who have no interest in flying planes “fools” builds you no goodwill in the community. Puts you in the same boat as “CAS haters”.
I’ve discussed this myself in past threads, but I think one of the easiest solutions to any of these problems is the implementation of AI SPAA – the current issue with such a suggestion is the box-like nature of maps in-game. Gaijin should make maps more rectangular, to allow for the proper existance of a “rear line” which would be largely outside the main zone of combat.
AI controlled SPAA systems could be in this area, where it would become the mission of people who spawn CAS to actually counter these systems before they can actually engage with targets on the ground. Not only is this more realistic, it also provides a legitimate thing for CAS to do outside of just bombing players.
If Gaijin feels extra smart (and step up to the standard of most other video games in terms of gameplay design) they could then tie the destruction of this AI controlled SPAA to proper gameplay objectives, so a ground match wouldn’t be just about sitting in circles – instead it would be a constantly evolving, proper battle between two opposing forces.
Current GRB is too much like a call of duty lobby where players have little to any teamwork, and that sort of “kill 3 people, J out, use my cool kill streak vehicle” mentality is what is one of the bigger issues with CAS. CAS isn’t treated like a proper part of the battle, as you have no way to actually contribute to objectives in a direct way – you are by all intents and purposes, flying a kill-streak weapon as a reward for getting kills.
Planes and helicopters aren’t “vehicles” in the same way tanks are. In order for the CAS issue to have any future of solution, Gaijin would need to understand that.
I think there are very few such people. Most of the cas-haters on forum, who can be said to have been complaining about aviation for years, have quite a few prems that they bought despite their obvious dissatisfaction with the main mode they play.
Honestly, I don’t understand anything about these br’s as I play only top grb br for ~ last 2 years, but it seems to me that they buy it because it’s op.
This is a moot point, and honestly bit of a strawman.
As I said above, the current way CAS is treated by Gaijin is a large crux of the problem. You are also allowed to dislike certain aspects of something, while maybe liking others. People disliking the way CAS is implemented in GRB doesn’t mean they hate the entire game.
You posted a video by Zesty Jesus earlier, yet you’re acting like the people he talks about, who defend the state of the TF2 by arguing in a manner like this. Don’t do that. You really don’t add anything to the conversation by saying stuff like “they don’t like War Thunder as a whole”.