How player skill with SPAA effects the CAS problem

MvM is in a pretty poor state right now, and is only really played by a small cult following, and gambling addicts. So yeah, that’s a really good comparison to TO.

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MvM is Man vs Machine, no? Isnt that different to Meet Your Match, which was the aforementioned matchmaker update, which we were talking about up until this point?

Oh, sorry. I read MyM as MvM.

It’s an additional gamemode that

A) directly related to matchmaking.

B) directly effects how Gajin would handle balancing.

Even if I am just jumping the gun on the slippery slope, there’s still the issue that Gajin gains absolutely nothing, even if TO somehow isn’t a complete flop.

np.

While yes, additonal game mode does not change matchmaker as much as update solely focused on changing the matchmaker. Impact is thus smaller.

While yes, we already have different BRs for arcade, realistic and sim. TO only could simply have its own BR spread which would eliminate any balancing issues entirely.

There can be argument made that satisfied playerbase is more likely than not going to spend more money on the game.

having TO and standard combined arms mode side by side will leave Gaijin with two playermodes where two playerbases get what they want, and as such are more inclined to spend their money, as opposed to current state of things with one group being dissatisfied and thus less inclined to spend their money on Warthunder.

TO only would more likely than not spend more money on tanks they want, while the usual combined arms would continue buying tanks AND planes. In that sense, TO only players buying only tanks wouldnt be at all different to air only players buying only planes and never touching tanks whatsoever.

Further, this TO mode would be wholly optional, so if TO player wanted, he could still buy aircraft and then jump into comibined arms mode.

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You mean the test with very limited available tanks and conditions ?

Or people flocking to TO would actually tell Gaijin that GRB has a CAS problem that needs fixing ?

Wouldn’t be hard from a player perspective but Gaijin is never giving out free jets/helicopters to everyone, as grind pretty much drives this game’s existence.

You can give people all the tools you want but nothing would change the fact that aircraft vs tank is an inherently unfair engagement.

This is an incredibly naive statement that only works when you have “CAS enjoyer” glasses on.
Why would a company intentionally bleed players to it’s competitors instead of attracting them to their own game ?

Using this logic, it’s safe to delete ARB as people enjoying aircraft have other games on the market that already cater to that need.

I’ll repeat his question as it’s quite interesting.
How would you feel if you were told to “just play another game”?

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I really don’t think that’s how that works. Complacent players don’t feel the need to spend money. Combined arms requires air, ground, and helicopters. That’s three tech tree’s each with their own prems for you to buy.

TO not only limit you to just ground prems, but it wouldn’t even be played by people who buy the most ground prems. That is, noobs who joined 2 weeks ago and want modern tanks now.

IIRC there was some research that shows most of the free to play games income comes from whales, ie. people that spend on the game repeatedly. Whale will only spend on the game if its satisfied.

Again, TO only spender would not be different to air only or naval only spender. That is, a portion of playerbase that has no interest in different modes.

By having combined arms mode only, your earnings will only come from people that like playing combined arms mode.

By having both TO and combined arms mode, your earnings will come from people that like playing combined arms mode AND people who like playing TO mode.

Theoretical example.

You have playerbase of 1000 players and only combined arms mode aviable to them. Out of these, only 800 players will spend money because they are satisfied with how you handle the mode, while 200 players wont spend any money whatsoever, because they are not satisfied with how things are.

By creating an additional and wholly optional mode that caters to those 200 players, you now gained 200 additional spendes while retaining the original 800 spenders, thus increasing the number of people spending money on your game to total of 1000 players. You can only gain in this scenario.

Its simple supply and demand. Theres clearly a demand for service (a new TO mode), its up to gaijin to provide supply (a new TO mode).

That guy literally wants to change the core of the mode and the game itself instead of just adding a copy/paste mode that already exists and would take minimal effort.

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tank-only AT MOST splits current matchmaking, assuming its not implemented in a way that its cycling with mixed battles periodocally

it barely affects balancing. there would be almost no difference and it would add zero overhead for new balance changes

why are you acting as a gaijin ambassador again?
why do you care what gaijin gains? we dont care about gaijin, we are about the players of the game
and if you think TO will be a flop, why are you so afraid of its effects on matchmaking?

there will be no CAS, so less players will quit out of pure anger, and might be more compelled to spend money on tanks because they might actually matter in TO

but i agree, p2w might be more efficient for making more profit

where did you get the information that premium noobs wont plat TO?
i think they will mostly play TO, why would they put themselves against uncounterable CAS?

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And that’s why TO will never be added. You think Gajin will willingly do things that hurt profit.

they would easily add it if the community wasnt completely clueless and complacent.
but maybe thats my issue, an assumption that players who are affected by CAS think its possible to change the game for the better in any way

The issue is that players who complain about CAS just don’t like Warthunder as a whole, and want an entirely separate game.

lmao where did you pull that sentiment out of?
are you legimately in a genuine delusion

Well, it’s hard to talk about profit when we don’t know the numbers. It is quite possible that it, on the contrary, will bring money loss, because if a large part of the audience moves to TO (I think it’s highly possible), then prem-air sales will drop significantly and the increased number of prem-tank sales (If it happens at all) will not cover this difference.

Main reason people buy prems not because they are satisfied with the mode, but because they are not satisfied with a slow RP grind. It’s more likely that negative emotions have a greater impact here, rather than positive ones.

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I pulled it off the fact that people who don’t like CAS want Warthunder to be an entirely separate game. It’s not that hard to understand, well, not that hard for most people.

nobody wants a separate game at all

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You want it or no,stop using your own words against yourself for once smh

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Not denying that. It is a possiblity.

aight but this works with premise that significant part of playerbase buys premium aircrafts because they have to and wouldnt buy them otherwise.

Which I think is less likely situation when compared to portion of playerbase not spending because they are disssatisfied with what current game has to offer.

Sure, grind is the main reason most people buy premium. But once you finish the grind, only real reason for you to get premium is because you find it interesting or you like it.

I bought quite few prems not because I wanted them to grind, but because Ive found them interesting. F/A-18C early, Sherman (Hell), 2A4 Pzbtl, 2A4M, Yak-3 (VK-107), Somua SM were all purchases made not due to grind, but because Ive found that particular vehicle interesting, be it lineup filler at BR I like to play, or because it had interesting kit. And I know im not alone in that regard.

Look at T58. That tank is everywhere, even if its not the best option to grind US TT, and if i recall correctly, lot of veteran players preordered that one.

Suggesting improvements to how spaa work is a useful solution.

There are some tweaks for planes that can be implemented (without nerfing their performance) such as noise. War planes make a LOT of noise due to their high-performance engines. I find that WT does not really reflect this, and basically allow CAS to be silent killers.

But expecting players who play the game for the ground vehicle experience to start flying planes is NOT a useful solution. It’s like putting chess pieces on the board when someone came to play checkers

What do you mean “claim”?

But calling players who have no interest in flying planes “fools” builds you no goodwill in the community. Puts you in the same boat as “CAS haters”.

i want tank-only, which is a new gamemode.
i dont want a different game

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